All:
Quests for Damage for all levels are now implemented
Normal Combo Z,Z,Z,Z,Z,Z for all characters can now be performed even if you are not hitting anybody.
[Elesis]
Berserk's Invinciblity buff is now with increased duration
Roll can now be used even while in Dash Attack and Jump dash attack
Magic Defense now cannot be used while in the Hyper armor and Super Armor state
Hyper Armor lvl 1 only (reduced cooldown time, Increased Duration, Decrease HP reduction when used)
Knight:
Modified Aerial Attacks and Aerial Combos
"Double Attack" combo of Dash Attack has now added combos
4th Special Skill <Braver> has now Invincibility added when used.
Spearman:
Cash Skill 1st skill has now additional combo (leap attack)
SwordMaster
1st Skill has been modified
Savior:
1st Skill has been modified
[Lire]
Archer's "Elven Grace" has now been added to the Common Skills
Crossbow:
Dash's Evasion Invincibility has now been increased in duration
Jump Attack's diving arrows can now be performed continously while pressing ↓ key and increased in range
Arch Ranger:
1st Skill has been modified
Nova:
1st Skill has been modified
Jump down attack's Air Time has now been modified
[Arme]
Magician:
When using Fireball. Fireball now has MP Consumption or simply your MP recovery will pause when using Fireball
Skill Tree "Protection of Fire" decreased Duration and incinvicibility is modified
"Face of God" Damage and Range has been Increased
"Holy Strike" Damage and Range has been Modified
"Wall of Ice" reduced Duration
Alchemist:
"Magic Shield's" Defense has now been increased into 3 hits.
Cure and MP Regen (the holy light will lead us.) has been modified
1st skill "Booby Trap" has now reduced duration.
Warlock:
MP recovery (the holy light will lead us) has now been added to warlock
Ice Ball added damage
Battle Mage:
2nd Skill "Shockwave Force" can now Paralyze the Enemy
When using Fireball. Fireball now has MP Consumption or simply your MP recovery will pause when using Fireball
[Lass]
Thief:
Dodge can now be used while in all combos
After using the "Invisible" state, "Fatal Fury" probability of fataling enemy is increased
Spike Traps can now be hid when the enemies does not look
Spike Traps can now be planted on up to two Traps
"Kakemusha" Skill additional combos has now been added
Dash Attack after Dodge can now be performed
Assassin:
1st skill "Frenzy Sword" additional combo has been added
Slasher:
after teleport can now use multiple dash attacks
[Ryan]
Druid:
Wolf Transformation duration reduced
Wolf Transformation's Jump attack - "Roll" has now Invinciblity added
Sentinel:
Moves has been added right after dash
1st skill "Back Spin Slash" has been modified
Nephilim's Super Armor has been changed to Hyper Armor
Viken:
Nature Tamer's Stun effect has now been increased
2nd Skill "Nature Drive" has now additional combo added
Genocider:
1st Skill "Gatling Spiral" additional combo added
[Ronan]
Magic Knight:
1st skill "Rune Spiral" additional combo added
Holy Bless lvl 1 Increase damage
Holy Bless Lvl 2 Increase damage and protection increased
Holy Bless lvl 3 Shield will be changed to Invincibility
Dragon Knight:
Infinity Sword has now additional combo added
Holy Inferno's HP recovery has now been modified
Aegis Knight:
3rd Skill "Rune Slayer" has now additional combo added
Abyss Knight
Shadow Stinger has now additional combo added
Mono-bolt range increase
2nd Skill "Raging Sword" increased duration
Raging Sword Increase range
[Amy]
Dancer:
1st Skill Skill Tree "Photo Shot" duration increased
4th skill "Let's Dance" stun/ dance has now been modified
Muse:
Magic Move has now Invincibility
1st Skill "Flying Spin" has now additional combo added
Sistina:
1st Skill "Jack Knife" has now additional combo added
[Jin]
Fighter:
Evasion has now been modified
Continious Evasion has now been modified
Continious evasion can now be used in hyper armor state
Burning Mode Modified
Champion:
Gweonchan yeonguk Skill has now additional combo added
Asura:
jump attack Range and Damage has been increased
Asura Strike has now additional combo added
Deva:
Phoenix Strike has now Invincibility added
Dash Move can now be used when using Falling Sky
"pilyeong Yeong-guk" has now additional Combo added
[Seighart]
Gladiator's Evasion has now been added to the Common Skills
Defense Lv2. arrows can now be deflected.
Gladiator:
Stiffness Added
Warlord:
Savage Attack Additional Combo Added
Invicibility duration
Ares:
hyper Armor when in stance
Lord Blades additional combo added
Prime Knight
Just Frame (JF) trigger has now been made easier
[Mari]
Gunslinger:
Freezing Bullet's Cast Time reduction
Freezing Bullet attack cast time reduced
Freezing Bullet can now be fired along with normal attack
Polaris:
Magic Bolt range Increase
Jump Magic Bolt Range Increase
Critical Attack can now stun the opponent instead of knocking it down
Double Attack can now decrease enemies MP upon contact
La Geas:
Enemy's MP decrease is when using attacks are removed
[Dio]
Black Space Increase stun duration
4th skill innocent fear's Stun duration has been reduced
[Zero]
Amid cooltime reduction
Amid can now be used during attack
Whirlwind cooltime reduction
Rude Pressure added stun duration and range increase
Stun Effect while in Sword Stance sting effect is increased
dash Attack Modified
Dash Attack
Jump Attack, jump in stance has now been added
[Ley]
Gargoyle summon Duration added
Gargoyle's Defense Increased
Gargoyle's Increase Speed
Shove's Additional Damage Added
Inspire Cooltime reduction
[Luxus]
Stune Effect while using normal attack has been removed
Jump attack can now stun the enemy instead of knocking it down
Dash Attack Range Decreased
Rake Modified
Make-it-rain Additional Damage added
[Rin]
Flash of Light Additional Damage
[Asin]
Zen Cool time reduction






