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GW Working Bots 2020

Discussion on GW Working Bots 2020 within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 12/20/2020, 10:32   #1171
 
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Quote:
Originally Posted by gwplaya View Post
So, I'm having a couple of errors.

- First off, after my inventory is full, my golds get sold and then it maps be back to town and just stays there (It doesn't continue back to vaettirs).

- It doesn't pick up candy cane shards

- I also want to have my golds stored in bank, but it continues to sell them. Anyone have a version that doesn't do this? Or know a fix?

Beggars can't be choosers also, it does work fantastic otherwise!
For candy cane shards get the id # and put it into the canpickup list.

Does your GUI not have a checkbox for storing golds? Mine does but it might be an old version that I've just been keeping alive myself.
Make sure the header for ITEM_MOVE is correct, as well as other item headers while you're there.

To fix the issue about it not going back to farm, trace back to the point in code where your bot travels to the outpost, then just add the MapL() function (in my bot) or whatever your function is for leaving longeyes.

Quote:
Originally Posted by DarthBrain View Post
I followed these instructions and got the feather bot to work but it gets a pick up loot error like a poster a few pages back got on the vaettir bot when he did the same thing.

Is there a line of code that should be added to resolve this issue? Thanks in advance.
Try using the bot another user posted afer the post you mention. Then remove the code for identify/sell and enable store option if available.
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Old 12/20/2020, 11:52   #1172
 
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Here a Snowball Dominance offered I hope it works I could not test it yet
Attached Files
File Type: rar Snowball Dominance.rar (37.6 KB, 43 views)
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Old 12/20/2020, 12:04   #1173
 
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Quote:
Originally Posted by strecky View Post
Here a Snowball Dominance offered I hope it works I could not test it yet
After click on Start this error is shown:
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Old 12/20/2020, 12:41   #1174
 
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Quote:
Originally Posted by zer0.de View Post
After click on Start this error is shown:
It means that your GWA2.au3 or GWA2_Headers.au3 does not define variable $HEADER_SEND_CHAT.

You should have this in it to fix it :
Code:
Global Const $HEADER_SEND_CHAT =  0x63
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Old 12/20/2020, 12:54   #1175
 
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anyone got a clue why the polarbot aint opening? or maybe the same problem? it opens in task manager but nothing to see on desktop?
thx for ur help
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Old 12/20/2020, 12:55   #1176
 
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Quote:
Originally Posted by zer0.de View Post
After click on Start this error is shown:
I know how to fix your problem.
The GWA2.au3 file does not include GWA2_Headers, some bot load it in the main file, some don't.
To fix it you just have to add just after the #include-once this :

#include "GWA2_Headers.au3"


Once you did, it's done and I guess you can launch the bot
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Old 12/20/2020, 12:56   #1177
 
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Quote:
Originally Posted by wolf_of_the_north View Post
Hey Guys,
I was wondering if someone could take the time to explain to me how to find the new header values for myself. I looked at some posts here and the headers at the gwca github, but of course they are not complete yet.

Another problem I didn't quite understand is this:
in GWCA starting a salvage session appears to have an associated header, while it doesn't in GWA2. Instead GWA2 uses a function with 4 (header?) positions called '$10offset'.
The old values were: Local $lOffset[4] = [0, 0x18, 0x2C, 0x690]

Even stranger is the fact that the old value 0x18 is also associated with "$HEADER_HERO_AGGRESSION"

Are these headers that are not listed in the header preamble and instead have to replaced within the StartSalvage function definition? Otherwise I can't explain why the headers would exist in GWCA but not in GWA2.

I know it is alot to ask, but I would appreciate any information. no need for it to be complete. Merry Christmas everyone.
Headers can be found here :

Most of them (if not all) are correct by now.
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Old 12/20/2020, 13:04   #1178
 
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Quote:
Originally Posted by Yoshikawa91 View Post
It means that your GWA2.au3 or GWA2_Headers.au3 does not define variable $HEADER_SEND_CHAT.

