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[Release] - uNf Trainer
Discussion on [Release] - uNf Trainer within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.
11/28/2013, 10:44
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#751
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,449
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Psst, check the upload time on the attachment.
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11/28/2013, 13:01
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#752
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elite*gold: 0
Join Date: May 2013
Posts: 109
Received Thanks: 35
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Can you add an option to change the autoloot key, please? Cause using f for interract is just a waste
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11/28/2013, 14:11
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#753
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elite*gold: 0
Join Date: Oct 2007
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
Psst, check the upload time on the attachment.
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awesome thanks..
i pm,ed you via ********* site regarding donating to get ESP
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11/28/2013, 16:41
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#754
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elite*gold: 0
Join Date: Nov 2013
Posts: 10
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After last update i have an issue with the speed, when you set the slider between the two ee of "speed" you got a standard swiftness speed without issue, but now when you set the slider in that position you will get a random lag on your character (if another player looks at you) so this is basically unusable. Can you check if they changed something or if you can mod to resolve the problem?
PS. It would be great to have an option to let the objects stay visible? (like when you press CTRL button)
Thanks
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11/29/2013, 03:25
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#755
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,449
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The speed has always been like that and the only change over time was with it having to be decreased on the maximum allowed speed because anything over 30ish starts to deync you entirely from the server now ( which 30 is the max on unf )
Quote:
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PS. It would be great to have an option to let the objects stay visible? (like when you press CTRL button)
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Esp does this and removes terrain occlusion.
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11/30/2013, 01:06
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#756
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elite*gold: 0
Join Date: Nov 2013
Posts: 30
Received Thanks: 0
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What upload time is meant, I only get the exe file. The Autoloot-function has functioned until the last GW2 Update.
Thx
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11/30/2013, 09:38
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#757
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elite*gold: 0
Join Date: Nov 2013
Posts: 10
Received Thanks: 0
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Quote:
Originally Posted by Ploxasarus
The speed has always been like that and the only change over time was with it having to be decreased on the maximum allowed speed because anything over 30ish starts to deync you entirely from the server now ( which 30 is the max on unf )
Esp does this and removes terrain occlusion.
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The speed wasn't like that i always used it and others never saw me lag.
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11/30/2013, 12:28
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#758
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,449
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Because you were not in combat.
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11/30/2013, 18:14
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#759
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elite*gold: 0
Join Date: Nov 2013
Posts: 10
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Quote:
Originally Posted by Ploxasarus
Because you were not in combat.
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Indeed in combat has always been like that but i'm talking about non combat mode. When you are in non combat mode and with just a swiftness speed (but without swiftness in game) you lag on screen of other people.
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12/02/2013, 05:34
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#760
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elite*gold: 0
Join Date: Mar 2011
Posts: 167
Received Thanks: 50
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i am trying to contact you via skype to talk about the donation for the esp
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12/03/2013, 16:22
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#761
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elite*gold: 0
Join Date: Jul 2013
Posts: 166
Received Thanks: 6
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Any updates about the filters in ESP Radar ?
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12/04/2013, 00:43
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#762
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elite*gold: 0
Join Date: Jan 2013
Posts: 10
Received Thanks: 1
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ever since radar came out that's the only option i use in ESP. again excellent work plox and i admire your approach to the solution. i think radar is fine as it is, but i can see how having a filter can help. those yellow dots can cover a lot of detail on the wvw maps and mini maps but if an enemy player is in range...that red dot stands out even better imo...like a elephant in a herd of deers or drove of pigs...you all get the idea. it's easy to see in 2D with the mini maps...but in 3D it's different especially when you have to target players and objects with a mouse click...like finding a needle in a haystack...err i should say clicking the needle in the haystack. sometimes i turn off NPCs being shown just because there's so many neutral npcs (pigs, deers, wolves mosquitoes) but it also hides the color of the guards. often times while being chased i would run to a guard, usually the charr ones, thinking it was friendly...only to be greeted with a shield bash and soon after a follow up attack from the enemy players that was chasing me. i hope i made sense, this post is getting long i'll shut up now.
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12/08/2013, 06:43
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#763
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elite*gold: 0
Join Date: Oct 2013
Posts: 2
Received Thanks: 0
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Hello, I am a player from China. Thank you for your tools. GW2 Chinese servers ongoing black-box testing. UNf run failure. Looked and did not open the same client ..
If you're in his spare time, can produce a Chinese version of GW2 unf., I believe many people will thank you. And of course, take into account some cases .. mandatory fees is a must .. If you are interested, I can provide black-box testing account.
My English is very poor .. If Google translate what is not clear, then I'm sorry.
Finally, thank you uNf ...
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12/08/2013, 09:45
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#764
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elite*gold: 193
Join Date: Jan 2008
Posts: 2,656
Received Thanks: 2,449
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If you can provide me with a chinese account/client then I can easily provide you with something for it.
Just contact me privately or on skype with a login/client so I may get on and convert it all.
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12/10/2013, 22:37
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#765
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elite*gold: 0
Join Date: Jun 2013
Posts: 11
Received Thanks: 0
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Autoloot seems broken after todays patch ??
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