I've got a small project that I'm working on to re-create an old MMO. Been digging around in wireshark and finding out that the game client used DirectPlay8 to connect to a server. It's an older game from 2008 a casino MMO to be exact.
Not sure where to start from here. I can see the client sends out a DPNET packet with a UDP packet that follows with it. From what I've come to assume is that the game client handled 90% of the stuff used online, thinking the server host was just a lobby type deal interconnecting every other client together in a giant casino. But I'm to also assume the server side had a database of every players stats.
I've also got a decompiled exe of the game client but not sure if Im allowed to post outside links though. Also this game server no longer exists was shutdown 3 years ago.