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Updated GWA2

Discussion on Updated GWA2 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/28/2020, 12:08   #136
 
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I created some patternScans, maybe this will help.

Code:
SetValue('SalvageFunction', '0x' & Hex(GetScannedAddress('ScanSalvageFunction', -10), 8))
SetValue('SalvageGlobal', '0x' & Hex(MemoryRead(GetScannedAddress('ScanSalvageGlobal', 1) - 0x4), 8))
Code:
_('ScanSalvageFunction:')
AddPattern('33C58945FC8B45088945F08B450C8945F48B45108945F88D45EC506A10C745EC7E')
_('ScanSalvageGlobal:')
AddPattern('8B5104538945F48B4108568945E88B410C578945EC8B4110528955E48945F0')
Be sure to delete the old lines SetValue(... and _('Scan... for SalvageFunction & SalvageGlobal

If it still doesnt work, let me know. Maybe i changed something, but forgot about it.

Proof:
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Old 05/28/2020, 14:23   #137

 
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my game still crash i have change the lines soo idk xD
maybe u can upload your fixed gwa2
i got this gwa2 maybe i have some wrong
Attached Files
File Type: rar GWA2.rar (31.7 KB, 6 views)
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Old 05/28/2020, 14:39   #138
 
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I noticed the forum is putting random spaces in the code that i posted and i cant edit them out >_<
In your GWA2, there's a "ScanSalvageGloba l" instead of "ScanSalvageGlobal"
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Old 05/28/2020, 14:46   #139

 
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i have change to ScanSalvageGlobal but still crash
maybe u can upload your fixed gwa2
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Old 05/28/2020, 16:19   #140

 
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sorry but it still crash idk why xD
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Old 05/28/2020, 16:34   #141
 
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Quote:
Originally Posted by cortexio View Post
Code:
_('ScanSalvageFunction:')
AddPattern('558BEC83EC14A154B1870033C58945FC8B45088945F08B450C8945F48B45108945F88D45EC506A10C745EC7E')
_('ScanSalvageGlobal:')
AddPattern('8B5104538945F48B4108568945E88B410C578945EC8B4110528955E48945F0')
I tried to investigate the problem encountered by Niliya and it seems that I'm able to find back the ScanSalvageGlobal pattern as a unique occurence in the Hex of the game but i'm unable to find any occurence of your ScanSalvageFunction pattern. So i'm guessing that this last pattern is wrong.
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Old 05/28/2020, 18:04   #142
 
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Quote:
Originally Posted by maril15 View Post
I tried to investigate the problem encountered by Niliya and it seems that I'm able to find back the ScanSalvageGlobal pattern as a unique occurence in the Hex of the game but i'm unable to find any occurence of your ScanSalvageFunction pattern. So i'm guessing that this last pattern is wrong.
You are correct. There was an address in the pattern, so it only worked on my PC obviously >_<

Sorry for that, here's the correct pattern that should work everywhere.

Code:
_('ScanSalvageFunction:')
AddPattern('33C58945FC8B45088945F08B450C8945F48B45108945F88D45EC506A10C745EC7E')
Code:
SetValue('SalvageFunction', '0x' & Hex(GetScannedAddress('ScanSalvageFunction', -10), 8))
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Old 05/28/2020, 18:57   #143
 
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What are you using to test, if not with a bot? One of the issues I've had is reallllly slow QA because i have to setup a toon in a position to test things in order to do so. Is there an easier/faster way to test?
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Old 05/28/2020, 19:25   #144

 
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now gw close if i want start salv no err or so xD
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Old 05/28/2020, 20:18   #145
 
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Quote:
Originally Posted by cortexio View Post
You are correct. There was an address in the pattern, so it only worked on my PC obviously >_<

Sorry for that, here's the correct pattern that should work everywhere.

Code:
_('ScanSalvageFunction:')
AddPattern('33C58945FC8B45088945F08B450C8945F48B45108945F88D45EC506A10C745EC7E')
Code:
SetValue('SalvageFunction', '0x' & Hex(GetScannedAddress('ScanSalvageFunction', -10), 8))
I haven't checked the pattern or functionality but a pattern that long is prone to break with an update. I recommend finding a much smaller pattern even if it takes a larger offset to avoid patches breaking it so easily.
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Old 05/28/2020, 21:24   #146
 
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I got this script to work so far still need to figure out how to get it to recognize the merchant and chest to buy kits and use storage functions

buy the basic 25 use salvage kits and it will salvage until it runs out of kits until the npc issues can be fixed will salvage whites and like trophy items like dark remains and stuff
Attached Files
File Type: rar GWA˛ Salvage Tool.rar (35.6 KB, 35 views)
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Old 05/28/2020, 22:30   #147
 
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Fix for UseHeroSkill

Code:
	_('CommandUseHeroSkill:')
	_('mov ecx,dword[eax+8]')
	_('push ecx')
	_('mov ecx,dword[eax+c]')
	_('push ecx')
	_('mov ecx,dword[eax+4]')
	_('push ecx')
	_('call UseHeroSkillFunction')
	_('add esp,C')
	_('ljmp CommandReturn')
Code:
SetValue('UseHeroSkillFunction', '0x' & Hex(GetScannedAddress('ScanUseHeroSkillFunction', -0x59), 8))
Code:
_('ScanUseHeroSkillFunction:')
AddPattern('BA02000000B954080000')
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Old 05/28/2020, 23:35   #148

 
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Quote:
Originally Posted by corey54321 View Post
I got this script to work so far still need to figure out how to get it to recognize the merchant and chest to buy kits and use storage functions

buy the basic 25 use salvage kits and it will salvage until it runs out of kits until the npc issues can be fixed will salvage whites and like trophy items like dark remains and stuff
now all my bot´s salv ty for the work
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Old 05/28/2020, 23:42   #149

 
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if u find new pattern for ScanTraderHook it will make me happy ( need it for buy ectos etc)
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Old 05/29/2020, 00:25   #150
 
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I think the GetAgentByName() function is broken that seems to be what is going on to make it work in any town.

I got it to work in eye of the north will salvage and buy kits and withdraw gold from chest if needed.

You can change lines
Code:
24 ZoneMap(642) ; to the town you want 
128 	GoNearestNPCToCoords(-2748.00, 1019.00) ; to the merchant in the same town of your choice
Attached Files
File Type: rar GWA˛ Salvage Tool1.1.rar (35.8 KB, 36 views)
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