Thank you so much for making this! I updated the bots GWA2 files (for some reason it ALWAYS crashes upon first use but upon second use it's fine) and i'm botting with 2 accounts right now and am making moneyyyyyyy
it's so funny cuz i see nothing BUT bots in ashford abbey right now, i know they are using your bot because they are all taking the same pathing to exit, it's great, i'm glad to see people have figured out how to update everything to make it work, just wish i could figure out why it crashes my game upon first use but WHATEVER, i know the cure so it's fine
Tried using Omnifarmer v2.4.01. I ran it with LDoA 2-10 on a lvl9 necro. But for some reason it's stuck showing in the command window "Rurik killing mobs". Each time I try it , it just stays there till I decide to force pause. One time I let the Omnifarmer sit for an hour hoping it would change but it doesn't.
Is there something in the code i'm missing because i'm running a level 5 warrior with no secondary. I have only "Charr at the gat quest" in my quest log.
When I press start my character just sits in the city and does nothing.
Hello everyone, when I launch the bot omnifarmer_presearing V2.4.1 autoit does not open anything for me, what am I supposed to do to solve the problem? thank you for your answers
It has been a long time since I didn't post updates. Lost interest in GW and went on other projects in 2020. But good news is that I'm going to start going back to GW bots.
Here is a show-off from my dev-route :
Done :
- GUI Update :
- Added a new tab called "Safe mod" which handles options related to bot safety (it won't 100%prevent you from getting banned for boting).
- In Safe Mod :
- Added a Travel selector group to let user choose which Region&Language he wants the bot to operate in.
- Added a Work Duration seletor groups to make the bot stop operate based on settings :
- Added a time limiter input to make the bot stop operate after a defined time.
- Added a Number of Runs limiter input to make the bot stop after a defined number of runs.
- Added a selector to choose between the previous options (See Readme for more details)
- Added a config Save button and an overwrite second config.
- In Main tab :
- Replaced Run selector default argument by "Run to do"
- Added Nicholas Standford argument in Run selector.
- Fixed an issue with Runs/Fails counters when doing Mergoyl or Charr carvings farms (was counting one run each time returning to outpost insteed of counting one run each times going back and forth through portal).
- Ini files update :
- Added SafeMod related SafeMod_Main.ini & SafeMod_Second.ini
- Implemented Save/Load/Overwrite functions for SafeMod.ini
- Added function SpecificTravel to be able to travel to a specific region+language
- Replaced all Rndtravel by SpecificTravel calls
- Added a do Nicholas Standford trade only (without having to start a farm). This features is available in the Runs selection.
- Added functions related to SafeMod Work Duration.
- LDoA system update :
- Added LDoA2 active quest detection.
- Added LDoA2 quest rewarding and taking back.
- Added LDoA1 build templates.
- Added LDoA1 healing castengine.
- In LDoA1 farm : If Survivor title is checked, bot will restart job if HP goes below 30%.
- In LDoA1 farm : Character will heal itself if below 85% (only for primary or secondary professions with healing skills).
TODO :
- Custom builds related function (used by the bot in job/build loading)
- Custom_CastSkillFromBuild : Will be buggy if necro summoning skills are used (don't know when to use it)
- Write a read-me for the custom build tab (#Skill types)
- Add AoE on self skill type
- Fix the pullmobs function to pull charrs group backward.
- Safe-mod
- Random actions.
- Portals zoning.
- Random paths based on polygone in town.
- Add save arguments in .ini files Config.
- Adding a .ini file to log character's pos, checkpoint, to then make it able to communicate with a second bot in the party.
- Recognize active LDoA2 quest
- LDoA2 for any quests.
- LDoA2_GoToLangmar
- Presearing auto-pilot job : Make a character do everything from creation (lvl1 spawn spot) to lvl19 and farm 250 of all items
- Spider leg farm : Pick up Apple basket to double spiders' spawn
- Adding a heal function for LDoA 2-10
--> LDoA_BuildForProfession : complete builds
--> LDoA_CastSkillFromBuild : make cast engine for heal
- Custom Build tab rework : Use GW build pics and detects which spells are in the building insteed of asking what type of skill user is using.
- Adding KillMobs/GetNumberOfFoesInRangeOfAgent to PickUpLoot function to make it fight back even when picking up loot
- Charr farm is not efficient enough.
- Adding GroundLevel
Local $lAgent = GetAgentPtr(-2)
Local $lGround = MemoryRead($lAgent + 0x7C, 'long')
MsgBox(0, "Ground-Level", "Ground-Level = " & $lGround)
- Pulling charrs backward when picking a group
- Not based on hard-coded coord --> use charr target array and player's position to decide to make ComputeDistance rise
- PullMobs() function to add in Killmob/FarmRoute or somthing
It has been a long time since I didn't post updates. Lost interest in GW and went on other projects in 2020. But good news is that I'm going to start going back to GW bots.
Here is a show-off from my dev-route :
Done :
- GUI Update :
- Added a new tab called "Safe mod" which handles options related to bot safety (it won't 100%prevent you from getting banned for boting).
