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Simple Presearing Lvl Bot GWA² based

Discussion on Simple Presearing Lvl Bot GWA² based within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Presearing Lvl Bot GWA² based

Presearing Lvl Bot GWA² based.
The bot solves the Quest
All you need is level 2.

In the appendix you find a .rar including the .exe and .au3(Source).

If you have any ideas to improve, let me know.
If you have any problems, let me know.
If you want to give me a Guild Wars Account you don´t need anymore, because I´am building this bot with Trial Accounts, let me know.
If you want to see more bots made by me follow step 3.

Thanks.
Attached Files
File Type: rar Presearing_LevelBot2.6.rar (416.2 KB, 498 views)
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Old 12/30/2011, 03:02   #2
 
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funktioniert super,danke
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Old 12/30/2011, 16:52   #3
 
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download link?
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Old 12/30/2011, 17:21   #4
 
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Quote:
Originally Posted by Iglodude View Post
download link?
Einfach ein neues Script erstellen und Source reinkopieren.......
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Old 12/30/2011, 20:25   #5
 
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Bin Grade nicht daheim... heute Nacht bastel ich Vlt nochmal bisschen dran Rum und stell ne exe hoch.
Bis dahin wie gesagt ... kopieren, in neue au3 einfügen, gwa2 includen,nach ascalon stellen und script starten.

currently have no account (created this bot with a trial account >>)... so if someone wants to borrow me one i would create some more bots for presearing or somewhere else.
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Old 12/31/2011, 20:35   #6
 
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kleines Update
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Old 12/31/2011, 22:59   #7
 
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very nice very simple like it
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Old 01/03/2012, 19:39   #8
 
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anyone got problems, like Guild Wars crashes ?
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Old 01/03/2012, 21:40   #9
 
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Yes guild wars crashes a lot with this bot. and when you come back from getting a soda you'll find your character standing in the water in Ascalon City sometimes ^^. a few bug fixes needed and this is a great idea, i hated doing this on my main account and to get a bot to do it for me is a Godsend^^ thx and keep working on it^^

crash when entering Lakeside Country after the 3rd successful run. I have no idea why since I don't know how these bots work, but I'm more than happy to test them all^^

ok..i changed districts to korea (not sure if it matters but..) I'm currently on run number 10 without too many issues, it would be run 12 but for some reason the bot mapped to town before the group even started attacking? but it's better than it was in American district if that makes any.........crap crash while typing this >.< oh well still was better than me doing it so crash at 10th run this time with thsi error code

*--> Crash <--*
Exception: c0000005
Memory at address 00000004 could not be read
App: Gw.exe
ProgramId: 1
Build: 35097
When: 1/3/2012 16:18:55
Flags: 0

*--> System <--*
Name: censored
IpAddr: censored
Processors: 4 [AuthenticAMD:15:5:2]
OSVersion: 6.1

*--> Thread 0xfffffffe <--*
eax=00000004 ebx=032f3c76 ecx=034dfd34 edx=0106d548 esi=034dfd34 edi=032e0e2c
eip=006cdcf0 esp=034dfd14 ebp=034dfd44
cs=210202 ss=0023 ds=002b es=002b fs=002b gs=0053 efl=0000002b

ebx-32 032F3C54 15ff016a 008992b4 340d8bc3 8b00d50b
ebx-16 032F3C64 6a4a0450 0870ff00 4ce87fe8 fd2de9fd
ebx +0 032F3C74 488dffff e6c2e804 20e9fd4c 8bfffffd
ebx+16 032F3C84 d2330448 4a39c3e8 fd11e9fd 0d8bffff
ebx+32 032F3C94 00a26b98 5208508d 8b04508b 852ae8c1
ebx+48 032F3CA4 f8e9fd29 83fffffc d08b04c0 c083c933
ecx-32 034DFD14 0293db7c 007c2352 034dfda4 0293db7c
ecx-16 034DFD24 13f5b8d0 00000000 034dfd7c 0040778b
ecx +0 034DFD34 034dfd50 0040d278 0293dd5c 005fea64
ecx+16 034DFD44 034dfdb0 032f3c7e 0000000e 034dfda4
ecx+32 034DFD54 0293db7c 034dfdb0 034dfd70 0000000c
ecx+48 034DFD64 034dfe30 034dfd84 0293db70 034dfdb0
edx-32 0106D528 5993b58e 88000000 0106d620 0106d5f0
edx-16 0106D538 01067948 00000001 5993b583 88000000
edx +0 0106D548 00000000 02968e90 00000000 00000000
edx+16 0106D558 5993b580 88000000 01067928 0106d578
edx+32 0106D568 010444b8 00000001 5993b585 88000000
edx+48 0106D578 0106d560 0106d590 010421a0 00000001
esi-32 034DFD14 0293db7c 007c2352 034dfda4 0293db7c
esi-16 034DFD24 13f5b8d0 00000000 034dfd7c 0040778b
esi +0 034DFD34 034dfd50 0040d278 0293dd5c 005fea64
esi+16 034DFD44 034dfdb0 032f3c7e 0000000e 034dfda4
esi+32 034DFD54 0293db7c 034dfdb0 034dfd70 0000000c
esi+48 034DFD64 034dfe30 034dfd84 0293db70 034dfdb0
esi-32 032E0E0C 00000000 00000000 00000000 00000000
esi-16 032E0E1C 00000000 00000000 00000000 00000000
esi +0 032E0E2C 45d65457 45ab9be1 00000000 00000001
esi+16 032E0E3C 00000000 00000000 00000001 00000000
esi+32 032E0E4C 00000000 00000000 00000000 00000000
esi+48 032E0E5C 00000000 00000000 00000000 00000000

