I have an 80 engineer and the speed hack appears to slow it down when it's not active. IOW, LShift not held down and the the engineer runs slower than when GW2MH is not loaded. I can unload GW2MH and toggle the engineer mecha legs trait off and back on and it speeds back up.
Hope this helps track down the problem.
Yeah i know this problem and what it causes, need to get an idea about that. I will implement this asap.
You should really work on how all of your pattern scanning works ( if there is any ) and also how the vast majority of the rest of it works since most of your things break relatively badly on updates and the most I ever need to update is loot/chat and am adding the pattern for speed/gravity sometime later next week when I've time to cleanup some of the dust on Unf an can break from working on some global controllers in archeage and the modding I've begun in BDO.
You should really work on how all of your pattern scanning works ( if there is any ) and also how the vast majority of the rest of it works since most of your things break relatively badly on updates and the most I ever need to update is loot/chat and am adding the pattern for speed/gravity sometime later next week when I've time to cleanup some of the dust on Unf an can break from working on some global controllers in archeage and the modding I've begun in BDO.
Yeah i am also working on BDO thats why i am actually only updating the addresses and not improving anything...
Actually all is pattern scanning except loot and speed/flyhack.. Still too lazy... i am also very busy with c++ and bdo....
Yeah i am also working on BDO thats why i am actually only updating the addresses and not improving anything...
Actually all is pattern scanning except loot and speed/flyhack.. Still too lazy... i am also very busy with c++ and bdo....
If it is all pattern scanning then what addresses need to be updated
Unf only ever needs speed/fly/loot ( and speed/fly is done just not uploaded yet cause I'm polishing a few things ) an the only thing I've needed to touch outside of that in the past 8 months is strife/climb cause of how they changed some things revolving around crawlheight in the engine.
Not trying to hijack, just seeing why your patterns fail and if you need advice.
If it is all pattern scanning then what addresses need to be updated
Unf only ever needs speed/fly/loot ( and speed/fly is done just not uploaded yet cause I'm polishing a few things ) an the only thing I've needed to touch outside of that in the past 8 months is strife/climb cause of how they changed some things revolving around crawlheight in the engine.
Not trying to hijack, just seeing why your patterns fail and if you need advice.
Thats exactly what i am updating... xD
CharacterClientContext pointer and Loot Address. EVerything else is pattern based :P