This build should get you up and running as a "medium" range specialist. This means that you will have to remain a little more mobile then a long range specialist, as you will always need to be "on the move".
- Ballistic Skill = Increased ranged damage.
- Wounds = Increased hit points
- Toughness = Lowers incoming damage.
15 in "The Grenadier" The following skills should be purchased for one point each:
- Sticky Bomb
- Throwing Arm
- Strafing Run
- Bandolier
- Napalm grenade
- Artillery Barrage
80 RvR points to be placed in:
- Marksmen level 1 = 1 point
- Marksmen level 2 = 3 points
- Marksmen level 3 = 6 points
- Marksmen level 4 = 10 points
- Marksmen level 5 = 14 points
- Fortitude level 1 = 1 point
- Fortitude level 2 = 3 points
- Sharp Shooter level 1 = 2 points
- Sharp Shooter level 2 = 4 points
- Sharp Shooter level 3 = 6 points
- Sure Shot level 1 = 5 points
- Sure Shot level 2 = 10 points
- Sure Shot level 3 = 15 points
Here are the planned active morale skills:
- Level 1 = Point - Blank
- Level 2 = Unshakable Focus
- Level 3 = Cannon Smash
- Level 4 = Artillery Barrage
- Steady Aim
- Throwing Arm
- Tangling Wire
- Bandolier
Great medium range AOE damage, with some added CC.
Build Weakness:
Cannot sit still in one place to long on a mobile battlefield