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DERVISH BOTs by Scythe

Discussion on DERVISH BOTs by Scythe within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 09/03/2024, 03:45   #31
 
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It uses any alcohol based on necessity and also how many one-point and 3-point alcohol are available. It is variable, because if there is too much speed during aggro, the aggro will break.
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Old 09/10/2024, 14:57   #32
 
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Really looking forward to your run bot. Will definitely be a game-changer.
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Old 10/14/2024, 06:14   #33
 
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Uploaded first version of the RUN BOT. Removed older version of the Vaettir bot. Thanks for your patience. I am trying to create a method for the Vaettir bot to restart GW and continue farming automatically without needing Multilaunch.
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Old 10/15/2024, 16:14   #34
 
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I would like to try this but my PC wont override the exe, as it states its harmful. Bummer its in EXE
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Old 10/15/2024, 20:56   #35
 
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Next update will have fixed exiting Beacon's Perch, fixed party creation, and added a 30 second timer to the message boxes in case left unattended. If there are some suggested 'default' builds for any or all classes for Running and/or Combat, let me know. I am probably going to add a Builds section to the settings.ini file in case people want to use that.

Edit: Also, Fixed map detection- altered If/Or to Switch/Case. Bug I am working on now- Using combat causes you to stop moving to the waypoints when combat ends. For maps that have more than 2 directions you can depart from an outpost, such as Grenditch Courthouse, Yak's Bend, Ice Tooth Cave, it is possible to confuse the bot if trying to run from the explorable map outside those outposts. I will correct these specific scenarios later by detecting the Nearby path and determining the desired direction. Sorry for these types of early kinks.

If you are trying the bot out, Thank you for testing and feedback.
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Old 10/16/2024, 19:12   #36
 
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runner bot gets lost on ascalon run in the breach at the 70% mark did it twice back to back

Quote:
Originally Posted by Scythe X View Post
Next update will have fixed exiting Beacon's Perch, fixed party creation, and added a 30 second timer to the message boxes in case left unattended. If there are some suggested 'default' builds for any or all classes for Running and/or Combat, let me know. I am probably going to add a Builds section to the settings.ini file in case people want to use that.
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Old 10/17/2024, 06:04   #37
 
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I implemented a safety check for the message "You are lost" which checks if you are over 5000 units from a waypoint. I had made some of the distances between longer ----------- straightaways over this distance, which is what is happening there. Thanks for letting me know. I will be uploading this fixed in the next update tonight or tomorow.
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Old 10/17/2024, 20:26   #38
 
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I take it you wont release the script?
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Old 10/18/2024, 00:44   #39
 
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Question MASTERVAETTIR 8.2

I can direct you to the source code which I started from MrObvious, but I package my code into exe format for ease of use. People with the issue of "my virus detection software is throwing a red flag" has been addressed in the main post. I do appreciate any and all feedback, and wish for your understanding.

Edit: The new version of vaettir bot, 8.2, just includes a restart feature and minor adjustments. It is for those who do not multi-bot or don't want to download and configure an additional launcher. It should still work with launchers, just clear and leave the gwpath empty/blank. Instructions in the readme.
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Old 10/19/2024, 14:34   #40
 
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Quote:
Originally Posted by Scythe X View Post

If you are trying the bot out, Thank you for testing and feedback.
Tried it out and must say, bot works like a charm, sorry for the .exe haters but you're really missing some great piece out.
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Old 10/20/2024, 09:49   #41
 
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MASTERVAETTIR 8.3

MASTERVAETTIR 8.3 handles client disconnection better, and can flag heroes away or near the fight. I think it is useful to use a hero with paragon speed shouts, it's like having free cupcakes. If you have the Leeching checkbox unchecked, it will flag them to the South corner of the area. I haven't tried power leveling but the bot will flag heroes just South of the combat zone when you are fighting the mob. Heroes should be set to Avoid combat and buff your player, or maybe let me know some alternative approaches to hero placement.

Edit: If you are experiencing issues with your guild hall, let me know.
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Old 10/22/2024, 10:39   #42
 
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Arrow MASTERVAETTIR 8.4

Please stop using the recent 8.2 or 8.3, this update has corrected a lot of issues with zoning between maps and i have enhanced/debugged the auto-restarting a bit more. I need to add some timers to help force the game and bot to restart if it doesn't detect the game has crashed. If you have used the Run bot, let me know if there are any issues you can't seem to figure out or any suggestions, Thanks!
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Old 10/22/2024, 11:04   #43
 
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Hi for the run bot, there is an error line 33147 "variable not declared". Can you fix it ?

EDIT : the problem is present when i load the bot into LA during halloween. I try the run into another town and it work
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Old 10/22/2024, 12:38   #44
 
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I haven't yet fully incorporated Holiday map IDs, I will soon. For now as a workaround, just Exit the Holiday outpost, select your DESTINATION, and start the bot. It isn't always necessary to start directly from the outposts. Thanks for letting me know!
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Old 10/22/2024, 14:06   #45
 
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line 33147 same error with variable when i try to use bot from yak's bend
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codex, dervish, guild wars, scythe, vaettir


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