Let's forget about the old macro, that was really hard to collect all the needed information. Before the lvl 70 cap update, I'm going to release simple macro to work with VMware - virtual systems. Which lacks functions like "back to spot", "revive" or "sell items". But it's working very good killing monsters and collect stones. And it's pretty simple to setup. Also possible to minimize the game and run even up to 3 games on 1 CPU.
I've made a short video preview of new macro. Works pretty smooth on two machines. Only had some loss frames, because of recording. And later, I've setup a little bit more skill delay to prevent freezing.
The macro take care about your HP, EP. Also use recovery food, when no potion available. Collect items and search for monsters. Cancel target if there is an obstacle and walk around.
But as long as the VMware does not allow you to use mouse clicks inside the game, the macro is going to work only with those few functions, using on-screen keyboard.
EDIT:
I was curious, if the macro could work better on VMware. Without on-screen keyboard. So I've created a new machine with Windows XP 64 bit installed. And I was right! I was able to send clicks into the game and I brought all options.
It took a while though. Like to 12 hours to get all new objects and clicks. But it pays off. Now I have a ready macro for every VMware I run with the same setup.
For those who would like to give it a try. At least with basic options. Soon, I will post a short guide and macro to setup on VMware virtual machine with Windows XP 64.
I was thinking, that possibly, there is a way to convert macro into AutoIt program or at least make AutoIt tool, which would gather everything and setup the macro itself. But so far it's possible, there is a lot of work. I'm not sure, if I ever gonna have so much free time... ^^
However, if you don't know how to start, let's start talk here in topic. I will slowly answer all the questions, since it's not that big deal to make it all work, by your own!
EDIT2:
Right now, I've finished DBOG farmer to the final, with most of tools - Back to spot, sell items ( I don't use it, crap items ) , Auto login, AC Tool crush monitor + AutoIT app which also detect AC tool crash - it starts with system, so after set login and password, the only thing after running a VM is wait. Everything run itself...
( Runs good on 3 x VM with 1200 ram and 768 graphics Win XP )
There is lot of work for everyone who want to run it. But using tools, such as script to auto record "arrow object" , back to spot procedure is pretty simple to setup.
Much experience I've gained on AutoIT. Probably could automate everything using it's function to quickly find a "piece of graphic" on the screen. But actually, even as I know how to make a script, there are hell lot of things to code!
Looks cool... would love to take a look at your code. I have learned a lot from reading your codes on the other scripts, still have them all since v1.
So you stopped using actool? or your using actool inside VMware?
Video is super blurry, no one will be able to see anything.
But the intention is there! keep up the good work
Right now, I've finished DBOG farmer to the final, with most of tools - Back to spot, sell items ( I don't use it, **** items ) , Auto login, AC Tool crush monitor + AutoIT app which also detect AC tool crash - it starts with system, so after set login and password, the only thing after running a VM is wait. Everything run itself...
( Runs good on 3 x VM with 1200 ram and 768 graphics Win XP )
There is lot of work for everyone who want to run it. But using tools, such as script to auto record "arrow object" , back to spot procedure is pretty simple to setup.
Much experience I've gained on AutoIT. Probably could automate everything using it's function to quickly find a "piece of graphic" on the screen. But actually, even as I know how to make a script, there are hell lot of things to code!
Could you help me configure this pls? I am going to help everyone to configure it once i figure out what to do this is first time im using macro
I've made a lot of changes, since then.
I can upload new script, but the thing is.
To make it attack and pick up drops, there is not much to do.
To make it revive, back to spot, repair, recall pet - there is much more, that you need to capture objects, change "x, y" everywhere.
So let's say that first, I'm going to explain you, what to do, in order to get basic options.
Inside macro, there is table named "Constants" at the bottom.
To make function work, you have to capture, the right object and then go to Constants and in this case, update the "x, y" of the captured object, or pixel.
In order to capture object, expand AC Tool window, and the menu on right "Object commands" - "Object ... End"
In game, press "print screen", go create object, press "paste"
You click on the image, and setup the object height and width.
Then, name the object, exactly how it's called inside macro.
You're going to replace those objects, cause they are already inside, must delete the old, replace with object captured on your screen and then, update the X, Y
1 - From the top of the macro, you can use "ctrl + f" and search "object hpmin"
Make sure it's an object, and not some line "isobject hpmin at ..."
Delete it and according to what I said, capture the 3x3 object from a "mob frame"
And also, copy, the "x, y" of the object when you're still at this window.
Once done, go to Constants. Or search "mobhpmin=". Update the "X, Y" of the object.
2 - That's the same thing, 3x3 object, "hpmax" (on my picture, it's not full hp of mob, but the object, should be captured at full hp.
Create object, copy the "x, y" and then go replace "mobhpmax=", with those coordinates.
