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mob scan

Discussion on mob scan within the General Coding forum part of the Coders Den category.

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Old 09/05/2008, 22:22   #16
 
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Hello there, dont flame me as i dont know how lastchaos and all works, but I think it can be done easier, use your fav. memory searching tool (like cheat engine) search for the mob name and use read/write processmemory api in whatever programming language u use, make a simple compare in a memory range as there are specified ranges for text names etc. the search wouldnt take long to find the correct monster name inside the range and then you could make your program do whatever you want so like if address found -> take the action you want if not -> search memory range for match again.
Basicly making a memory scanner like cheatengine urself inside your bot/macro because the address will keep changing .

(so what i basicly mean is making a loop thru a range of memory addresses comparing the value you want within the range and if a match is found to take the appropriate action, to get clicked on or do whatever action you want )

I hope you understand what i mean, and that I make sense.
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Old 09/07/2008, 16:41   #17
 
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Thanks for suggestion.
And indeed, I made sth like this. Im now able to collect all entites without packets and codecaves. And adding offests to the specified entity makes me collect, name, coords, hp

My newest Problem is, to delete the killed mobs xP. Its not clientless, so after killing thousands of it, its getting laggy :P. But this causes a little state bug at lvling pets, I think. Im not really sure. It looks like i would gain more pet exp while fighting laggy. But nvm. Any suggestions? Greetz.
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Old 09/07/2008, 17:54   #18
 
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Quote:
Originally Posted by biophyte View Post
Thanks for suggestion.
And indeed, I made sth like this. Im now able to collect all entites without packets and codecaves. And adding offests to the specified entity makes me collect, name, coords, hp

My newest Problem is, to delete the killed mobs xP. Its not clientless, so after killing thousands of it, its getting laggy :P. But this causes a little state bug at lvling pets, I think. Im not really sure. It looks like i would gain more pet exp while fighting laggy. But nvm. Any suggestions? Greetz.
Well as i said i dont know how the game works at all so I really have no clue,
But u could add like a timer make a loop around the loop (so loop the loop lol)
make it like restart every XX minutes just a suggestion tho.
Sloppy but i think would do the trick
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Old 09/07/2008, 19:12   #19
 
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Quote:
Originally Posted by biophyte View Post
Thanks for suggestion.
And indeed, I made sth like this. Im now able to collect all entites without packets and codecaves. And adding offests to the specified entity makes me collect, name, coords, hp

My newest Problem is, to delete the killed mobs xP. Its not clientless, so after killing thousands of it, its getting laggy :P. But this causes a little state bug at lvling pets, I think. Im not really sure. It looks like i would gain more pet exp while fighting laggy. But nvm. Any suggestions? Greetz.
You use C++ for this? I could help you alot when you tell which language you use.
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Old 09/08/2008, 21:21   #20
 
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@purple
i dont understand^^

@syntex
i use c++ and asm of course^^

//EDIT
yaaaaawn, something new? maybe about packet encryption? is some1 ever interessted?
//EDIT 2 ... lame to ask that... was 2 izzy *****
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