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[GWCA] Old Ascalon HM BOT
Discussion on [GWCA] Old Ascalon HM BOT within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.
06/16/2011, 15:39
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#1
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x
x
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06/16/2011, 17:33
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#2
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You also could include the .exe in your post.
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07/12/2011, 02:53
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#3
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Any build ?
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01/09/2012, 02:09
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#4
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Tested?
Nobody tested it?
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01/16/2012, 05:22
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#5
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Is the source included? Updated GWCA is no issue.
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01/21/2012, 22:36
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#6
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Quote:
Originally Posted by boxxybabe22
updated
full readme is inside ascalon.au3
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i guess the source is included!
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01/22/2012, 17:25
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#7
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Is it possible for somebody to go through and update and sort out the bugs with this BOT? thank you !
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01/22/2012, 23:12
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#8
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Not many people out there own a working dll... so there's no point in releasing a public gwca bot.
You can easily buy a dll from the staff of another forum... i will not place the forums name because it is advertising another forum and it is against the rules.
But if you google : gwca forum <-- the first link is the right forum.
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02/10/2012, 23:34
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#9
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Is the bot working very well? How much platin do you get per hour ~ca. :P
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02/19/2012, 20:23
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#10
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The DLL is only 169kb? nice one :s
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02/22/2012, 23:24
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#11
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Quote:
Originally Posted by boxxybabe22
new version of this little bot (gwca.dll included)
it is still work in progress, i will post updates soon
i hope you enjoy it
- to use it run ascalon.au3, go OUT of sardelac sanitarium and press "run!" button
- i've created a special waypoint editor to teach this bot new routes to become less detectable
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Tought GWCA bots are detected o.0
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02/23/2012, 01:45
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#12
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Quote:
Originally Posted by boxxybabe22
It's the same dll you can download from 
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Okay sorry, must be very limited :s ...or compact lol
Quote:
Originally Posted by kavica1
Tought GWCA bots are detected o.0
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Maybe (old/public) GWCA Scripts, GWCA itself imo not.
Im Running the last Public Revision on Google Code (updated of course) for month now. And i dont think that my minor updates did anything against a detection, because the majority of the code is the same.
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02/27/2012, 22:48
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#13
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I'm a GW noob. Could someone expand the weapon and shield description?
;eq: sword(max dmg, q9, 15^50, 20/20, +30, customized)
; shield(arm 16, q9, +30, -2dmg in stance)
I really don't understand GW jargon, could someone explain what mods do the weapon and shield need or point to equivalent green items?
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02/28/2012, 04:16
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#14
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Quote:
Originally Posted by barthen
I'm a GW noob. Could someone expand the weapon and shield description?
;eq: sword(max dmg, q9, 15^50, 20/20, +30, customized)
; shield(arm 16, q9, +30, -2dmg in stance)
I really don't understand GW jargon, could someone explain what mods do the weapon and shield need or point to equivalent green items?
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Sword with 15-22 Damage requires 9 Swordm.
Inscript "Strength and Honor" Damage +15% (while Health is above 50%)
Hilt of Sundering Armor penetration 20% (Chance: 20%)
Pommel of Fortune +30 Health Points
Customize @ Weapon Smith
Shield with 16 Armor requires 9 Tactics/Strength or whatever
Inscript "Run For Your Life!" Received physical damage -2 (while in a Stance)
Handle of Fortitude Health +30 Health Points
gl
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