*--> Code <--*
006CDCD0 5dc20400 90909090 90909090 90909090 ]...............
006CDCE0 568bf1e8 0833eeff 8b40148b ce83c004 V....3...@......
006CDCF0 8b108911 8b500489 51048b50 08895108 .....P..Q..P..Q.
006CDD00 8b400c89 410c8bc6 5ec39090 90909090 [email protected]...^.......
006CDD10 53568bf2 33db83fe 02570f9d c34b83fe SV..3....W...K..
006CDD20 028bf97c 1468e106 0000bab0 afa000b9 ...|.h..........

*--> Trace <--*
Pc:006cdcf0 Fr:034dfd44 Rt:032f3c7e Arg:0000000e 034dfda4 0293db7c 034dfdb0

*--> Stack <--*
034DFD14 0293db7c 007c2352 034dfda4 0293db7c |...R#|...M.|...
034DFD24 13f5b8d0 00000000 034dfd7c 0040778b ........|.M..w@.
034DFD34 034dfd50 0040d278 0293dd5c 005fea64 P.M.x.@.\...d._.
034DFD44 034dfdb0 032f3c7e 0000000e 034dfda4 ..M.~</.......M.
034DFD54 0293db7c 034dfdb0 034dfd70 0000000c |.....M.p.M.....
034DFD64 034dfe30 034dfd84 0293db70 034dfdb0 0.M...M.p.....M.
034DFD74 005fea64 00000002 0295e8e0 034dfe30 d._.........0.M.
034DFD84 00000002 00000002 00000004 034dfdac ..............M.
034DFD94 0295eb48 00000001 034dfdb4 005ad4b7 H.........M...Z.
034DFDA4 0293db7c 0295e90d 00000000 034dfdec |.............M.
034DFDB4 005f90d6 0295e914 0293db70 00000004 .._.....p.......
034DFDC4 034dfe30 0295eb48 00000001 0295e8e0 0.M.H...........
034DFDD4 00000000 0295eaa0 00000000 034dfde0 ..............M.
034DFDE4 034dfde1 00000002 034dfe34 005f8daf ..M.....4.M..._.
034DFDF4 00000004 0295eb48 00000000 00000001 ....H...........
034DFE04 00000002 0295e8e0 801b9ea6 00000002 ................
034DFE14 0295e8e0 801b9ea6 034dfeec 00000002 ..........M.....
034DFE24 801b9ea6 e759cec7 00000001 00000027 ......Y.....'...
034DFE34 034dfee4 005f88d1 034dfef0 034dfeec ..M..._...M...M.
034DFE44 ffffffff 00000002 801b9ea6 0295e8e0 ................
034DFE54 00000000 00000000 00000000 00000000 ................
034DFE64 00000000 00000000 0295eb34 00000001 ........4.......
034DFE74 00000102 034dfe10 00000000 034dff78 ......M.....x.M.
034DFE84 75e76590 c2677966 fffffffe 75e50c48 .e.ufyg.....H..u
034DFE94 76831a2c 034dfe44 034dfeb8 00000000 ,..vD.M...M.....
034DFEA4 c0000005 00000000 00000002 00000001 ................
034DFEB4 00000000 0295e8e0 00000001 00000000 ................
034DFEC4 00019db8 00000000 034dfe3c 034df8e8 ........<.M...M.
034DFED4 034dff78 0058fcf4 0097c720 00000000 x.M...X. .......
034DFEE4 034dff04 005b1542 005f8750 00000001 ..M.B.[.P._.....
034DFEF4 00000002 ffffffff 801b9ea6 00000002 ................
034DFF04 034dff38 005b519b 00000000 0031f450 8.M..Q[.....P.1.
034DFF14 02964888 0029b961 00000000 e739f9d2 .H..a.).......9.
034DFF24 00000001 801b9bac 801b9ea6 00000130 ............0...
034DFF34 00000134 034dff50 005af066 00000002 4...P.M.f.Z.....
034DFF44 00000000 02964888 02964888 034dff88 .....H...H....M.
034DFF54 0081c148 0031f450 00000000 00000000 H...P.1.........
034DFF64 02964888 c0000005 00000000 034dff5c .H..........\.M.
034DFF74 034df8e8 034dffc4 0058fcf4 009a58d0 ..M...M...X..X..
034DFF84 00000000 034dff94 7683339a 02964888 ......M..3.v.H..
034DFF94 034dffd4 772b9ed2 02964888 746461d1 ..M...+w.H...adt
034DFFA4 00000000 00000000 02964888 00000000 .........H......
034DFFB4 00000000 00000000 034dffa0 00000000 ..........M.....
034DFFC4 ffffffff 772f1ecd 00035b25 00000000 ....../w%[......
034DFFD4 034dffec 772b9ea5 0081c0bf 02964888 ..M...+w.....H..
034DFFE4 00000000 00000000 00000000 00000000 ................
034DFFF4 0081c0bf 02964888 00000000 03e50000 .....H..........
034E0004 03a40000 00000000 00000000 00149000 ................
034E0014 00149000 fe97de91 04000000 0005558d .............U..
034E0024 0001dd19 0003ea06 000193c7 0005a3be ................
034E0034 000038ba 0002011b 00000011 00013eaa .8...........>..
034E0044 00000011 0002011c 00000012 00013eab .............>..
034E0054 00000012 0002011d 00000013 00013eac .............>..
034E0064 00000013 0002011e 00000014 00013ead .............>..
034E0074 00000014 0002011f 00000015 00013eae .............>..
034E0084 00000015 00020120 00000016 00013eb0 .... ........>..
034E0094 00000016 00020121 00000017 00013eb1 ....!........>..
034E00A4 00000017 00020122 00000018 00013eb2 ...."........>..
034E00B4 00000018 00020123 00000019 00013eb3 ....#........>..
034E00C4 00000019 00020124 0000001a 00013eb4 ....$........>..
034E00D4 0000001a 00020125 0000001b 00013eb5 ....%........>..
034E00E4 0000001b 00020126 0000001c 00013eb6 ....&........>..
034E00F4 0000001c 00020127 0000001d 00013eb7 ....'........>..
034E0104 0000001d 00020128 0000001e 00013eb8 ....(........>..

