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A way to destroy items?

Discussion on A way to destroy items? within the GW Bots forum part of the Guild Wars category.

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Old   #1
 
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A way to destroy items?

I'm almost done with a very customizable feather bot.

The non expensive runes i want to erase, instead of selling, not to sacrifice little gold for more farm time.

Is there a way to do it?
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Old 05/23/2024, 04:43   #2
 
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Quote:
Originally Posted by ATbs View Post
I'm almost done with a very customizable feather bot.

The non expensive runes i want to erase, instead of selling, not to sacrifice little gold for more farm time.

Is there a way to do it?
Have you checked out Blake's feather bot ? it drops the items with non expensive runes in them .
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Old 05/23/2024, 06:21   #3
 
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Originally Posted by Freshly_Baked View Post
Have you checked out Blake's feather bot ? it drops the items with non expensive runes in them .
I could check. I made it so it loots all blue and purple runes so if i drop them it loots them again. Still have to make it better. Not sure how to use modstructs for those well yet

So i looked into that and tested in mine, i cant get the bot to drop runes, and since this **** autoit doesn't give any errors or anything i have no idea what could be causing this :s

This bot does a million things, manages inventory, salvages, store runes etc etc, open chests, everything one could possibly want, after hours of coding i cannot get it to drop the **** useless runes

Func DropAllByType($lType = 1000)
If GetMapLoading() <> 196 Then Return False
Out("aaaaaaaaaa")
Local $lItem = 0
For $i = 1 To 4
For $j = 1 To DllStructGetData(GetBag($i), 'Slots')
$lItem = GetItemBySlot($i, $j)
If DllStructGetData($lItem, 'ID') = 0 Then ContinueLoop
If DllStructGetData($lItem, 'Type') = $lType Then
DropItem($lItem, DllStructGetData($lItem, 'quantity'))
Sleep(250)
EndIf
Next
Next
EndFunc

checked dropitem and getitembyslot

both work

Changed $lType = 1000 to $lType = 0 which is salvage items, idk what else to check

(added the Out("aaaaaa") to see if it even reaches the function, it doesnt)
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Old 05/25/2024, 15:47   #4
 
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If you dont get the output aaaa then you need to solve that first.
Whats up with the GetMapLoading() <>196?
Dont you mean if GetMapID() <> 196 ?
If you uncomment or change that line and test in explorable area with DropAllByType() in the loop of your script you should get output
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Old 05/26/2024, 01:40   #5
 
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Originally Posted by t7tcrusher View Post
If you dont get the output aaaa then you need to solve that first.
Whats up with the GetMapLoading() <>196?
Dont you mean if GetMapID() <> 196 ?
If you uncomment or change that line and test in explorable area with DropAllByType() in the loop of your script you should get output
Yup, figured it out and working now
those outputs are massive for debuggin lol
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Old 05/26/2024, 09:07   #6
 
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Originally Posted by ATbs View Post
Yup, figured it out and working now
those outputs are massive for debuggin lol
Sometimes my scipt contains almost as much 'out' as other commands to debug
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