How Runes Work when using Skip Animation
this is for those people who can't ups their runes pretty well and doesn't understand how it works..
basically we need 2 runes
1 is the main rune
and 1 is a dummy<-- this is going to be runes that are pretty much useless to you now, such as old brave runes.
so lets start.
first enable your skip animation.
if you don't know how to do it then you should open this thread.

once you get it done
you must place the two runes at the first sockets of you inventory depending on which character. that means the pp.upbutton must not be covered by the big Interface of the upgrading Process.(if you do not understand this part then you may skip it, you will understand it later on the ongoing process)
once you have prepared everything
STEP1)
upgrade your dummy rune, while upgrading, do skip it and press the pp.up of you main rune,
ok here goes a little lesson
SERVER -- > LEVEL UP GAMES's COMPUTER
=========================
Dummy Rune +1
Main Rune +0
=========================
CLIENT -- > Your COMPUTER
=========================
Dummy Rune +0
Main Rune +1
=========================
on the server your dummy rune went up to +1
while in your client your main rune went up tp +1
that means that in reality, your dummy rune's chance of breaking or failing rises up.
so here we go to the next part. do the same thing on step 1.
when done this is whats going to happend next
SERVER
=========================
Dummy Rune +2
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +2
=========================
the success rate of your rune from your dummy rune, transfers to your main rune..sounds pointless? ok now do Step 1 again..
this is what it ends up next
SERVER
=========================
Dummy Rune +3
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +3
=========================
Q:so whats the point upgrading it up? when the chance of the dummy rune wears-off when it reaches +6??
here is what we are going to do..
we are going to break dummy rune to level 0..
when you have ups your main rune 3-4 times, immediately break/degrade your dummy rune to level 0 that means, you keep on upgrading it without the skip animation till it breaks.
the output is going to be like this:
SERVER
=========================
Dummy Rune +0
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +6
=========================
basically, we just transfered the chance rate of our dummy rune to our main rune..so our main rune just keeps getting 100% chance of upgrading it self.
upgrade 3-4 times then break your dummy rune again, so it goes back to its 100% chance
100% chance of upgrading MAIN RUNE
SERVER
=========================
Dummy Rune +0
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +0
=========================
100% chance of upgrading MAIN RUNE
SERVER
=========================
Dummy Rune +1
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +1
=========================
100% chance of upgrading MAIN RUNE
SERVER
=========================
Dummy Rune +2
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +2
=========================
100% chance of upgrading MAIN RUNE
SERVER
=========================
Dummy Rune +3
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +3
=========================
80% chance of upgrading MAIN RUNE
SERVER
=========================
Dummy Rune +4
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +4
=========================
--BREAK DUMMY RUNE--
100% chance of upgrading MAIN RUNE AGAIN
SERVER
=========================
Dummy Rune +0
Main Rune +0
=========================
CLIENT
=========================
Dummy Rune +0
Main Rune +4
=========================
keep on doing this till you reach your desired amount of ups needed
if you do not understand any, feel free to ask questions.
-credits to whoever thought of the bug.






