Quote:
Originally Posted by ascalon55
Nop, same with 1.1 ....
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Download the very basic version that's posted by the thread owned.
Once you have, edit the script and replace accordingly using this:
Func RunToDungeon()
Out("Running To Bogroot")
Local $aWaypoints[12][4] = [ _
[-9137, -12920, 900, "1"], _
[-764, -6169, 1200, "2"], _
[-1156, -4329, 1200, "3"], _
[960, -2375, 1300, "4"], _
[2197, 1504, 1200, "5"], _
[4373, 1897, 1200, "6"], _
[4682, 6974, 1600, "7"], _
[7252, 7149, 1300, "8"], _
[12752, 16288, 1400, "9"], _
[14476, 19095, 700, "10"], _
[13428, 20774, 800, "11"], _
[12392, 22628, 800, "12"]]
MoveandAggro($aWaypoints)
Func BogrootLvl1 ()
Local $aWaypointsLevel1[22][4] = [ _
[14434, 8000, 900, "1"], _
[14434, 8000, 900, "2"], _
[10789, 6433, 900, "3"], _
[8101, 6800, 900, "4"], _
[6721, 5340, 400, "5"], _
[4305, 1078, 1300, "6"], _
[757, 1110, 1200, "7"], _
[1370, 149, 1700, "8"], _
[672, 1105, 2000, "9"], _
[757, 1110, 2400, "10"], _
[504, -1973, 800, "11"], _
[-447, -3014, 800, "12"], _
[-1055, -4527, 1000, "13"], _
[-1424, -6156, 1200, "14"], _
[-475, -7511, 1100, "15"], _
[265, -8791, 1400, "16"], _
[1061, -9443, 1400, "17"], _
[1805, -10185, 1400, "18"], _
[1665, -12213, 1100, "19"], _
[3550, -16052, 1400, "20"], _
[4941, -16181, 0, "21"], _
[7360, -17361, 0, "Level 2"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsLevel1)
CacheSkillBar()
Func BogrootLvl2 ()
UseEssence()
UseGrail()
Local $aWaypointsLevel2[24][4] = [ _
[-11386, -3871, 600, "1"], _
[-11132, -2450, 600, "2"], _
[-10214, -322, 400, "3"], _
[-8629, 156, 600, "4"], _
[-8031, 1336, 500, "5"], _
[-4110, 4484, 1000, "6"], _
[-3747, 5068, 1200, "7"], _
[-2548, 5674, 1300, "8"], _
[-2790, 7010, 1300, "9"], _
[-1611, 8038, 800, "10"], _
[-1252, 7624, 600, "11"], _
[-45, 10032, 1500, "12"], _
[-286, 11025, 1200, "13"], _
[3086, 12899, 1000, "14"], _
[3302, 13816, 1200, "15"], _
[4681, 13788, 1000, "16"], _
[5652, 11968, 1000, "17"], _
[7293, 9457, 1200, "18"], _
[8150, 8143, 1200, "19"], _
[8560, 2323, 1200, "20"], _
[9525, -1153, 1500, "21"], _
[12200, -6591, 1600, "22"], _
[12200, -6591, 1600, "23"], _
[16006, -6019, 1600, "24"]]
CacheSkillBar()
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsLevel2)
$Me = GetAgentByID()
If $NearestWaypoint = 0 then
Out("Start at "& $aWaypointsLevel2[$NearestWaypoint][3])
AggroMoveToEx(-11330, -5483)
MoveTo(-11132, -5546)
GetDwarvenBlessing(-11132, -5546)
Else
Out("Start at " & $aWaypointsLevel2[$NearestWaypoint][3])
Endif
MoveandAggro($aWaypointsLevel2)
ClearTarget()
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)
AggroMoveToEx(16854, -5830)
PickupLootEx(18000)
Out("Open loop Dungeon Door")
ClearTarget()
Moveto(17925, -6197)
sleep(1000)
ClearTarget()
ActionInteract()
ActionInteract()
Sleep(500)
Moveto(17925, -6197)
Sleep(1000)
ClearTarget()
ActionInteract()
ActionInteract()
Sleep(1000)
ActionInteract()
ActionInteract()
MoveTo(17482, -6661)
EndFunc
Func Boss()
Local $aWaypointsBoss[13][4] = [ _
[18334, -8838, 0, "1"], _
[16131, -11510, 0, "2"], _
[19009, -12300, 0, "3"], _
[19610, -11527, 0, "4"], _
[18413, -13924, 0, "5"], _
[14188, -15231, 0, "6"], _
[13186, -17286, 0, "7"], _
[14035, -17800, 0, "8"], _
[13583, -17529, 1100, "9"], _
[14617, -18282, 1200, "10"], _
[15117, -18582, 1200, "11"], _
[15117, -18582, 1300, "12"], _
[15117, -18582, 1400, "13"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsBoss)
MoveandAggro($aWaypointsBoss)
Those are the latest coordinates and aggro ranges, if you don't change this it will die an absurd amount of times.
Other than this I don't know how to help, you seem to be having this issue and nobody else.
You can take the builds from my improved version.
I tried many things to bypass the Incubu patrol but it will most likely die once due to it's stupid damage.