Yes, there are 3 places where the bot sometimes leaves enemies. 1 is at the top, sometimes a group of yetis is left, another is practically at the beginning that 1 or 2 groups of walruses are left and the third is in the lake that is before reaching the beach, a group is usually left by nagas. You too hang around and don't go out into the area and do you have to force him?
Thanks for that! I already adapted the Bot that the Naga group in the lake will be found all the time. But the other 2 areas i have to check.
No, the bot goes out on his own when starting it. Do you hang around directly or is he moving towards the portal and then moving back? Because that was my problem first then i changed the timings in the goingOut function
Thanks for that! I already adapted the Bot that the Naga group in the lake will be found all the time. But the other 2 areas i have to check.
No, the bot goes out on his own when starting it. Do you hang around directly or is he moving towards the portal and then moving back? Because that was my problem first then i changed the timings in the goingOut function
he moving towards the portal and then moving back. Can you help with the timing, iI don't know programming
he moving towards the portal and then moving back. Can you help with the timing, iI don't know programming
Open the CommonFunction.au3 File and search for the WaitForLoad() function.
There are these two Code Snippets:
Code:
Until $load = 2 And DllStructGetData($lMe, 'X') = 0 And DllStructGetData($lMe, 'Y') = 0 Or $deadlock > 1000
Code:
Until $load <> 2 And DllStructGetData($lMe, 'X') <> 0 And DllStructGetData($lMe, 'Y') <> 0 Or $deadlock > 3000
I increased the two numbers of '$deadlock > 1000' and '$deadlock > 3000' to '$deadlock > 10000' and '$deadlock > 10000'. With that he waits a bit longer before the bot starts his next movements.
But this also means when the Bot is finished with the Vanquish and is moving back to Aspenwood then he is standing like 10s and then he is continuing. So dont close the bot when he is not moving in that case.
Hey, raptor bot works great, but is not setting up resign again after selling items, any way to add that ? I'll try myself, i'll edit my post if i manage anything on my own
Edit : Kinda fixed it, tell me if it works for you, now i'm looking to fix/add the district hopping function and maybe the material buying function
I've worked on a SpeedBooking bot.
Every profs are supported.
Builds are in the code. Team builds are in the code too.
COTNB runs are pretty easier with some Pcons so you better check it.
You'll need a normal and a 105hp armor, i put mine in the second line of the equipment pack, and you will need a staff of enchanting slot 3 and zealous daggers of enchanting slot 4.
It seems that the GetAttributeByID function is broken, probably some patterns in the GWA2, so i put a rudimentary patch adapted on my team builds in my code, so it is pretty long to change team builds if you want to adapt it
hello, can someone can help me to add a funtion to get pick up gold item on a TOC bot please ? thanks for helping
you can fairly easily add this picking up gold item by checking rarity and returning true if == the gold rarity in your CanPickUp function (or what ever function you using to pick stuff up)
I Used the Omnifarmer Bot from the first post here. Farmed kurzick, worked well, now im into luxon but he kinda struggles leaving the outpost, he runs 2 times to the exit but not working. works at the 3rd time. everything else there works pretty fine. Maybe fix some Locations, i didnt know where to find it to change it by my self....
and is there any1 who's able to get this follower bot up to date?
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Thank you for reading my post.