- In Safe Mod :
- Added a Travel selector group to let user choose which Region&Language he wants the bot to operate in.
- Added a Work Duration seletor groups to make the bot stop operate based on settings :
- Added a time limiter input to make the bot stop operate after a defined time.
- Added a Number of Runs limiter input to make the bot stop after a defined number of runs.
- Added a selector to choose between the previous options (See Readme for more details)
- Added a config Save button and an overwrite second config.
- In Main tab :
- Replaced Run selector default argument by "Run to do"
- Added Nicholas Standford argument in Run selector.
- Fixed an issue with Runs/Fails counters when doing Mergoyl or Charr carvings farms (was counting one run each time returning to outpost insteed of counting one run each times going back and forth through portal).
- Ini files update :
- Added SafeMod related SafeMod_Main.ini & SafeMod_Second.ini
- Implemented Save/Load/Overwrite functions for SafeMod.ini
- Added function SpecificTravel to be able to travel to a specific region+language
- Replaced all Rndtravel by SpecificTravel calls
- Added a do Nicholas Standford trade only (without having to start a farm). This features is available in the Runs selection.
- Added functions related to SafeMod Work Duration.
- LDoA system update :
- Added LDoA2 active quest detection.
- Added LDoA2 quest rewarding and taking back.
- Added LDoA1 build templates.
- Added LDoA1 healing castengine.
- In LDoA1 farm : If Survivor title is checked, bot will restart job if HP goes below 30%.
- In LDoA1 farm : Character will heal itself if below 85% (only for primary or secondary professions with healing skills).
TODO :
- Custom builds related function (used by the bot in job/build loading)
- Custom_CastSkillFromBuild : Will be buggy if necro summoning skills are used (don't know when to use it)
- Write a read-me for the custom build tab (#Skill types)
- Add AoE on self skill type
- Fix the pullmobs function to pull charrs group backward.
- Safe-mod
- Random actions.
- Portals zoning.
- Random paths based on polygone in town.
- Add save arguments in .ini files Config.
- Adding a .ini file to log character's pos, checkpoint, to then make it able to communicate with a second bot in the party.
- Recognize active LDoA2 quest
- LDoA2 for any quests.
- LDoA2_GoToLangmar
- Presearing auto-pilot job : Make a character do everything from creation (lvl1 spawn spot) to lvl19 and farm 250 of all items
- Spider leg farm : Pick up Apple basket to double spiders' spawn
- Adding a heal function for LDoA 2-10
--> LDoA_BuildForProfession : complete builds
--> LDoA_CastSkillFromBuild : make cast engine for heal
- Custom Build tab rework : Use GW build pics and detects which spells are in the building insteed of asking what type of skill user is using.
- Adding KillMobs/GetNumberOfFoesInRangeOfAgent to PickUpLoot function to make it fight back even when picking up loot
- Charr farm is not efficient enough.
- Adding GroundLevel
Local $lAgent = GetAgentPtr(-2)
Local $lGround = MemoryRead($lAgent + 0x7C, 'long')
MsgBox(0, "Ground-Level", "Ground-Level = " & $lGround)
- Pulling charrs backward when picking a group
- Not based on hard-coded coord --> use charr target array and player's position to decide to make ComputeDistance rise
- PullMobs() function to add in Killmob/FarmRoute or somthing
seen this and gained hope then realized its been 5months since this post and no update posted
This forum post was a wonderful read and seems like such a passion project. It is sad to see that version 2.5 was so far along in development but ultimately couldn't be distributed here but it is completely understandable. I just want to say that this project is still much appreciated even in 2024 and that I hope future projects are going well.
[Selling] Pre-registration reward for Summoners War: Rift of Worlds 1$ Pre-registration reward 12/15/2015 - Summoners War Trading - 0 Replies “Summoners War: The Rift of Worlds” is now available!
http://i.imgur.com/uZ71itv.png
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[Selling] Origin ACC (BF3-Pre/BF4-Pre/BFH-Pre) 09/28/2015 - Origin Trading - 2 Replies Wie es am titel geschrieben ist verkaufe ich meinen origin account mit all battlefield spielen premium activated.
der preis ist 40euro uber paypal. fur details bitte anschreiben.
- Im selling currently my origin account with the games
battlefield 3 premuim
battlefield 4 premuim
battlefield hardline premium
the price is 55euro via paypal. for further details please write a comment or pn
[B] US pre paid WOW [S] EU pre paid WOW 04/02/2013 - World of Warcraft Trading - 0 Replies as topic says.
a friend of mine bought by accident a US pre paid (30 days) but we are on EU real...
somebody here who can swap or trade?
-alex
Pre-Alpha Testers wantes / Pre-Alpha Tester gesucht 02/25/2010 - Main - 2 Replies For english version scroll down please.
Hallo ElitePvPers-Community,
nach Rücksprache mit Lowfyr wurde mir gestattet mein Anliegen hier zu posten.
Für ein privates Projekt von mir suche ich noch Pre-Alpha Tester.
Bei diesem Projekt handelt es sich um ein soziales Netzwerk mit Zielrichtung Computerspieler.