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[Release/Offer] Winterland Bot by buFFy

Discussion on [Release/Offer] Winterland Bot by buFFy within the Guild Wars 2 Trading forum part of the MMORPG Trading category.

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Old 12/19/2012, 06:12   #106 Trade Status: Unverified(?)
 
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btw now when u tp and jump in the box, since last patch u dont enter to chest room, u back to lion's arch :S (dunno if this could help)
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Old 12/19/2012, 06:59   #107


 
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Ok, they obviously fixed this Bot. Too bad that the game still sucks, lol.
Would be nice if you guys could figure out if theres a new way to exploit this.
I'm pretty sure there is something like a timer or a check whether u passed a certain point.
Got barely any time to test that.
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Old 12/19/2012, 09:43   #108 Trade Status: Unverified(?)
 
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haha patch went wrong, even for normal players got kicked out
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Old 12/19/2012, 11:45   #109


 
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Looks good. Maybe it'll be possible then.
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Old 12/19/2012, 11:57   #110 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by Rhazes View Post
Player botting on guild wars - YouTube

Looks like the 'player dectection' is a little off??
Are u insane to post that video
Guy got pants full of ****
Delete it asap
Are u absent minded
I wonder who made u with 1 brain cell
Do not escalate it!
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Old 12/19/2012, 13:17   #111 Trade Status: Unverified(?)
 
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hopefully I get to use it more then, I was only able to make a couple gold
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Old 12/19/2012, 15:26   #112 Trade Status: Unverified(?)
 
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When will new bot update?
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Old 12/19/2012, 15:37   #113 Trade Status: Unverified(?)
 
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ich glaube das dauert nur noch etwas bis anet das fixxen wird... denn alle, die normal spielen, werden auch rausgehauen... von daher is das glaub ich ein genereller fehler
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Old 12/19/2012, 16:11   #114 Trade Status: Unverified(?)
 
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Ich denke trotzdem, das mit dem Bot jetzt Schluss ist. Denn selbst wenn sie es fixen, werden sie auf jeden Fall raus nehmen, dass die Truhe resetet wenn das Puzzle gelöst wurde. Sprich nur noch max. 1x Belohnung pro Tag.
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Old 12/19/2012, 16:36   #115 Trade Status: Unverified(?)
 
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buffy

set it to the old position, if you touch the sides of the box you get ported to la

needs to be a clean jump into the portal, no impact on the box
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Old 12/19/2012, 16:50   #116


 
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Quote:
Originally Posted by LostMK View Post
buffy

set it to the old position, if you touch the sides of the box you get ported to la

needs to be a clean jump into the portal, no impact on the box
im trying to do that manually.. i fail
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Old 12/19/2012, 17:05   #117 Trade Status: Unverified(?)
 
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i've tried clean jumps, but it could be a syncing issue, still back in LA every time
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Old 12/19/2012, 17:14   #118 Trade Status: Unverified(?)
 
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Got one time to the chestroom... Couldn't reproduce it though.
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Old 12/20/2012, 04:20   #119 Trade Status: Unverified(?)
 
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this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.

Reaching the bottom of the box WILL trigger the teleporter detection.

What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.

But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.

How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
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Old 12/20/2012, 05:38   #120 Trade Status: Unverified(?)
 
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Quote:
Originally Posted by ogkush1 View Post
this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.

Reaching the bottom of the box WILL trigger the teleporter detection.

What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.

But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.

How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
what u mean with forge a sync? Explain a bit more please
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