well thats my current stat on my gatcha set... crit+hp gain+hp regen=full hp...they said i have a hp hack but it depends on ur playing style...if ur a grabber u will like this stat...
That's HP STEAL.
It's based in damage.
the "25%" = chance of stealing.
oohh.. i see.. so if i dealt 500 points of damage then i also gain 500 HP? that's sweet.. so the % is actually the chance.. ok thanks for the info.. XD
uhmmm from what i have heard... HP steal cards work like this
Example: 25% HP gain
you have a slight chance(not 25% chance) of gaining 25% of your normal attack as HP.
Let's say your base damage is 100, by the time the card activates, you'll heal 25hp points.
it cant be 25% chance per attack coz this will happen...
you attack an enemy 4 times, that's 25% x 4= 100%. On the 4th attack the card will activate. Knowing such, it is not applied due to the fact that majority of the characters have multihit combos which would mean they could recover as much HP as they want with regards to the combo/hit count.
I should have read this first before I allocated stats to my Gacha Set. Now I'm starting to regret it. *sigh*
umm.. well too bad you didn't saw my thread since its been a while and it got covered by other new threads already.. it didn't get sticked either so, oh well...
in allocating stats, 3 important points should be considered if you want to specialize in:
1. pvp or dungeon
2. attacks or skills
3. type of char
so allocation still depends on these..
vandreadjura is correct, as the card description says, there's a chance (the percentage chance isnt mentioned,its pretty low like 3% maybe) to gain x% of your damage as hp.. for my case, i prioritize def over vit to take advantage of my hp gain (*wink)..
mp gain on the other hand always take effect and does not depend on your damage since mp is not quantified (my theory is that every normal attack has specific set amount of %mp gain :Þ) therefore if you have 50% mp gain for example and you hit with a combo that normally gives you 2mp bars, you will gain 3mp bars instead..
in allocating stats, 3 important points should be considered if you want to specialize in:
1. pvp or dungeon
2. attacks or skills
3. type of char
so allocation still depends on these..
vandreadjura is correct, as the card description says, there's a chance (the percentage chance isnt mentioned,its pretty low like 3% maybe) to gain x% of your damage as hp.. for my case, i prioritize def over vit to take advantage of my hp gain (*wink)..
mp gain on the other hand always take effect and does not depend on your damage since mp is not quantified (my theory is that every normal attack has specific set amount of %mp gain :Þ) therefore if you have 50% mp gain for example and you hit with a combo that normally gives you 2mp bars, you will gain 3mp bars instead..
well, yeah it also differs if you go for pvp or dungeon.. the major difference is..
pvp: put more attack
dungeon: put more vit
but as i said earlier my recommended build is pretty balanced especially if you have decent cards and runes its really effective on both pvp and dungeon and even on any character.. ^_^
Help Equipment Tips Guys 11/30/2010 - Grand Chase Philippines - 3 Replies So i got my Dark Flame set for my Sig (LvL 40 Beeds) w/c im planning to be my main (hes only lvl 42), so each have equipments have stats bonus for DEF and VIT & the rest is for HP & MP Recovery or Crit & Skill Def or Skill Attack. I got Crit Cards (1) 4.1 and the rest is (5) 3.7 Crit w/c gives me a total of 31.0% Crit 35.0% HP & Mp Recovery. so i want to know is what are the cards should i put on my other equipments. +Stats +Chance cards or Even The +Counter resist cards thanks in advance
[Discussion] - LockFree ThreadSafe Dynamic Memory Allocation 09/21/2010 - CO2 Programming - 7 Replies I thought this might be an interesting discussion,
Has anyone heard of this being possible?, (from the title "LockFree ThreadSafe Dynamic Memory Allocation")
I only just learned recently that dynamic memory allocation isn't thread safe (for native code anyways). Have not really been a big fan of using threads until recently, starts to change as computers get more CPUs. If you only have 1 CPU, then its more efficient to find a way to do something with just 1 thread (if possible).
One...
2nd Reborn ninja best attribute allocation for pking and general advice 07/12/2010 - Conquer Online 2 - 14 Replies What is the best attribute allocation is for a ninja (130) --> ninja (130) --> ninja (120 ) would be? should i get the required amount of agility and then spam strength for damage or what? or spam vitality for health?
Also looking for tips on gear, equip bonuses and just anything to get a rookie off the ground and into the pk'ing world of Co.
all opinions are valued. Thanks.
Reborn Troj Stat Allocation Bug 09/21/2005 - Conquer Online 2 - 4 Replies http://bbs.co2.91.com/showthread.php?s=&thread id=3605
read down a little bit and some guy refers to a bug allowing trojans to have lot more hp, does anyone know how to get that much hp?