ich versuch zurzeit en s4 league trainer zu erstellen blos habe folgende probs:
wie find ich mit hilfe der angaben :
1 Hit
Type: Text
Search: power
Ändern in: range
1hit ein sodass wen ich checkbox drück der 1hit ausführt?
2. wie mach ich das das man ingame ene gui aufrufen kann?
3. wie und was muss ich machen das er ALLE erstellten checkboxen wie zb 1hit inf amo... ausführt also die codes usw
und nowas:
Keine dähmlichen fragen wie benutz die sufu... bae scho über 2 monate im inet gesucht alles etweder ned hilfreich oda sch****
und kann wer vlt helfen mein freund hat en prob mitn code:
Quote:
Originally Posted by Natrokon
#RequireAdmin
#NoTrayIcon
#include <WinAPI.au3>
#include <GUIConstants.au3>
#include <NomadMemory.au3>
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
$GM = 0x00D60D48
$Hit = 0x0D3F00C
$SP = 0x00D3E6EC
$SP2 = 0x00D3E6F8
$multi = 0x00CF4CB0
$multi2 = 0x00E5F730
$Ammo = 0x00D3F050
$Ammo2 = 0x00D3F03C
$Speed = 0x00D3F014
$Ghost = 0x00CFBFF0
$Accu = 0x00D3F078
$Walls = 0x00000000
$Wallshoot = 0x00CF8608
$Wallshoot2 = 0x00CF8620
$Wallshoot3 = 0x00CF8660
$Wallshoot4 = 0x00CF8668
$Hitrange = 0x00CF8608
$Hitrange2 = 0x00CF8620
$Hitrange3 = 0x00CF8660
$Hitrange4 = 0x00CF8668
$Fumbi = 0x00CF9628
$Fumbi2 = 0x00CF9648
$Fumbi3 = 0x00CF9618
$Fumbi4 = 0x00CF9638
$Lobby = 0x00CF9628
$Lobby2 = 0x00CF9648
$Lobby3 = 0x00CF9618
$Lobby4 = 0x00CF9638
$Enemy = 0x00CF9628
$Enemy2 = 0x00CF9648
$Slang = 0x00CF0F86
$Slang2 = 0x00CF0FB6
$Slang3 = 0x00CF0FE6
$Laser = 0x00CF9694
$Laser2 = 0x00CF96A8
$Laser3 = 0x00CF96BC
$Laser4 = 0x00CF96D0
$Laser5 = 0x00CF96E4
$Rules = 0x00D5EE6C
$Rules2 = 0x00D5EE84
$Rules3 = 0x00D5EE9C
$Rules4 = 0x00D5EEC8
$Rules5 = 0x00D5EEE4
$Rules6 = 0x00D5EEF8
$Rules7 = 0x00D5EF0C
$Rules8 = 0x00D5EF20
$Rules9 = 0x00D5EF34
$Rules10 = 0x00D5EF48
$Rules11 = 0x00D5EF5C
$Rules12 = 0x00D5EF70
$Rules13 = 0x00D5EF84
$Rules14 = 0x00D5EF94
$Rules15 = 0x00D5EFA8
$Rules16 = 0x00D5EFB8
$Rules17 = 0x00D5EFC8
$Rules18 = 0x00D5EFD8
$Rules19 = 0x00D5EFE8
$Rules20 = 0x00D5EFFC
$Rules21 = 0x00D5F014
$Rules22 = 0x00D5F02C
$Rules23 = 0x00D5F044
$Rules24 = 0x00D5F058
$Rules25 = 0x00D5F06C
$Rules26 = 0x00D5F080
$Rules27 = 0x00D5F094
$Rules28 = 0x00D5F0AC
$Rules29 = 0x00D5F0C0
$Rules30 = 0x00D5F0D0
$Rules31 = 0x00D5F0E0
$Rules32 = 0x00D5F0F4
$Anim = 0x00CFB07C
$Jump = 0x00CFBFEC
$x = 0x00CF9E08
$y = 0x00CF9E0C
$Struct = DllStructCreate("int cxLeftWidth;int cxRightWidth;int cyTopHeight;int cyBottomHeight;")
Global $STATE = "Wait for S4 league...."
