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CE Table

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Old   #106
 
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ya the strife feature thanks a lot for you hardwork updating the offsets



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Old   #107
 
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Strife works last I checked? Or did you mean that in another manor? O.o


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Old   #108
 
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I got a slight problem. I edited some value and now I'm always clipping even though I restart the client. I seem to just always fall through textures and can't seem to fix it... Any help?

And fixed.

I was thinking about endurance being set on server, but what about XP rates? Bonus from XP booster or food? Anyone poked into that yet?
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Old   #109
 
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Endurance, though with alot of effort, is stored server side. XP and xp booster or food bonus is not something that would be much to poke into because it aswell cannot be modified.

Updated on the little patch they did.


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Old   #110
 
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you're the best
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Old   #111
 
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update again
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Old   #112
 
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Will be updating with a official trainer release/post since *M* is not updating his elite version and mine is more simplistic & functional then will update the table
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Old   #113
 
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please keep the CE Table up. thank you for your hard work
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Old   #114
 
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Updated all the way, enjoy guys.
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Old   #115
 
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new update?? =). Yours is the only one I can multi client with, no other hack allows multiclient, you should add the option to the trainer to choose which process to inject into instead of auto finding, or an advance option for that, Thanks!~
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Old   #116
 
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Everything should work fine & did do the update needed after patch, let me know if there is problems.
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Old   #117
 
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thanks, will do. It was crashing after about 3~ mins with no clip half and climb. Works fine atm, ty again.
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Old   #118
 
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If you want the addition of being able to select process then I can whip up a special version of Unf if i get time around for it.

Updated the table on patch, added zoom back again cause people asking for it so much to use instead of FoV.
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Old   #119
 
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By the way, Plox, why don't you have aobscan in your CE table, any particular reason?
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Old   #120
 
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Why would I need it? Most changes they do in the game are only slight changes in memory so it takes me practically no time at all to update even by just searching memory with the assembly code.

If they did a huge enough patch I would require using the AoB but since most of the memory regions are easy to remember when I see them and the memory addies dont shift that much it is just a cake walk. They need to add gameguard or xtrap, even hackshield - then I could have some real fun showing people how to bypass & laugh at them wasting the money on it.


Updated the table, btw.


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