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sun online hack ?

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Old   #1
 
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sun online hack ?

any hack for soul of the ultimate nation ( WebZen version ) ? thanks



febriano is offline  
Old   #2
 
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not found it yet, unless someone get X-trap bypassed


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hope some one makes any thing soon ...
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I thought its easy to bypass x-trap but i dont see anyone making any real progress...


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Budyń to świetny deser aczkolwiek nie nadaję się jako sanki
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yep, since this is the 1st time that it had an intl serv, main prob as of now is the bypass, tried to crack it, gave up after 1 try ^_^
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Well for those seeking information, webzen version of sun is packed with armadillo and uses hackshield for protection, its easy to inject something if you patch the updater to inject into the final process. Hope this helps somebody im not giving help on how to do that, enough material is on the net.
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just a bumb to see if any1 got anything new about this
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Quote:
Originally Posted by Kuma123 View Post
Well for those seeking information, webzen version of sun is packed with armadillo and uses hackshield for protection, its easy to inject something if you patch the updater to inject into the final process. Hope this helps somebody im not giving help on how to do that, enough material is on the net.
tried injecting a code in it, but as soon as i log in, the whole process of patching starts allover again. **** game guards..
SheWasntThere is offline  
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Quote:
Originally Posted by SheWasntThere View Post
tried injecting a code in it, but as soon as i log in, the whole process of patching starts allover again. **** game guards..
Well injecting a dll should be no problem, if you use the updater from webzen to do the work for you. Its not packed and finding the place where the actual game is created is done in 10 seconds. Patching the actual executable is not that easy, you need to remember that its packed when its loaded. So the first thing you have to do is find a spot where you can hook/detour the main thread, to get your work done. I recomend to search the area, where the packer has unpacked the executable and is going to transfer control to the actual game code, this is code that is not packed itself and at this point you can work with the unpacked code of the game. Patching is generaly a bad idea when hackshield is running. (BTW Hackshield is started right in the beginning of the unpacked code) But there are other things that you can use like hardware breakpoints *hint*
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well, just found out that even macro's don't work on this game, sigh...


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