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The screenshot is more about the ESP.
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The box drawing with dx is crap and is just going to be horrible for people in WvW.. It's not even really needed when you can just memory edit for chams. Remove the Character Model skins with a few opcode changes & then highlight the base with different colors then through terrain if you want all using memory editing.. Looks alot cleaner then crappy boxes
Red:
Pink even:
You can basically color the chams whichever color you want, yellow/green/blue/red/pink/black/white, ect and even with using the neutral/hostile/ally part of the client set who has what color and even unskin & color the npc's if you like..
Don't know why your having to use all that when alot of thing's can still be done in the client without having to use dx..
P.S.: Did I forget to mention that your going to have a ton of cross-platform issues using dx aswell..? Good luck giving tech support on that.. Glad all I need to do is memory editing and not directdraw for what I need
Oh and:
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Are we going to be able to control the range of the ESP feature or will it be a fixed range?
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They're using the float address associated with a 'piece' of the viewdist which is very limited. He tries to set the view distance higher using it and doesn't realize that actually it caps and will not register higher. If he took apart the renderer aspect's of the client itself the range is extremely high.. Me/MMoMinion seem to be the only one's who actually can increase the renderer distance accordingly and as already stated previously in this thread, the range as-is, is very limited. Maybe if people didn't leech old crap that has been posted and very
long since not used and that was changed to work 100x better then you would get what your asking for but instead, you get crap.
Oh and P.P.S.: You should really do some research on the Havok engine that gw2 uses buffy.