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FollowBot and Multi Account Utilities for GWToolbox

Discussion on FollowBot and Multi Account Utilities for GWToolbox within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 07/18/2024, 18:41   #166
 
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Quote:
Originally Posted by JimRaynerd View Post
Here should be the full mesmer skill package. Haven't tested it myself so if there's issues let me know.


Btw since you asked about possible feature request, something that maintains HR (or any echo refrain on everyone in the group) would be neat.

Maybe also a way for the healers to target and heal allies who join the party in certain missions/maps.
You can actually retain HR via the built-in /useskill [number] that tool box has in the way I've been doing. For example, say you have "They're on Fire!" as skill 1 on the bar and HR as skill 2 on the bar. Remove the option for skill 2 to be cast via the config in-game and type /useskill 1. You'll still have to manually cast HR on the party yourself but it's worked just fine so far unless a hero or yourself dies. "They're on Fire!" should permanently retain HR in your group along with any other shouts the paragon follower has.

Also, I've done some more testing ever since my combat issue was resolved, GDW is still being spam casted and is not being allowed to completely expire. So, I think there still might be something wrong with the skill and it being tracked on heroes or accounts receiving the weapon spell.
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Old 07/18/2024, 19:07   #167
 
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Quote:
Originally Posted by bonejones View Post
You can actually retain HR via the built-in /useskill [number] that tool box has in the way I've been doing. For example, say you have "They're on Fire!" as skill 1 on the bar and HR as skill 2 on the bar. Remove the option for skill 2 to be cast via the config in-game and type /useskill 1. You'll still have to manually cast HR on the party yourself but it's worked just fine so far unless a hero or yourself dies. "They're on Fire!" should permanently retain HR in your group along with any other shouts the paragon follower has.

My request was to have the plugin set up HR rather than maintain it, and in case it drops off a follower, cast it back. Essentially making the manual tracking of it not necessary. Would probably mean it's at a stage where it also does out of combat casting.
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Old 07/18/2024, 21:28   #168
 
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Originally Posted by JimRaynerd View Post
My request was to have the plugin set up HR rather than maintain it, and in case it drops off a follower, cast it back. Essentially making the manual tracking of it not necessary. Would probably mean it's at a stage where it also does out of combat casting.
i have some ideas for Advanced targetting in mind, thats going to be able to spread enchantmens chants etc.

also one for selecting better interrupt targets, spreading hexes, pre casting, skill out of combat, etc.

havent done it since normal casting still has problems, but when that phase is done ill be diong advanced routines.

BTW: thank you for the mesmer skills, i did changes on the json file to include skill names as you mentioned, figured they are going to be useful some day lol, ill be adding base skill configs for all missing proffessions along with your configs.

Quote:
Originally Posted by bonejones View Post
You can actually retain HR via the built-in /useskill [number] that tool box has in the way I've been doing. For example, say you have "They're on Fire!" as skill 1 on the bar and HR as skill 2 on the bar. Remove the option for skill 2 to be cast via the config in-game and type /useskill 1. You'll still have to manually cast HR on the party yourself but it's worked just fine so far unless a hero or yourself dies. "They're on Fire!" should permanently retain HR in your group along with any other shouts the paragon follower has.

Also, I've done some more testing ever since my combat issue was resolved, GDW is still being spam casted and is not being allowed to completely expire. So, I think there still might be something wrong with the skill and it being tracked on heroes or accounts receiving the weapon spell.
ah crap, havent had the time to level up the toons i need to make proper tests, give me this weekend and ill look into melee stuff.
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Old 07/18/2024, 22:37   #169
 
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Originally Posted by apoguita View Post
ill be adding base skill configs for all missing proffessions along with your configs.
I'm busy going through all skills if you don't want to bother with that stuff. Not sure if it's done manually on your end or mostly automated (in which case I'll let you do it haha)
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Old 07/18/2024, 23:00   #170
 
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Originally Posted by JimRaynerd View Post
I'm busy going through all skills if you don't want to bother with that stuff.
oh, amazing!!!, thank you!!

ive included the source of my Skill library, you can edit stuff easier there and more organized, json file spits out everything without an order.

it also makes it much much simpler for me to include the changes into the project

the procedure CustomSkillClass::InitSkillData() is where i initialize all, youll see its pretty easy to read and to modify

i also added a new condition for sacrifices (SacrificeHealth) you can use that if you need to tweak a sacrifice, it wont cast if life is below that value.
Attached Files
File Type: rar SpecialSkilldata.rar (8.5 KB, 15 views)
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Old 07/18/2024, 23:25   #171
 
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Do you actually have to rewrite the mesmer json files into that data file? Or is it done automatically?
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Old 07/18/2024, 23:33   #172
 
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Originally Posted by JimRaynerd View Post
Do you actually have to rewrite the mesmer json files into that data file? Or is it done automatically?
i have no functions to perform import of data , i would have to import them by hand
the bot will load from the file and execute from there overriding what i have in code, but for skill to be distributed , i need to add them manually, its the only way i can recreate the file without having to distribute it along with the plugin, with time those files get mixed and incomplete
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Old 07/18/2024, 23:35   #173
 
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Originally Posted by apoguita View Post
i have no functions to perform import of data , i would have to import them by hand
Alright I'll use your file then. I'm not seeing the SacrificeHealth condition.
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Old 07/18/2024, 23:46   #174
 
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Quote:
Originally Posted by JimRaynerd View Post
Alright I'll use your file then. I'm not seeing the SacrificeHealth condition.
still in the works and havent added any skill there, but it will be avalable in a couple of hours that i publish these changes.