$GUI = GUICreate("Fenstername", 537, 203, 267, 133)
GUISetState(@SW_SHOW, $GUI)
If @OSVersion = "WIN_VISTA" Or @OSVersion = "WIN_7" Then
_Vista_EnableBlurBehind($GUI)
$hDummy = GUICreate("", 537, 203, 0, 0, $WS_POPUP, BitOR($WS_EX_LAYERED, $WS_EX_MDICHILD), $GUI) ; Layered Child GUI erstellen
GUISetBkColor(0xABCDEF) ; GUI einfärben
_WinAPI_SetLayeredWindowAttributes($hDummy, 0xABCDEF, 255) ; LayeredWindowAttributes
GUISetState(@SW_SHOW, $hDummy)
EndIf
$Checkbox1 = GUICtrlCreateCheckbox("1 Hit", 8, 8, 57, 17)
$Checkbox2 = GUICtrlCreateCheckbox("SP Skill", 8, 32, 97, 17)
$Checkbox3 = GUICtrlCreateCheckbox("Inf Ammo", 8, 56, 97, 17)
$Checkbox4 = GUICtrlCreateCheckbox("x15 Speed", 8, 80, 97, 17)
$Checkbox5 = GUICtrlCreateCheckbox("GhostMode", 8, 104, 97, 17)
$Checkbox6 = GUICtrlCreateCheckbox("0 Accuracy", 8, 128, 97, 17)
$Checkbox7 = GUICtrlCreateCheckbox("Inf Walls", 8, 152, 97, 17)
$Group1 = GUICtrlCreateGroup("ShootStyle", 208, 0, 121, 89)
$Checkbox8 = GUICtrlCreateCheckbox("WallShoot", 224, 24, 97, 17)
$Checkbox9 = GUICtrlCreateCheckbox("Hitrange", 224, 56, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Group2 = GUICtrlCreateGroup("SpawnPosition", 208, 88, 121, 105)
$Checkbox10 = GUICtrlCreateCheckbox("Fumbi", 216, 112, 97, 17)
$Checkbox11 = GUICtrlCreateCheckbox("Lobby", 216, 136, 97, 17)
$Checkbox12 = GUICtrlCreateCheckbox("Enemy", 216, 160, 97, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)
$Checkbox13 = GUICtrlCreateCheckbox("Slang", 112, 8, 89, 17)
$Checkbox14 = GUICtrlCreateCheckbox("No Lasers", 8, 176, 97, 17)
$Checkbox15 = GUICtrlCreateCheckbox("No Rules", 112, 32, 89, 17)
$Checkbox16 = GUICtrlCreateCheckbox("Godmode", 112, 56, 89, 17)
$Label1 = GUICtrlCreateLabel("AnimSpeed", 352, 16, 58, 17)
$Label2 = GUICtrlCreateLabel("Jump", 352, 48, 29, 17)
$Label3 = GUICtrlCreateLabel("X Achse", 352, 80, 44, 17)
$Label4 = GUICtrlCreateLabel("Y Achse", 352, 104, 44, 17)
$Input1 = GUICtrlCreateInput("2.3", 424, 16, 105, 21)
$Input2 = GUICtrlCreateInput("320", 424, 48, 105, 21)
$Input3 = GUICtrlCreateInput("350", 424, 80, 105, 21)
$Input4 = GUICtrlCreateInput("130", 424, 104, 105, 21)
$Button1 = GUICtrlCreateButton("Start S4", 424, 136, 107, 25)
$Button2 = GUICtrlCreateButton("Credits", 424, 168, 107, 25)
While 1
$iMsg = GUIGetMsg()
Switch $iMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Button1
RUN("C:\Program Files\alaplaya\S4League\patcher_s4.exe" , "C:\Program Files\alaplaya\S4League")
Case $Button2
MsgBox(0, "Credits" ,"DarkGER!/-SilentHill* ~ Help Coding" & @CRLF & @CRLF & "De4Su ~ Many Adresses" & @CRLF & @CRLF & "ChaosCombo ~ Slang String",11)
Case $CHECKBOX8
GUICtrlSetState($CHECKBOX9, 4)
Case $CHECKBOX9
GUICtrlSetState($CHECKBOX8, 4)
Case $CHECKBOX10
GUICtrlSetState($CHECKBOX11, 4)
GUICtrlSetState($CHECKBOX12, 4)
Case $CHECKBOX11
GUICtrlSetState($CHECKBOX10, 4)
GUICtrlSetState($CHECKBOX12, 4)
Case $CHECKBOX12
GUICtrlSetState($CHECKBOX10, 4)
GUICtrlSetState($CHECKBOX11, 4)
EndSwitch
If ProcessExists("S4Client.exe") <> 0 Then
$PID = ProcessWait("S4Client.exe")
$OPEN = _MEMORYOPEN($PID)
Do
sleep(300)
Until _MEMORYREAD($x, $OPEN, "Float") = 350
_MEMORYWRITE($Anim, $OPEN, GUICtrlRead($INPUT1), "Float")
_MEMORYWRITE($Jump, $OPEN, GUICtrlRead($INPUT2), "Float")
_MEMORYWRITE($x, $OPEN, GUICtrlRead($INPUT3), "Float")
_MEMORYWRITE($y, $OPEN, GUICtrlRead($INPUT4), "Float")
If GUICtrlRead($CHECKBOX1) = 1 Then ;1Hit;
_MEMORYWRITE($Hit, $OPEN, "range", "char[5]")
EndIf
If GUICtrlRead($CHECKBOX2) = 1 Then
_MEMORYWRITE($SP, $OPEN, "0", "char[2]") ;Sp Skill;
_MEMORYWRITE($SP2, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX3) = 1 Then
_MEMORYWRITE($Ammo, $OPEN, "max_ammo", "char[9]") ;Unlimited Ammo;
_MEMORYWRITE($Ammo2, $OPEN, "max_ammo", "char[9]")
EndIf
If GUICtrlRead($CHECKBOX4) = 1 Then ;x15 Speed;
_MEMORYWRITE($Speed, $OPEN, "sniper_mode_fov", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX5) = 1 Then ;GhostMode;
_MEMORYWRITE($Ghost, $OPEN, "0", "float")
EndIf
If GUICtrlRead($CHECKBOX6) = 1 Then ;0 Accuracy;
_MEMORYWRITE($Accu, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX7) = 1 Then ;Inf Walls;
_MEMORYWRITE($Walls, $OPEN, "ZENSIERT", "ZENSIERT")
EndIf
If GUICtrlRead($CHECKBOX8) = 1 Then ;Wallshoot;
