Quote:
Originally Posted by soundofshadow
will the auto discovery switch between maps?
and by the way to all the whiners here....if you think its better to make new bots...go ahead! those guys invest loads of there free time to bring up something for this community and you just tell them that this is not enuff? srsly?
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Its okay they really don't understand the back-end of the whole process and are just basic users who complain for not getting the applications for free.
The reason we are making it paid application is because we will be offering a new update within 2 hours of the newest patch and a great customer base support for out paying customers.
Expect a lot of people to complain when you are starting something but just remember. You are doing something. What are they?
There are many applications that are the same out there but you say they are the same when they really are not.
Why? because they may be alike in their features that are offered but it is very much different depending on the coder.
There are those who makes it for public. Some are good and some do not have stability.
We look to aim for making it have stability and run smoothly for everybody. We want to give you what you paid for.
Update on the Hack.
We now have a .dll injector which you can now use simple hack commands within the game client so you won't have to go back and forward between applications =D
Quote:
Originally Posted by Urguwno
Teleporting:- I'm very interested to see how you'll handle the Z-axis with mouse-click teleportation on the mini-map. If you're too high, the player falls to their death; too low and they end up in the watery abyss.
- One of the problems with the current auto-discovery tools is a lack of a database that contains precise coordinates of each waypoint, POI, skill point and heart. I suggest using the entity list to determine if these can be interacted with (if they've been discovered or not), but DO NOT use the entity list to determine their coordinates or you'll make the player fall to their death repeatedly. (unless they want to risk being seen using a low-G or fly hack) The other advantage of having a static database of coordinates is that revealing the map isn't necessary to teleport to these locations, and I don't think skill points show up in the entity list.
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There are many common issues when working on auto teleport.
We give you the option to point where ever in the map but we have it set to ground level of the surface. If you happen to click on top of the mountain you will just basically noclip on surface level until you click out.
As for the POI etc. We go in and manually set the points to where to teleport our users.