*--> LogQueue <--*
(2) Cube texture '' file not found

*--> DirectX Device Info <--*
VendorId = 0x10de
DeviceId = 0x0615
Version = 8.17.0012.8562
Description = NVIDIA GeForce GTS 250
Compat = 0x01000001
VidMem = 3307 MB

*--> DirectSound Device Info <--*
3D channels = 0
2D channels = 0
EAX support = None
Device count = 2
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Old 01/05/2012, 02:11   #10
 
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there's a feature i would like to see, the bot should use the summon:imp stone.

Would be pretty awesome.
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Old 01/05/2012, 02:58   #11
 
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imp stone usage would make fails alot less frequent
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Old 01/05/2012, 10:20   #12
 
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And my client crashed multiple times in the last nights, mostly i can reach like 1k exp before it crashes, dunno whats wrong with my client <.<!

Edit: it crashes often when my character leaves town.
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Old 01/05/2012, 15:21   #13
 
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same here.
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Old 01/05/2012, 17:29   #14
 
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dunno where the problem is ... im bit busy last days cause of school.
perhaps this night ill public a new one.

**** english - u know what i mean

€: i think i know where the problem is.

this part :

Code:
	Do
		MoveTo($moveVar,5450)
		sleep(500)
		$MapID = GetMapId()
		sleep(500)
		$moveVar -= 25
	Until $MapID <> 148
seems to be having trouble after some runs ... dont ask me why.
I made this part cause i hade problems to walk out of ascalon ...
try to change this part just with few or 1 moveto(´s).
I´ll also do it this night and release a new version.
cya
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Old 01/05/2012, 19:38   #15
 
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Code:
#Region ;**** Directives created by AutoIt3Wrapper_GUI ****
#EndRegion ;**** Directives created by AutoIt3Wrapper_GUI ****
#include <ButtonConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
#include "GWA².au3"

Opt("GUIOnEventMode",1)