You should have this in it to fix it :
Code:
Global Const $HEADER_SEND_CHAT =  0x63
thx, this fix the error but now the bot runs outside and dont take the Q

i think it happends her:
Code:
	if not $amDead then $casey = getAgentByName("Casey Carpenter")
	if not $amDead then goToNPC($casey)
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Old 12/20/2020, 13:35   #1179
 
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Quote:
Originally Posted by Sky828 View Post
For candy cane shards get the id # and put it into the canpickup list.

Does your GUI not have a checkbox for storing golds? Mine does but it might be an old version that I've just been keeping alive myself.
Make sure the header for ITEM_MOVE is correct, as well as other item headers while you're there.

To fix the issue about it not going back to farm, trace back to the point in code where your bot travels to the outpost, then just add the MapL() function (in my bot) or whatever your function is for leaving longeyes.



Try using the bot another user posted afer the post you mention. Then remove the code for identify/sell and enable store option if available.

Do you know how can i find out the ID for candy cane shards?

Or in best case, could you post something which we can just copy into the script that the bot will pick up the Candy Cane Shards?
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Old 12/20/2020, 13:36   #1180
 
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Hey,

When I start mine, the game crash. Client shut down
No header on mine, only API & GWA2
I changed all header fonction already and GWA2, but crash
Any idea ?

Thanks
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Old 12/20/2020, 13:42   #1181
 
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Thanks for the updated headers, worked in a pinch.
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Old 12/20/2020, 13:44   #1182
 
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Quote:
Originally Posted by riceprot94 View Post
Do you know how can i find out the ID for candy cane shards?

Or in best case, could you post something which we can just copy into the script that the bot will pick up the Candy Cane Shards?
could be this?
Code:
Global Const $MID_CShard =  00556 ;Candy Cane Shard
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Old 12/20/2020, 13:50   #1183


 
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My Killroybot keeps shutting down on taking the quest.
Im using this in my headers

Code:
Global Const $HEADER_QUEST_ACCEPT = 0x50
Anything im doing wrong ?
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Old 12/20/2020, 14:00   #1184
 
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Quote:
Originally Posted by riceprot94 View Post
Do you know how can i find out the ID for candy cane shards?

Or in best case, could you post something which we can just copy into the script that the bot will pick up the Candy Cane Shards?
Quote:
Originally Posted by zer0.de View Post
could be this?
Code:
Global Const $MID_CShard =  00556 ;Candy Cane Shard
It is indeed 556.

To find out by yourselves, you just have to use GWToolbox.
Window "Info" and menu "Item", will give you informations on the first item in character inventory.
This way by putting a candy cane shard at first slot of first bag, you can retrieve the modelID 556.



Quote:
My Killroybot keeps shutting down on taking the quest.
Im using this in my headers

Code:
Global Const $HEADER_QUEST_ACCEPT = 0x50
Anything im doing wrong ?
The right value is :
Code:
Global Const $HEADER_QUEST_ACCEPT = 0x3A
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Old 12/20/2020, 14:39   #1185


 
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Quote:
Originally Posted by zer0.de View Post
could be this?
Code:
Global Const $MID_CShard =  00556 ;Candy Cane Shard
Quote:
Originally Posted by Yoshikawa91 View Post
It is indeed 556.

To find out by yourselves, you just have to use GWToolbox.
Window "Info" and menu "Item", will give you informations on the first item in character inventory.
This way by putting a candy cane shard at first slot of first bag, you can retrieve the modelID 556.





The right value is :
Code:
Global Const $HEADER_QUEST_ACCEPT = 0x3A
Do you also have the right value for opening chest ? I downloaded the new header but it seems wrong since game crashes when it opens a chest. Right now i have

Code:
Global Const $HEADER_CHEST_OPEN = 0x52
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