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Drop buff
Discussion on Drop buff within the GW Bots forum part of the Guild Wars category.
04/29/2018, 19:35
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#1
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elite*gold: 0
Join Date: Mar 2014
Posts: 16
Received Thanks: 3
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Drop buff
Hello, i'm working on function "Dropbuff"
I want drop my recall on my heros number n°2
recall ID=925
héro number = 2
so i write
It do nothing...
i post a function (from gwa²)
Code:
;~ Description: Stop maintaining enchantment on target.
Func DropBuff($aSkillID, $aAgentID, $aHeroNumber = 0, $aHeroID = GetHeroID($aHeroNumber))
Local $lBuffCount = GetBuffCount($aHeroNumber, $aHeroID)
Local $lOffset[4] = [0, 0x18, 0x2C, 0x510]
Local $lCount = MemoryReadPtr($mBasePointer, $lOffset)
ReDim $lOffset[5]
$lOffset[3] = 0x508
For $i = 0 To $lCount[1] - 1
$lOffset[4] = 0x24 * $i
$lBuffer = MemoryReadPtr($mBasePointer, $lOffset)
If $lBuffer[1] = $aHeroID Then
$lOffset[4] = 0x4 + 0x24 * $i
ReDim $lOffset[6]
For $j = 0 To $lBuffCount - 1
$lOffset[5] = 0 + 0x10 * $j
$lBuffAddress = MemoryReadPtr($mBasePointer, $lOffset)
If $lBuffAddress[1] = $aSkillID And MemoryRead($lBuffAddress[0] + 12, 'long') = ConvertID($aAgentID) Then
Return SendPacket(0x8, $HEADER_STOP_MAINTAIN_ENCH, MemoryRead($lBuffAddress[0] + 8, 'long'))
ExitLoop 2
EndIf
Next
EndIf
Next
EndFunc ;==>DropBuff
Thanks for your answers
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04/29/2018, 21:38
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#2
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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Quote:
Originally Posted by yuramisu
Hello, i'm working on function "Dropbuff"
I want drop my recall on my heros number n°2
recall ID=925
héro number = 2
so i write
It do nothing...
i post a function (from gwa²)
Code:
;~ Description: Stop maintaining enchantment on target.
Func DropBuff($aSkillID, $aAgentID, $aHeroNumber = 0, $aHeroID = GetHeroID($aHeroNumber))
Local $lBuffCount = GetBuffCount($aHeroNumber, $aHeroID)
Local $lOffset[4] = [0, 0x18, 0x2C, 0x510]
Local $lCount = MemoryReadPtr($mBasePointer, $lOffset)
ReDim $lOffset[5]
$lOffset[3] = 0x508
For $i = 0 To $lCount[1] - 1
$lOffset[4] = 0x24 * $i
$lBuffer = MemoryReadPtr($mBasePointer, $lOffset)
If $lBuffer[1] = $aHeroID Then
$lOffset[4] = 0x4 + 0x24 * $i
ReDim $lOffset[6]
For $j = 0 To $lBuffCount - 1
$lOffset[5] = 0 + 0x10 * $j
$lBuffAddress = MemoryReadPtr($mBasePointer, $lOffset)
If $lBuffAddress[1] = $aSkillID And MemoryRead($lBuffAddress[0] + 12, 'long') = ConvertID($aAgentID) Then
Return SendPacket(0x8, $HEADER_STOP_MAINTAIN_ENCH, MemoryRead($lBuffAddress[0] + 8, 'long'))
ExitLoop 2
EndIf
Next
EndIf
Next
EndFunc ;==>DropBuff
Thanks for your answers 
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I didn't use this in a while but im pretty sure the 2nd arg is wrong.
So you should call it this way:
Example1: You have Recall on a Hero.
Code:
$aSkillID_Recall = 925
$aHeroNumber= 2
$aHeroAgentID = GetHeroID($aHeroNumber)
Dropbuff($aSkillID_Recall, $aHeroAgentID)
Example2: A Hero has Recall on you:
Code:
$aSkillID_Recall = 925
$aHeroNumber= 2
$aMyID = GetMyID()
Dropbuff(aSkillID_Recall, $aMyID, $aHeroNumber)
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05/01/2018, 14:10
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#3
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elite*gold: 0
Join Date: Mar 2014
Posts: 16
Received Thanks: 3
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Quote:
Originally Posted by DerMoench14
I didn't use this in a while but im pretty sure the 2nd arg is wrong.
So you should call it this way:
Example1: You have Recall on a Hero.
Code:
$aSkillID_Recall = 925
$aHeroNumber= 2
$aHeroAgentID = GetHeroID($aHeroNumber)
Dropbuff($aSkillID_Recall, $aHeroAgentID)
Example2: A Hero has Recall on you:
Code:
$aSkillID_Recall = 925
$aHeroNumber= 2
$aMyID = GetMyID()
Dropbuff(aSkillID_Recall, $aMyID, $aHeroNumber)
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Hello thanks
But don"t working :/ this function do nothing
i tried functions " DropAllbuffs(), DropAllBonds() Same way
Note : i added "925" in DropAllBonds function : Case 263,244,242, 925 ; $SKILLID_Protective_Bond, $SKILLID_Life_Attunement, $SKILLID_Balthazars_Spirit $SKILLID_Recall"
Hum, DropAllbonds() works.
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05/01/2018, 16:40
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#4
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elite*gold: 0
Join Date: May 2014
Posts: 269
Received Thanks: 328
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Quote:
Originally Posted by yuramisu
Hello thanks
But don"t working :/ this function do nothing
i tried functions " DropAllbuffs(), DropAllBonds() Same way
Note : i added "925" in DropAllBonds function : Case 263,244,242, 925 ; $SKILLID_Protective_Bond, $SKILLID_Life_Attunement, $SKILLID_Balthazars_Spirit $SKILLID_Recall"
Hum, DropAllbonds() works.
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Yeah you're right, i was partially wrong!
It's a bit more complicated.
Code:
DropBuff($aSkillID, $aAgentID, $aHeroNumber = 0, $aHeroID = GetHeroID($aHeroNumber))
$aSkillID is obviously, no need to explain.
aAgentID is NOT the Agent you've casted a Skill on but rather the Agent who got the Buff.
For example, if you (Agent A) cast Balthazar's Spirit on a Target (Agent B) then Agent B got the Buff (Enchantment) so you would have to call
Code:
DropBuff($aSkillID, $aAgentID_Agent_B)
but 
Recall is different. When you cast Recall on a Target then yourself got the Buff.
So you need to call
Code:
DropBuff($aSkillID, $aMyID)
Hope that clarified these things a bit.
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08/16/2019, 15:30
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#5
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elite*gold: 0
Join Date: Dec 2007
Posts: 324
Received Thanks: 85
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I would like to bring this back up to life.
I'm actually messed up with dropbuff aswell doing exactly the same as the threadstarter. I try to run the release of recall being casted on a teammate before. i tried all the above and it didn't work for me- instead nothing happens at all. i tried to debug with msgbox, but didn't get further.
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