Quote:
Originally Posted by ShoShaV
Ok so I had to work on it a bit but I switched all the heros to use a 7 man mercenary mesmerway team with 5 mesmers, I had to remove ClearTarget() from Open loop dungeon door (otherwise it would stop targeting the lock and just not open the door on floor 2). Only thing I really need now is to get it to stop targeting the far mob in the boss room and it should be all set. Can someone help?
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My advice would be to go into the script, head to the Boss() function at the bottom and change
all the 4000s this $longbow_range so it should look like so
Func Boss()
Local $aWaypointsBoss[15][4] = [ _
[18334, -8838, 2000, "1"], _
[16131, -11510, 2000, "2"], _
[19009, -12300, 2000, "3"], _
[18413, -13924, 2000, "4"], _
[14188, -15231, 2000, "5"], _
[13186, -17286, 0, "6"], _
[14035, -17800, 0, "7"], _
[13186, -17286, $longbow_range, "8"], _
[14617, -18282, $longbow_range, "9"], _
[15117, -18582, $longbow_range, "10"], _
[15117, -18582, $longbow_range, "11"], _
[15117, -18582, $longbow_range, "12"], _
[15117, -18582, $longbow_range, "13"], _
[15117, -18582, $longbow_range, "14"], _
[15117, -18582, $longbow_range, "15"]]
$NearestWaypoint = GetNearestWaypointIndex($aWaypointsBoss)
MoveandAggro($aWaypointsBoss)
That should work, i'm not entirely sure how that gwa2/censored logic works but that $longbow_range should work in as it does the regular logic.