Regardless of what was posted on the 89th post- you have only contributed 1 post.
Also, the old links will not work now because new Requiem Patch.
A new trainer needs to be released - the old links wont work.
experience and money are server sided, you cannot modify them...for attack speed it should be easy, but the difficult thing is to find the value to modify not only the speed value itself but also the game animation to make the movement of attacking faster
Attack speed is severside, but the delay between attacks is clientside. I have modified both the animation, and the delay speed, it does make some difference especially for warrior classes, but it does not become a 1 hit hack where you make million hits a sec. It helps quite a bit, but is not a preference for mage classes. What happens is that the game has to choose between melee attack time, and magic cast time. If you bring down delay speed to say 0.1, or even 0.9, you will be casting 1 time for every 5 physical hits you make because there is no space for the magic cast time. At 0.0 you can't cast at all, but do have noticeable attack speed difference.
I am working on a new movement and attack speed release, but I need my account back. I am also unable to view what "reads to this address". If anyone got a solution, let me know, thx.
[Release] Moonbox Usage 07/10/2009 - CO2 PServer Guides & Releases - 7 Replies Source Type : LOTF.
Usage Info : Gives you 1000 Conquer Points Based on a 25% Chance ]
Lets first define our variables.
In Character.cs