Ok, they obviously fixed this Bot. Too bad that the game still sucks, lol.
Would be nice if you guys could figure out if theres a new way to exploit this.
I'm pretty sure there is something like a timer or a check whether u passed a certain point.
Got barely any time to test that.
Looks like the 'player dectection' is a little off??
Are u insane to post that video
Guy got pants full of ****
Delete it asap
Are u absent minded
I wonder who made u with 1 brain cell
Do not escalate it!
ich glaube das dauert nur noch etwas bis anet das fixxen wird... denn alle, die normal spielen, werden auch rausgehauen... von daher is das glaub ich ein genereller fehler
Ich denke trotzdem, das mit dem Bot jetzt Schluss ist. Denn selbst wenn sie es fixen, werden sie auf jeden Fall raus nehmen, dass die Truhe resetet wenn das Puzzle gelöst wurde. Sprich nur noch max. 1x Belohnung pro Tag.
this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.
Reaching the bottom of the box WILL trigger the teleporter detection.
What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.
But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.
How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
this was posted on a winter coordinate "Still works, but you MUST use a tool which has full auto sync. If you are not synced while jumping into the box, then the sync will happen when you touch the bottom of the box.
Reaching the bottom of the box WILL trigger the teleporter detection.
What actually happens is: They moved the trigger box a bit up (it is now midair). It will trigger when the character position on the server is within the trigger box. They also added a second trigger box at the bottom of the box which will catch everyone who wasn't perfectly synced while jumping through the first box.
But they made a little mistake, they didn't take lags into calculation. Players with a ping of more than 50-100ms will fall through the box most times BEFORE the client sends the correct position to the server (the client will wait for confirmation before sending the next package). So most players are now unable to do the JP, too.
How to do it? Sync before jumping and jump into the middle of the box. If you touch the borders, you already have missed the trigger and will slide into the trap. Alternative: Forge a sync package with the position of the trigger box. You don't evn need to do the regular teleport stuff like updating the position in the client, as the sync package will trigger the trigger and you will get to the loading screen immediately" forgot who to give the credit to but thanks
what u mean with forge a sync? Explain a bit more please