Hello,
There are many methods of automated functions I have heard of for MMO's to automate actions such as Auto-Healers. The only real effective method I have seen is using packets. However I would like to know if it is possible/logical to try and make a fully memory based Auto-Pot.
The Reading HP/MP is obvious and very easy to setup, but the actually function to use the potions is a bit more tricky.
I was hoping that it could be done something like this:
Find the function in memory with a debugger that gets called when you use a potion.
Hook that function with detours.
Re-Create the function within a simple C++ .dll and call that function when healing is needed.
Am I retarded or could this be possible to create. The only problem that I have with attempting to do this myself is I don't really know where to start on the reversing side of things, trying to locate the function that tells the game to use potions.







