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[TIPS] Equipment stat allocation

Discussion on [TIPS] Equipment stat allocation within the Grand Chase Philippines forum part of the Grand Chase category.

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Old 01/25/2011, 15:28   #46
 
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Gain=MP/HP attained when attacking mobs
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Old 01/25/2011, 16:29   #47
 
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well thats my current stat on my gatcha set... crit+hp gain+hp regen=full hp...they said i have a hp hack but it depends on ur playing style...if ur a grabber u will like this stat...
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Old 01/25/2011, 17:48   #48
 
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The details in Upper Armor is MP gain and not MP Recover.
TS said he's only confused.
He will Fix it Later.
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Old 01/26/2011, 02:13   #49
 
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Quote:
Originally Posted by Invictuz789 View Post

The details in Upper Armor is MP gain and not MP Recover.
TS said he's only confused.
He will Fix it Later.
eerr... i don't remember putting any MP gain cards on my guide.. i personally think MP gain cards are useless.. >_<
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Old 01/26/2011, 03:04   #50
 
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That's HP STEAL.
It's based in damage.
the "25%" = chance of stealing.
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Old 01/26/2011, 04:52   #51
 
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Quote:
Originally Posted by -Lacie View Post
That's HP STEAL.
It's based in damage.
the "25%" = chance of stealing.
oohh.. i see.. so if i dealt 500 points of damage then i also gain 500 HP? that's sweet.. so the % is actually the chance.. ok thanks for the info.. XD
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Old 01/26/2011, 11:15   #52
 
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aw,pero nakita ko kagabi ang nakalagay sa Thread MP Gain.ganun. ok. Support ko nalang talaga Thread mo.sorry.
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Old 01/26/2011, 11:36   #53
 
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Old 01/26/2011, 11:49   #54
 
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is this true?
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Old 01/27/2011, 00:01   #55
 
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ok lang ba mag lagay ng evilis card?
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Old 02/10/2011, 08:12   #56
 
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uhmmm from what i have heard... HP steal cards work like this

Example: 25% HP gain

you have a slight chance(not 25% chance) of gaining 25% of your normal attack as HP.

Let's say your base damage is 100, by the time the card activates, you'll heal 25hp points.


it cant be 25% chance per attack coz this will happen...

you attack an enemy 4 times, that's 25% x 4= 100%. On the 4th attack the card will activate. Knowing such, it is not applied due to the fact that majority of the characters have multihit combos which would mean they could recover as much HP as they want with regards to the combo/hit count.
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Old 02/10/2011, 13:42   #57
 
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I should have read this first before I allocated stats to my Gacha Set. Now I'm starting to regret it. *sigh*
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Old 02/11/2011, 05:36   #58
 
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Quote:
Originally Posted by Sieglein View Post
I should have read this first before I allocated stats to my Gacha Set. Now I'm starting to regret it. *sigh*
umm.. well too bad you didn't saw my thread since its been a while and it got covered by other new threads already.. it didn't get sticked either so, oh well...
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Old 02/11/2011, 07:25   #59
 
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in allocating stats, 3 important points should be considered if you want to specialize in:
1. pvp or dungeon
2. attacks or skills
3. type of char
so allocation still depends on these..

vandreadjura is correct, as the card description says, there's a chance (the percentage chance isnt mentioned,its pretty low like 3% maybe) to gain x% of your damage as hp.. for my case, i prioritize def over vit to take advantage of my hp gain (*wink)..
mp gain on the other hand always take effect and does not depend on your damage since mp is not quantified (my theory is that every normal attack has specific set amount of %mp gain :Þ) therefore if you have 50% mp gain for example and you hit with a combo that normally gives you 2mp bars, you will gain 3mp bars instead..
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Old 02/12/2011, 02:47   #60
 
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Quote:
Originally Posted by burugu View Post
in allocating stats, 3 important points should be considered if you want to specialize in:
1. pvp or dungeon
2. attacks or skills
3. type of char
so allocation still depends on these..

vandreadjura is correct, as the card description says, there's a chance (the percentage chance isnt mentioned,its pretty low like 3% maybe) to gain x% of your damage as hp.. for my case, i prioritize def over vit to take advantage of my hp gain (*wink)..
mp gain on the other hand always take effect and does not depend on your damage since mp is not quantified (my theory is that every normal attack has specific set amount of %mp gain :Þ) therefore if you have 50% mp gain for example and you hit with a combo that normally gives you 2mp bars, you will gain 3mp bars instead..
well, yeah it also differs if you go for pvp or dungeon.. the major difference is..
pvp: put more attack
dungeon: put more vit

but as i said earlier my recommended build is pretty balanced especially if you have decent cards and runes its really effective on both pvp and dungeon and even on any character.. ^_^
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