Initialize(WinGetProcess("Guild Wars"),True, True)

Global $loopVar = False
Global $questId = 46
Global $moveVar = 7250
Global $startXp = GetExperience()
Global $runsDone,$earnedXp,$xpPerMin


$gui = GUICreate("Pre Lvl Bot v2.1a", 250, 200, 150, 80)
GUISetBkColor(0xFFFFFF)
GUISetOnEvent($GUI_EVENT_CLOSE, "_eventHandler")

$startButton = GUICtrlCreateButton("Start", 125,150, 80, 30)
GUICtrlSetOnEvent(-1,"_eventHandler")

$xpl = GUICtrlCreateLabel("Exp:",45,60,70)
GUICtrlSetFont(-1, 10, 800, 0, "@Arial Unicode MS")
$xpLabel = GUICtrlCreateLabel("0000",145,60,100)
GUICtrlSetFont(-1, 10, 800, 0, "@Arial Unicode MS")
$runsDonel = GUICtrlCreateLabel("Runs:",45,100,70)
GUICtrlSetFont(-1, 10, 800, 0, "@Arial Unicode MS")
$runsDoneLabel = GUICtrlCreateLabel("0000",145,100,100)
GUICtrlSetFont(-1, 10, 800, 0, "@Arial Unicode MS")

$Pic1 = GUICtrlCreatePic("", 0, 0, 172, 228, BitOR($SS_NOTIFY,$WS_GROUP,$WS_CLIPSIBLINGS))
GUISetState(@SW_SHOW)


While 1
	If $loopVar Then _botLoop()
WEnd

Func _eventHandler()
	Switch(@GUI_CtrlId)
		Case $startButton
			$loopVar = Not $loopVar
			AdlibRegister("_time",150)
		Case $GUI_EVENT_CLOSE
			Exit
	EndSwitch
EndFunc

Func _botLoop()
	AbandonQuest($questId)
	MoveTo(5740,10636)
	$agent = GetNearestNPCToAgent(-2)
	GoToNPC($agent)
	AcceptQuest($questId)
	sleep(1000)
	MoveTo(7118,10695)
	MoveTo(7483,10459)
	MoveTo(7404,5933)
	MoveTo($moveVar,5350)
		WaitForLoad()
	Do
		sleep(500)
		$lMe = GetAgentByID(-2)
		$x = DllStructGetData($lMe, 'X')
	Until $x <> 0
	MoveTo(5526,4505)
	sleep(5000)
	MoveTo(4498,5469)
	MoveTo(3297,6157)
	MoveTo(2149,6378)
	MoveTo(836,6645)
	MoveTo(-382,7450)
	MoveTo(-1032,7992)
	MoveTo(-2125,8739)
	sleep(500)
	Do
		$agent = GetNearestNPCToAgent(-2)
		$aX = DllStructGetData($agent, 'X')
		$aY = DllStructGetData($agent, 'Y')
		MoveTo($aX,$aY)
		$nearestEnemy = GetNearestEnemyToAgent()
		$distance = GetDistance($nearestEnemy,-2)
		sleep(500)
	Until $distance < 1800
	sleep(250)
	Do
		$agent = GetNearestNPCToAgent(-2)
		$aX = DllStructGetData($agent, 'X')
		$aY = DllStructGetData($agent, 'Y')
		MoveTo($aX,$aY)
		$nearestEnemy = GetNearestEnemyToAgent()
		$distance = GetDistance($nearestEnemy,-2)
		$living = GetIsLiving(-2)
		sleep(250)
	Until $distance > 2000 or $living <> True
	GoToTown()
	sleep(250)
	Do
		sleep(250)
		$lMe = GetAgentByID(-2)
		$x = DllStructGetData($lMe, 'X')
	Until $x <> 0
	sleep(2000)
	_updateLabels()
EndFunc


Func _updateLabels()
	$currentXp = GetExperience()
	$earnedXp = $currentXp - $startXp
	$runsDone +=1
	GUICtrlSetData($xpLabel,$earnedXp)
	GUICtrlSetData($runsDoneLabel,$runsDone)
EndFunc

Func WaitForLoad()
	Do
		Sleep(200)
		$lMe = GetAgentByID(-2)
	Until DllStructGetData($lMe, 'X') <> 0 Or DllStructGetData($lMe, 'Y') <> 0
	RndSleep(4000)
EndFunc

Func GoToTown()
	TravelTo(148)
	RndSleep(1000)
EndFunc
With that it seems to run a bit better, thank you for the source.

Edit: But it still does some failruns where it teleports back to town without leeching exp.

Edit#2: Updated Load Function, should run without any crash right now.
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