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Pre Farmer

Discussion on Pre Farmer within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 05/03/2020, 21:34   #241
 
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try some other gwa2s ….
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Old 06/15/2020, 03:46   #242
 
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Great work guy's.. ty

I haven't got a spear game yet. Can bot farm charr ? Does each class have different strategy.. Like Mesmer hiding behind walls vs charr or monk gruping on using SoW ?
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Old 06/17/2020, 18:24   #243
 
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Quote:
Originally Posted by SweetzSweetz View Post
Thanks for your answer.

Yeah sorry, should have mentioned I tried the refresh button. Even tried to 'hardcode' my name in the source code.

I'll reinstall guildwars, cause Im confused too.

cheers


EDIT:

So I reinstalled GW and AutoIt but I have the same problem.

Dont know if I had this before, but when I login to my character and run the script, I will get the prompt by Windows 10 if I would like to run the file, which I agree to, but the gui never starts, although it is shown in the taskmanager.

If I run the script before I start Guildwars it will be shown, but I can't see any character name and the refresh button doesn't change anything.

Very strange
Turn off UAC

Make an exception in virus protection for a bot folder and keep all scripts there

Set Guild Wars to run as admin

I recommend searching for the omnifarmer posted in working bots 2020 as I used that for 1-10 and 11-20 recently
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Old 07/07/2020, 04:27   #244
 
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Any suggestions for stable build for charr hunting ?

Any suggestions for stable build for charr hunting ?
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Old 10/10/2020, 15:10   #245
 
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Hello, I'm using s4fjoker's updated version for LDoA 2-10.

Bot teleports to city too early before all Charr are killed, sometimes even with all Charr alive. It seems timed and is there a way to make it longer?

Most often on low levels, Playable Character gets killed immediately before any xp earned and bot teleports to city. Character is rushing to spot and not waiting for Rurik to agro all Charr so it dies.

Character does not use any skills, I pasted current build template into bot, also tried putting 0 there. Just runs and no skills used. Is this intended for the given 2-10 scenario?

Thanks.
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Old 10/12/2020, 13:23   #246
 
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Quote:
Originally Posted by draketalon View Post
Hello, I'm using s4fjoker's updated version for LDoA 2-10.

Bot teleports to city too early before all Charr are killed, sometimes even with all Charr alive. It seems timed and is there a way to make it longer?

Most often on low levels, Playable Character gets killed immediately before any xp earned and bot teleports to city. Character is rushing to spot and not waiting for Rurik to agro all Charr so it dies.

Character does not use any skills, I pasted current build template into bot, also tried putting 0 there. Just runs and no skills used. Is this intended for the given 2-10 scenario?

Thanks.
You don't want all charr killed... lol it teleports after 3 are killed so it doesn't have to drop the quest run to get it again run back out of the town ect repeat. that would take days added on to ldao or 2-10. does it make sense to you?
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Old 10/12/2020, 21:27   #247
 
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Quote:
Originally Posted by GW Devil View Post
You don't want all charr killed... lol it teleports after 3 are killed so it doesn't have to drop the quest run to get it again run back out of the town ect repeat. that would take days added on to ldao or 2-10. does it make sense to you?
It does not. It's far from being efficient, if it killed all Charr and retook quest, it would still be better than wasting two runs worth of time for only one or two unit kills. It does resign/die(insta-reset) before any Charr killed quite often and this is making LDoA 2-10 take more than half a day. Hence the reason I pointed at it. Total time 2-10 can be improved but not gonna work on it. It's still a lazy way to complete it anyway, more or less.

Besides, I made 2.4.1 working again with updated headers and missing functions, S4f had published 2.4.0.1 not much difference between the two, mostly new build templates and pulls but still dying to Charr.
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Old 10/12/2020, 21:58   #248
 
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Quote:
Originally Posted by draketalon View Post
It does not. It's far from being efficient, if it killed all Charr and retook quest, it would still be better than wasting two runs worth of time for only one or two unit kills. It does resign/die(insta-reset) before any Charr killed quite often and this is making LDoA 2-10 take more than half a day. Hence the reason I pointed at it. Total time 2-10 can be improved but not gonna work on it. It's still a lazy way to complete it anyway, more or less.

Besides, I made 2.4.1 working again with updated headers and missing functions, S4f had published 2.4.0.1 not much difference between the two, mostly new build templates and pulls but still dying to Charr.
***** YOKAY hero lolol
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Old 10/26/2020, 00:55   #249
 
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When i run omnifarmer 2.4.1 nothing happens, the GUI doesnt pop up. I see the AutoIt script as a background process in task manager. Other scripts run as normal. How do i fix this?

Edit: i downloaded this instead and it works perfectly.. shouldve read thread more carefully :/
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Old 11/17/2020, 14:13   #250
 
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drives me nuts that it doesn't heal or rez pet
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Old 11/23/2020, 19:50   #251
 
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Skill log retun not provided?

How do i get pass this
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Old 12/01/2020, 02:41   #252
 
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Can someone Please look at why it won't rez pet? Please! lol
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Old 12/09/2020, 23:13   #253
 
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Quote:
Originally Posted by maril15 View Post
What's up guys, new version. New features and more to come in the future.

@ Added a Slider to choose to stop at the level you want based on your idea to stop lvl16 .

Changelog V2.4.1 (September the 12th 2019) by DeeperBlue :
- GUI Update :
- In Main Tab :
- Fixed Start button to prevent user from starting the bot befor having an Action selected
- In Options Tab :
- Removed Do Survivor Title checkbox
- Removed LDoA stops at Level 19 checkbox
- Added a LDoA slider which adapts between LDoA 1-10(No Survivor/Do Survivor) and LDoA 11-20(Level Stop/Survivor)
- Added a Label above LDoA slider to display what have been choosen by the user
- Ini files update :
- In Config Inis :
- Removed LDoAlvl19 Setting
- Removed Survivor Title Setting
- Added LDoAStatus which regroup both above
- Added $BuildLoaded Global to only load build when (re)starting the bot, switching job and leveling up.
- Fixed ranger's pet related functions (Ranger's pet will be detected and revived if needed)
- Added functions to do LDoA based on adaptative slider's specifications.
- Modified Ini related functions to make it work with the new LDoAStatus parameter.
- Build will be loaded only once at start (and refreshed on level-up).
Did anyone update this further? I searched high and low.
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Old 03/07/2021, 13:12   #254
 
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Tries to use the Omnifarm, But I got a line telling everytime even without useing the omnistone. It tells me that I don't have summoning sickness well I don't know if it's still work now.

Anyone to help?
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Old 03/20/2021, 19:29   #255
 
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i get bot to run for 5 sec before gw crashes, any1 help
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