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Is there a fix for Loadfinishedreturn?
Discussion on Is there a fix for Loadfinishedreturn? within the GW Bots forum part of the Guild Wars category.
10/20/2018, 10:50
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#1
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Is there a fix for Loadfinishedreturn?
If you ever close down a bot, and you try to put in on again, you'll need to restart your client because it's saying a popup with "LoadFinishedReturn".
Now this hasn't happend since the latest updates in the gwa's, and i've tried changing the:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 1), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 6), 8))
_('ScanLoadFinished:')
AddPattern('8B561C8BCF52E8')
to
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -13), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -8), 8))
_('ScanLoadFinished:')
AddPattern('AA4A7D00B44A7D00')
Like somebody told us to, that way you dont have to close and open a client, but the bot wont run functional for some reason. Does anybody know a proper fix for this? would very much be appreciated!
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10/20/2018, 13:04
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#2
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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Haven't changed my Pattern since ages ... should still work.
Code:
$lTemp = GetScannedAddress('ScanLoadFinished', -0x48)
SetValue('LoadFinishedStart', '0x' & Hex($lTemp, 8))
SetValue('LoadFinishedReturn', '0x' & Hex($lTemp + 5, 8))
_('ScanLoadFinished:')
AddPattern('90558BEC83EC1053578BD9')
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10/21/2018, 17:26
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#3
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Quote:
Originally Posted by DerMoench14
Haven't changed my Pattern since ages ... should still work.
Code:
$lTemp = GetScannedAddress('ScanLoadFinished', -0x48)
SetValue('LoadFinishedStart', '0x' & Hex($lTemp, 8))
SetValue('LoadFinishedReturn', '0x' & Hex($lTemp + 5, 8))
_('ScanLoadFinished:')
AddPattern('90558BEC83EC1053578BD9')
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Nah didnt work :/ Now it starts the bot, but as soon as its gonna start the while loop it crashes.
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10/21/2018, 19:33
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#4
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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For me it works.
Please verify this Function, too ... especially the last 4 Lines:
Code:
;~ Description: Internal use only.
Func CreateLoadFinished()
_('LoadFinishedProc:')
_('pushad')
_('mov eax,1')
_('mov dword[MapIsLoaded],eax')
_('xor ebx,ebx')
_('mov eax,StringLogBase')
_('LoadClearStringsLoop:')
_('mov dword[eax],0')
_('inc ebx')
_('add eax,100')
_('cmp ebx,StringLogSize')
_('jnz LoadClearStringsLoop')
_('xor ebx,ebx')
_('mov eax,TargetLogBase')
_('LoadClearTargetsLoop:')
_('mov dword[eax],0')
_('inc ebx')
_('add eax,4')
_('cmp ebx,TargetLogSize')
_('jnz LoadClearTargetsLoop')
_('push 5')
_('push 0')
_('push CallbackEvent')
_('push dword[CallbackHandle]')
_('call dword[PostMessage]')
_('popad')
_('mov edx,dword[esi+1C]')
_('mov ecx,edi')
_('ljmp LoadFinishedReturn')
EndFunc ;==>CreateLoadFinished
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10/22/2018, 15:29
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#5
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elite*gold: 0
Join Date: Aug 2015
Posts: 52
Received Thanks: 8
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Okay i got another gwa sended by a mate that doesnt even to the setvalue towards it and it works wonders! but thank you anyway! @
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