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[Release] Radar by buFFy

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Old   #61


 
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Radar is locked while the Menu is closed
Update coming soon - working on the Player Window right now.
Also, the next version will have a screenshot-cleaner. Means, the modules won't be visible on GW2 screenshots.



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Old   #62
 
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Quote:
Originally Posted by buFFy! View Post
Radar is locked while the Menu is closed
Update coming soon - working on the Player Window right now.
Ah derp, all this time I had been playing with both radar and menu up all the time and constantly refixing them to just the right spot each time I logged back in so I didn't accidentally drag or drop them out of view

Thanks for the speedy reply ^_^


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Old   #63
 
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Quote:
Originally Posted by buFFy! View Post
Radar is locked while the Menu is closed
Update coming soon - working on the Player Window right now.
Also, the next version will have a screenshot-cleaner. Means, the modules won't be visible on GW2 screenshots.
thank you buFFy! like always, your hacks are top rated and i consider them the best hacks for GW2!
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Old   #64


 
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Updated first post! Player Window released, too!


Bug: PlayerWindow is crashing from time to time. Please disable it for now.


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Old   #65
 
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My game crashes every time I inject now after the new patch.
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works perfect for me buffy, and thxs for the players filter
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Old   #67
 
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Hey Buffy, nice work you did here ! tx a lot
How bout a .ini to remember options ?
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Old   #68
 
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Thanks for this great hack. Worked perfectly before patch, but now game crashes whenever I turn it on.
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Distance to another character would be better than it's coordinates (imo).
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Woot woot! thanks for the update!
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Old   #71


 
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Quote:
Originally Posted by Tormiasz View Post
Distance to another character would be better than it's coordinates (imo).
It's coordinates? I can't find anything about coordinates, sorry. The numbers are absolute hp, not coordinates.
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still no crash for me ...works flawless , very useful for pvp
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Old   #73


 
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Radar b3 is up.

Code:
#fixed every single crash bug that occured for me, fully stable now!
#added frame position loading
See first post attachments.
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Old   #74
 
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This player window is a nice addition, if you're up to it, I have a few ideas you can checkout:

Idea 1 - Player window background colors

Make the background color on the health bars in player window the same color as their dots on the minimap? Like allies get green health bars and enemies get red ones, player colors could also employ the same thing. This would make it more easy to tell enemies from allies in the window at a glance.

Idea 2 - Player window combat status

Having some visual indicator on player window slots to show if specific players are in combat or not would be cool, if possible that is. Providing you can fetch combat status, you could add a letter O somewhere next to health numbers that could change to an X when they are in combat.

Idea 3 - Player window name sorting based off direction/other

Some way of sorting the names in window based off who you're looking closest, say 4 enemies are around you, 2 in front of you and 2 behind, the ones in front of you would be listed higher up then the ones behind you. Preferably it would be pretty awesome if you could find out the x y z of all nearby players and sort by distance but I seen you already mentioned you couldn't.

Idea 4 - Player boxes / esp

Another idea that crossed my mind, it would be helpful to see some sort of onscreen marker/esp for enemies, sometimes its not always easy to tell if they are above or below you. I seen stuff like player boxes drawn around characters or name tags that are shown through walls. Maybe this is too much work? Would be nice to have though.

Thanks for taking the time to read!
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Great Job as always. It would be awsome if you could left-click the listed players to make them your current target.


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