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Aurora - GW2 Multihack! by Eiden

Discussion on Aurora - GW2 Multihack! by Eiden within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 06/05/2013, 02:08   #151
 
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I recently bought Midnight and I'm so excited to purchase and try Aurora, When is it coming out? I'ma buy it right away!! =)
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Old 06/05/2013, 08:36   #152


 
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Quote:
Originally Posted by ninimel View Post
I recently bought Midnight and I'm so excited to purchase and try Aurora, When is it coming out? I'ma buy it right away!! =)
We are basically ready for the next BETA.
When we were planning Aurora, the idea of an ESP was around.

I finally came up with the necessary functions. Thus, we are including it right now. It's a lot of work though.

Low quality screenshot from one of my other projects implementing it:

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Old 06/05/2013, 09:02   #153
 
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this **** is just ******* epic! shotgun for the next beta
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Old 06/05/2013, 09:10   #154
 
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Thumbs up

Hum directly overlayed on the game mini map !
can't wait to see it
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Old 06/05/2013, 09:24   #155


 
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Quote:
Originally Posted by Patchank View Post
Hum directly overlayed on the game mini map !
can't wait to see it
The last beta could already do that
The screenshot is more about the ESP.
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Old 06/05/2013, 09:29   #156
 
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That ESP is a very nice piece of work, the idea that everything is highlights on the fly directly in the main screen (I assume gatherables, enemy players etc...) is fantastic
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Old 06/05/2013, 14:32   #157
 
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Are we going to be able to control the range of the ESP feature or will it be a fixed range?

P.S.

Overlay on the map looks awesome!
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Old 06/05/2013, 19:16   #158
 
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Geiles Ding !! )
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Old 06/06/2013, 00:19   #159
 
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I hope i can join the beta
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Old 06/06/2013, 04:08   #160
 
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Quote:
The screenshot is more about the ESP.
The box drawing with dx is crap and is just going to be horrible for people in WvW.. It's not even really needed when you can just memory edit for chams. Remove the Character Model skins with a few opcode changes & then highlight the base with different colors then through terrain if you want all using memory editing.. Looks alot cleaner then crappy boxes

Red:


Pink even:


You can basically color the chams whichever color you want, yellow/green/blue/red/pink/black/white, ect and even with using the neutral/hostile/ally part of the client set who has what color and even unskin & color the npc's if you like..

Don't know why your having to use all that when alot of thing's can still be done in the client without having to use dx..

P.S.: Did I forget to mention that your going to have a ton of cross-platform issues using dx aswell..? Good luck giving tech support on that.. Glad all I need to do is memory editing and not directdraw for what I need


Oh and:

Quote:
Are we going to be able to control the range of the ESP feature or will it be a fixed range?
They're using the float address associated with a 'piece' of the viewdist which is very limited. He tries to set the view distance higher using it and doesn't realize that actually it caps and will not register higher. If he took apart the renderer aspect's of the client itself the range is extremely high.. Me/MMoMinion seem to be the only one's who actually can increase the renderer distance accordingly and as already stated previously in this thread, the range as-is, is very limited. Maybe if people didn't leech old crap that has been posted and very long since not used and that was changed to work 100x better then you would get what your asking for but instead, you get crap.


Oh and P.P.S.: You should really do some research on the Havok engine that gw2 uses buffy.
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Old 06/06/2013, 04:46   #161
 
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Quote:
Originally Posted by buFFy! View Post
The last beta could already do that
The screenshot is more about the ESP.
Nice. Cant wait to give it a try. Reminds me of some good ol CS1.6 esp.
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Old 06/06/2013, 07:57   #162


 
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edited
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Old 06/06/2013, 16:34   #163
 
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I have a bug if i go in a dongeon with aurora sometimes the texture of my friends are not at the real place where they really are, i can see their effets but i don't see them...

I just see my character, if my friend transform himself, the bug is solved but just for the player who make it, and it's possible it happen again in the same dongeon




warning at the chicken mode in dongeon, it tp you under the dongeon area and if it's you who create the group everybody was kick.
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Old 06/06/2013, 17:47   #164
 
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So chickenmode is the same as antideath in midnight ?
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Old 06/07/2013, 01:15   #165
 
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I ended up getting banned, presumably due to Aurora and the auto-sync.
Thought I'd give my input/warning for those who still think it might be safe to enable auto-sync, note that I did not use the auto-explore/auto-gather feature.
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Tags
aurora, gw2, hack, midnight, sunrise




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