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[DON'T REQUEST FOR OFFSETS] New Offsets for Every Patch

Discussion on [DON'T REQUEST FOR OFFSETS] New Offsets for Every Patch within the H1Z1 forum part of the Shooter category.

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Old 04/09/2015, 17:09   #46
 
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but isnt it more likely to get banned if u use the aimbot...
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Old 04/09/2015, 18:51   #47
 
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every aimbot = ban?
Autoban or by reports?
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Old 04/09/2015, 19:00   #48
 
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Oo banned because i fly over the map and killing out off the AIR i have one esp hack and a RAGE MOD one but they are private only 3 ppl have this one !
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Old 04/09/2015, 22:38   #49
 
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they look at your logs, when they investigate your logs if they see anything suspicious such as you using the aimbot they can see that so yes using any aimbot is risky, use at your own risk, i only use the tool for esp thats it ive never used the aimbot but it does work

im using the new offsets but its not working for me all i can see is the prox stuff around me i cant actually see them on screen, no boxes or names just the bottem left corner list showing whats around me, anyone else having the same issue?
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Old 04/10/2015, 04:03   #50
 
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loose i have the same issue idk whats up
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Old 04/10/2015, 05:50   #51
 
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ive got mine to work but player esp in br's still dont work but player esp works in regular servers -.- makes zero sense
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Old 04/10/2015, 12:32   #52
 
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Quote:
Originally Posted by Looseifur View Post
ive got mine to work but player esp in br's still dont work but player esp works in regular servers -.- makes zero sense
makes perfect sense because you dont know anything about reversing or coding.

The player esp in BR cant be done with 0x04 because the BR player has 0x05
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Old 04/10/2015, 16:31   #53
 
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[Offsets]
CGame : 0x142AFE4A8
CGraphic: 0x142AFE1F8

Enjoy

same as before no change
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Old 04/10/2015, 20:40   #54
 
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hate unfortunately this offset doesnt work for me
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Old 04/10/2015, 21:48   #55
 
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for me works
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Old 04/10/2015, 23:00   #56
 
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Quote:
Originally Posted by Hated1597 View Post
[Offsets]
CGame : 0x142AFE4A8
CGraphic: 0x142AFE1F8

Enjoy

same as before no change
Offsets works, thanks
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Old 04/10/2015, 23:25   #57
 
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well then ITex could you tell me how to fix it? would be appreciated
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Old 04/12/2015, 00:36   #58
 
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Quote:
Originally Posted by Looseifur View Post
well then ITex could you tell me how to fix it? would be appreciated
as i said. for BR just add a new case !
the BR Player offset is 0x05!!!
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Old 04/12/2015, 00:39   #59
 
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Quote:
Originally Posted by iTeX- View Post
as i said. for BR just add a new case !
the BR Player offset is 0x05!!!
thanks for the reply, but im not sure what you mean by add a new case and for the 0x05 where am i suppose to put that? in the existing offset?

you wasn't wrong when you said i don't know programming or coding, but i am learning. ill get there eventually
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Old 04/12/2015, 00:44   #60
 
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Quote:
Originally Posted by Looseifur View Post
thanks for the reply, but im not sure what you mean by add a new case and for the 0x05 where am i suppose to put that? in the existing offset?

you wasn't wrong when you said i don't know programming or coding, but i am learning. ill get there eventually
jesus
well if you just need a copy paste code here you go.
Place this directly under the "case 0x04"

Code:
case 0x05/*BR-Player*/:
                            if (ShowESP && ShowPlayers && n.IsAlive) this.EntityToScreen(n.Pos, n.Name, playercolor , true, false, BoxedPlayers, 2f, n.Yaw, n.Pitch);
                          break;
you might have to edit the syntax for your project but this works
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