_MEMORYWRITE($Wallshoot, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot2, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot3, $OPEN, "1", "Float")
_MEMORYWRITE($Wallshoot4, $OPEN, "1", "Float")
EndIf
If GUICtrlRead($CHECKBOX9) = 1 Then ;Hitrange;
_MEMORYWRITE($Hitrange, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange2, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange3, $OPEN, "0", "Float")
_MEMORYWRITE($Hitrange4, $OPEN, "0", "Float")
EndIf
If GUICtrlRead($CHECKBOX10) = 1 Then ;fumbispawn;
_MEMORYWRITE($Fumbi, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi2, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi3, $OPEN, "ball_spawn_pos", "char[15]")
_MEMORYWRITE($Fumbi4, $OPEN, "ball_spawn_pos", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX11) = 1 Then ;lobbyspawn;
_MEMORYWRITE($Lobby, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby3, $OPEN, "0", "char[2]")
_MEMORYWRITE($Lobby4, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX12) = 1 Then ;Enemyspawn;
_MEMORYWRITE($Enemy, $OPEN, "beta_spawn_pos", "char[14]")
_MEMORYWRITE($Enemy2, $OPEN, "alpha_spawn_pos", "char[15]")
EndIf
If GUICtrlRead($CHECKBOX13) = 1 Then ;Slang;
_MEMORYWRITE($Slang, $OPEN, "0", "char[2]")
_MEMORYWRITE($Slang2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Slang3, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX14) = 1 Then ;laser;
_MEMORYWRITE($Laser, $OPEN, "red_limited_area=0", "char[18]")
_MEMORYWRITE($Laser2, $OPEN, "alpha_limited_area=0", "char[20]")
_MEMORYWRITE($Laser3, $OPEN, "blue_limited_area=0", "char[19]")
_MEMORYWRITE($Laser4, $OPEN, "beta_limited_area=0", "char[19]")
_MEMORYWRITE($Laser5, $OPEN, "all_secret_area=0", "char[17]")
EndIf
If GUICtrlRead($CHECKBOX15) = 1 Then ;No Rules;
_MEMORYWRITE($Rules, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules2, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules3, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules4, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules5, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules6, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules7, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules8, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules9, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules10, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules11, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules12, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules13, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules14, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules15, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules16, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules17, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules18, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules19, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules20, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules21, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules22, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules23, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules24, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules25, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules26, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules27, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules28, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules29, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules30, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules31, $OPEN, "0", "char[2]")
_MEMORYWRITE($Rules32, $OPEN, "0", "char[2]")
EndIf
If GUICtrlRead($CHECKBOX16) = 1 Then ;GodMode;
_MEMORYWRITE($GM, $OPEN, "graph_value", "char[12]")
EndIf
exit
EndIf
WEnd
Func _Vista_EnableBlurBehind($hWnd, $bColor = 0xCC0000)
Const $DWM_BB_ENABLE = 0x00000001
$sStruct = DllStructCreate("dword;int;ptr;int")
DllStructSetData($sStruct, 1, $DWM_BB_ENABLE)
DllStructSetData($sStruct, 2, "1")
DllStructSetData($sStruct, 4, "1")
GUISetBkColor($bColor); Must be here!
$Ret = DllCall("dwmapi.dll", "int", "DwmEnableBlurBehindWindow", "hwnd", $hWnd, "ptr", DllStructGetPtr($sStruct))
$sStruct = 0
If @error Then
Return 0
Else
Return $Ret
EndIf
EndFunc ;==>_Vista_EnableBlurBehind
was ist der fehler??? bitte hilfe






