This thread is a guide for allocating stats on your cash equips which is pretty balanced for both PVP and Dungeon..
Just to make it a bit simple i'll list down the priority stats first so here goes..
1. Critical - pretty much self explanatory ^_^
2. MP Regen - for spamming skills = longer invulnerable time
3. Defense - this will make difficult dungeons a breeze and survive more at PVP
4. Vitality - its a stat that is difficult to raise but it seems like its only effective at dungeon
5. Skill Attack - its good to raise this if you have high MP regen and crit
6. Skill Defense - so that you will survive a devastating 2nd MP skill..
7. Attack - i considered attack as less priority since having a high crit and skill atk will pretty much make up for it
8. HP Regen - not much useful since you're gonna get hit anyways..
Here's the usual build for equips and the suggested cards for a legend grade equips for ANY character. If you have an epic grade equips you can just consider the first three stats listed..
HELMET
MP regen
Def
Vit
Atk
Card = VIT+ cards
UPPER ARMOR
MP regen
Def
Vit
Atk
Card = HP gain cards
LOWER ARMOR
Skill atk
Skill def
Def
Vit
Card = Defense+ cards (i like def+ than counter resist since i think counter resist is only good if its 100%. its just my opinion though)
GLOVES
Critical
Skill atk
Def
Vit
Card = Crit+ cards
if you like to pvP, May I suggest getting both REGEN stats and Crits. Skill atk and Skill def only applies to PvP not in dungeons. I dont know why though.
if one would follow your guide, how many thousands per stat would your build end up, say example for def
well if you used this build for a lvl 60 gacha set it would vary depending on the character since not all characters have the same stats.. but i would estimate it this way if you have atleast +9 honor runes and the cards suggested.
I though I was wrong because I didn't prioritized HP regen but I was RIGHT.
My Hp regen = only 10% I think.
well i also have only 10% HP regen because even though i have a char that has 62% HP regen i don't "feel" it that much..
Quote:
Originally Posted by .Isaac251
Take note:
I will be requesting this to be sticked if this thread will be the following:
*Hot Thread
*Has three pages of replies
Best Regards,
.Isaac251
Guardian
thanks a lot if this gets sticked.. i should have done this during the gacha event so that it would be a "hot" topic during that time.. this would be a big help especially to those who had a gacha for the first time since this is a decent build for pvp and dungeons and is applicable for any character.. ^_^
uhmm based on my exp on pvp attack has a small amount so better to get rid of it.. i prefer MP HP regen,,Skill attack and def, VIT and DEF and CRIT...Pvp...but if u want dungeon stat ATAck isv ery usefull ^^...
**** ur build is reasonable, i realized now my mistake... i should've boosted my MP regen instead of HP but at least i used MP steal cards to my armor, it's still balanced (kaso ms imba nga nmn kung mlkas mp regen mu)
**** ur build is reasonable, i realized now my mistake... i should've boosted my MP regen instead of HP but at least i used MP steal cards to my armor, it's still balanced (kaso ms imba nga nmn kung mlkas mp regen mu)
yeah having imba MP regen at pvp really gives you an advantage.. BTW, ive noticed that HP gain cards only seem to work on dungeon.. i didnt try the MP steal cards yet well coz you get MP at the dungeon when you hit enemies so its like there's no point boosting this one.. anyone knows if MP and HP gain actually works on PVP?
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