- First off, after my inventory is full, my golds get sold and then it maps be back to town and just stays there (It doesn't continue back to vaettirs).
- It doesn't pick up candy cane shards
- I also want to have my golds stored in bank, but it continues to sell them. Anyone have a version that doesn't do this? Or know a fix?
Beggars can't be choosers also, it does work fantastic otherwise!
For candy cane shards get the id # and put it into the canpickup list.
Does your GUI not have a checkbox for storing golds? Mine does but it might be an old version that I've just been keeping alive myself.
Make sure the header for ITEM_MOVE is correct, as well as other item headers while you're there.
To fix the issue about it not going back to farm, trace back to the point in code where your bot travels to the outpost, then just add the MapL() function (in my bot) or whatever your function is for leaving longeyes.
Quote:
Originally Posted by DarthBrain
I followed these instructions and got the feather bot to work but it gets a pick up loot error like a poster a few pages back got on the vaettir bot when he did the same thing.
Is there a line of code that should be added to resolve this issue? Thanks in advance.
Try using the bot another user posted afer the post you mention. Then remove the code for identify/sell and enable store option if available.
I know how to fix your problem.
The GWA2.au3 file does not include GWA2_Headers, some bot load it in the main file, some don't.
To fix it you just have to add just after the #include-once this :
#include "GWA2_Headers.au3"
Once you did, it's done and I guess you can launch the bot
Hey Guys,
I was wondering if someone could take the time to explain to me how to find the new header values for myself. I looked at some posts here and the headers at the gwca github, but of course they are not complete yet.
Another problem I didn't quite understand is this:
in GWCA starting a salvage session appears to have an associated header, while it doesn't in GWA2. Instead GWA2 uses a function with 4 (header?) positions called '$10offset'.
The old values were: Local $lOffset[4] = [0, 0x18, 0x2C, 0x690]
Even stranger is the fact that the old value 0x18 is also associated with "$HEADER_HERO_AGGRESSION"
Are these headers that are not listed in the header preamble and instead have to replaced within the StartSalvage function definition? Otherwise I can't explain why the headers would exist in GWCA but not in GWA2.
I know it is alot to ask, but I would appreciate any information. no need for it to be complete. Merry Christmas everyone.
For candy cane shards get the id # and put it into the canpickup list.
Does your GUI not have a checkbox for storing golds? Mine does but it might be an old version that I've just been keeping alive myself.
Make sure the header for ITEM_MOVE is correct, as well as other item headers while you're there.
To fix the issue about it not going back to farm, trace back to the point in code where your bot travels to the outpost, then just add the MapL() function (in my bot) or whatever your function is for leaving longeyes.
Try using the bot another user posted afer the post you mention. Then remove the code for identify/sell and enable store option if available.
Do you know how can i find out the ID for candy cane shards?
Or in best case, could you post something which we can just copy into the script that the bot will pick up the Candy Cane Shards?
When I start mine, the game crash. Client shut down
No header on mine, only API & GWA2
I changed all header fonction already and GWA2, but crash
Any idea ?
Do you know how can i find out the ID for candy cane shards?
Or in best case, could you post something which we can just copy into the script that the bot will pick up the Candy Cane Shards?
Quote:
Originally Posted by zer0.de
could be this?
Code:
Global Const $MID_CShard = 00556 ;Candy Cane Shard
It is indeed 556.
To find out by yourselves, you just have to use GWToolbox.
Window "Info" and menu "Item", will give you informations on the first item in character inventory.
This way by putting a candy cane shard at first slot of first bag, you can retrieve the modelID 556.
Quote:
My Killroybot keeps shutting down on taking the quest.
Im using this in my headers
Global Const $MID_CShard = 00556 ;Candy Cane Shard
Quote:
Originally Posted by Yoshikawa91
It is indeed 556.
To find out by yourselves, you just have to use GWToolbox.
Window "Info" and menu "Item", will give you informations on the first item in character inventory.
This way by putting a candy cane shard at first slot of first bag, you can retrieve the modelID 556.
The right value is :
Code:
Global Const $HEADER_QUEST_ACCEPT = 0x3A
Do you also have the right value for opening chest ? I downloaded the new header but it seems wrong since game crashes when it opens a chest. Right now i have