/////////////////////////////////////
Version History
V5.17 (18/07/2024)
  • Fixed bugs with Autonomy on combat not initializang properly
  • Reworked the Party creation module, Made it more stable, still has some bugs but very niche and doesnt cause crashes.
  • Added condition for controlling safrifices (SacrificeHealth) it will cast if Health is above treshold.
  • Added Force Follow button, it will forcefully make a agent interact with the leader, you can use it for places with bad pathing or to flee combat ot for any reason that you want to force everyone in the party to come to you, you can spam it if thing get iffy

Added toggles for for useful functions (party wide)
  1. Toggle for Pcon
  2. Titles
  3. Resign
  4. Open Chest (in oputpost)

changed Skills.json file to use Names and descriptions it no longer uses IDs

this change is not retroactive, old skills.json files will no longer work but this change makes the file much more readable and editable.

you will need to delete your old file and the new one will be recreated.

mind you, all the skill names and tags are case sensitive, you can see how everythign is written here

also updated tutorial on editing the file.

fi you want to have any toolbox command included in the all party commands let me know, i have inventory managing in the works, but i dont know what else could be useful.

only rule is i wont automate movement or targetting in outposts.
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Old 07/19/2024, 18:30   #175
 
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Hey, ever since I dragged the latest version into the plugin folder, my game keeps crashing.

Apart from that, the tool is really great.
I would have noticed a few other things, but these relate to older versions:

- weapon spells are not used logically
- Problems with stairs / bridges
- Dialogs are still too cumbersome
- Casters still run too far forward (when Melee is the leader)
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Old 07/19/2024, 19:24   #176
 
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Quote:
Originally Posted by Relajado View Post
Hey, ever since I dragged the latest version into the plugin folder, my game keeps crashing.
Quote:
changed Skills.json file to use Names and descriptions it no longer uses IDs

this change is not retroactive, old skills.json files will no longer work but this change makes the file much more readable and editable.
delete your old file.

Quote:
- weapon spells are not used logically
have you seen if they are correctly implemented in skills.json?
what do you mean not used logically? theres no logic in casting except what you set up in the json file.

Quote:
- Problems with stairs / bridges
Quote:
Added Force Follow button, it will forcefully make a agent interact with the leader, you can use it for places with bad pathing or to flee combat ot for any reason that you want to force everyone in the party to come to you, you can spam it if thing get iffy
Quote:
- Dialogs are still too cumbersome
what do you suggest to easy the burden?

(Edit: i think i know what to do, ill be doing tests)

Quote:
- Casters still run too far forward (when Melee is the leader)
set up your autonomy on combat ranges as you need them, that option acts as a leash, the more tight the leash, the closer they follow

use your flags, if they get too close for you flag them and spread them
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Old 07/19/2024, 19:57   #177
 
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Hey thanks for the quick feedback and the tips have helped and given me a better understanding.

The comments were in no way meant to be negative, just that I noticed it and you asked for feedback.
I myself am a godless noob.

Would it work with the dialogs with some kind of ping function? Similar to combat only with npcs?
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Old 07/19/2024, 20:43   #178
 
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Quote:
Originally Posted by Relajado View Post
Hey thanks for the quick feedback and the tips have helped and given me a better understanding.

The comments were in no way meant to be negative, just that I noticed it and you asked for feedback.
I myself am a godless noob.

Would it work with the dialogs with some kind of ping function? Similar to combat only with npcs?
i think i can use the dialog take function, and take the nearest Npc.

ill be doing the tests for adding that to the plugin.

not sure what will happen if the npc has more than 1 quest to pick from.
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Old 07/20/2024, 00:14   #179
 
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Quote:
Originally Posted by apoguita View Post
i think i can use the dialog take function, and take the nearest Npc.

ill be doing the tests for adding that to the plugin.

not sure what will happen if the npc has more than 1 quest to pick from.
is there a way to get the other accounts to just talk to the closest npc and take a bounty?

that would be literally the most helpful thing in the world for vanquishes and title grinding

Quote:
Originally Posted by apoguita View Post
i think i can use the dialog take function, and take the nearest Npc.

ill be doing the tests for adding that to the plugin.

not sure what will happen if the npc has more than 1 quest to pick from.
with 5.17 i cannot connect to the game. not sure if it's something on my end but when i go back to 5.16 i can connect just fine and play, the new features sound amazing tho!
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Old 07/20/2024, 01:27   #180
 
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Quote:
Originally Posted by Dregaunis View Post
is there a way to get the other accounts to just talk to the closest npc and take a bounty?

that would be literally the most helpful thing in the world for vanquishes and title grinding
yes, im trying to do just that, but toolbox uses a global timer that is not really designed for multiple accounts, as soon as i fire the command , only the first account gets to take the bounty.

im going to have to implement my own version of the function =/

Quote:
with 5.17 i cannot connect to the game. not sure if it's something on my end but when i go back to 5.16 i can connect just fine and play, the new features sound amazing tho!
need to delete your old json file, the new one has different format
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