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Does a map array allready exist with actual 'travel to' locations?

Discussion on Does a map array allready exist with actual 'travel to' locations? within the GW Bots forum part of the Guild Wars category.

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Old   #1
 
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Does a map array allready exist with actual 'travel to' locations?

I allready have an array for all maps (ID + Name) but there's also explorable mapnames in that array which you can obviously not travel to.
Is there a way to filter these for just outpost locations or does anyone have a proper array?
t7tcrusher is offline  
Old 07/03/2024, 19:19   #2
 
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Quote:
Originally Posted by t7tcrusher View Post
I allready have an array for all maps (ID + Name) but there's also explorable mapnames in that array which you can obviously not travel to.
Is there a way to filter these for just outpost locations or does anyone have a proper array?
I know you're talking about autoit, but you can see how toolbox does it for the /tp command , they even have functions for setting aliases
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Old 07/03/2024, 21:33   #3
 
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Originally Posted by apoguita View Post
I know you're talking about autoit, but you can see how toolbox does it for the /tp command , they even have functions for setting aliases
I am aware of that, altough I don't use toolbox since I can't export to autoit, I simply lack knowledge for that.
If noone responds, I still have to look in TB to make my array accurate, but I rather don't cause it's tedious work
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Old 07/03/2024, 22:58   #4
 
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Originally Posted by t7tcrusher View Post
I am aware of that, altough I don't use toolbox since I can't export to autoit, I simply lack knowledge for that.
However I was looking for
If you read trough the code you may find C++ is no that different from autoit, if you can understand an auto it script you will be able to understand C++ code

And porting one from another should not be that hard unless you are using really niche stuff.

If you need assistance , hit me up in discord, it's not that bad tbh
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Old 07/04/2024, 16:41   #5
 
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Originally Posted by apoguita View Post
If you read trough the code you may find C++ is no that different from autoit, if you can understand an auto it script you will be able to understand C++ code

And porting one from another should not be that hard unless you are using really niche stuff.

If you need assistance , hit me up in discord, it's not that bad tbh
Thanks for the offer, I might do just do that, but for now I still have a lot to do in autoit itself ^^
t7tcrusher is offline  
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