3 - The same thing. I think I've already explained it. But in this case, it's appreaciate, that you capture object, when you Damage monster below this HP. So this object will be "dark hp". Create object 3x3 "walkingdead" and then replace "x, y" at "walkingdead="
Now the macro is going to already hunt mobs.
What we need more is to control the HP, so the character is going to heal and recovery sit.
Go to constants (1) "selfhpxheal=" and (2) "selfhpyheal="
As long the the (1) will problably stay the same
You need to change (2)
Open paint. Paste the image from game and zoom at your HP, EP.
"Above the number" there is a line that is little more brither, than whole HP Bar. Place your cursor at this bright line, which is above numbers and look at it's "X, Y" on bitmap.
You have to replace (2) "selfhpyheal=" which is "Y" coordinate anywhere on this bar.
The same thing you do upon (1) " selfepxheal=" (2) "selfepyheal="
you replace "Y" coordinate on EP bar, also above number and only "y" coordinate.
That is used with healing potion. Do the same thing for recovery sit.
1 - "selfhpy=" - the same "Y" coordiante from HP bar
2 - "selfepy=" - the same "Y" from EP bar
Also setup keys to use potion and recovery food
"hp=" - key for healing potion
"mp=" - mana potion
"recoveryhp=" recovery food hp
"recoverymp=" recovery food ep
Now your bot is going to hunt monsters and heal up.
But in order to play with only those few options, you have to turn off some function, if they are on, this will work bad
"return=" - set 0
"resurrection=" set 0
Also, to set up skills and buff
"numberofbuffs=" - setup how many buffs
"buffskill1=" , "buffskill2=" ... setup those keys
attack skills table starts with
"ss1=" which is 1st starting skill
go to this table and complete your keys
(as I said, the best way, if you want to minimize your game is to instal VMware workstation and the Windows XP on it)
EDIT:
Almost forgot. There is also an object, which activate buffs. So as you buff, take a screen and create object (replace it) "main_buff" which is the first buff you're using 3x3 object, from the left side of this little icon. Caputre it right after you buff, so as the buff going to end, the object is going to give "false" and rebuff. Replace "x, y" at "buff_frame="
To make it attack and pick up drops, there is not much to do.
To make it revive, back to spot, repair, recall pet - there is much more, that you need to capture objects, change "x, y" everywhere.
So let's say that first, I'm going to explain you, what to do, in order to get basic options.
Inside macro, there is table named "Constants" at the bottom.
To make function work, you have to capture, the right object and then go to Constants and in this case, update the "x, y" of the captured object, or pixel.
In order to capture object, expand AC Tool window, and the menu on right "Object commands" - "Object ... End"
In game, press "print screen", go create object, press "paste"
You click on the image, and setup the object height and width.
Then, name the object, exactly how it's called inside macro.
You're going to replace those objects, cause they are already inside, must delete the old, replace with object captured on your screen and then, update the X, Y
1 - From the top of the macro, you can use "ctrl + f" and search "object hpmin"
Make sure it's an object, and not some line "isobject hpmin at ..."
Delete it and according to what I said, capture the 3x3 object from a "mob frame"
And also, copy, the "x, y" of the object when you're still at this window.
Once done, go to Constants. Or search "mobhpmin=". Update the "X, Y" of the object.
2 - That's the same thing, 3x3 object, "hpmax" (on my picture, it's not full hp of mob, but the object, should be captured at full hp.
Create object, copy the "x, y" and then go replace "mobhpmax=", with those coordinates.
3 - The same thing. I think I've already explained it. But in this case, it's appreaciate, that you capture object, when you Damage monster below this HP. So this object will be "dark hp". Create object 3x3 "walkingdead" and then replace "x, y" at "walkingdead="
Now the macro is going to already hunt mobs.
What we need more is to control the HP, so the character is going to heal and recovery sit.
Go to constants (1) "selfhpxheal=" and (2) "selfhpyheal="
As long the the (1) will problably stay the same
You need to change (2)
Open paint. Paste the image from game and zoom at your HP, EP.
"Above the number" there is a line that is little more brither, than whole HP Bar. Place your cursor at this bright line, which is above numbers and look at it's "X, Y" on bitmap.
You have to replace (2) "selfhpyheal=" which is "Y" coordinate anywhere on this bar.
The same thing you do upon (1) " selfepxheal=" (2) "selfepyheal="
you replace "Y" coordinate on EP bar, also above number and only "y" coordinate.
That is used with healing potion. Do the same thing for recovery sit.
1 - "selfhpy=" - the same "Y" coordiante from HP bar
2 - "selfepy=" - the same "Y" from EP bar
Also setup keys to use potion and recovery food
"hp=" - key for healing potion
"mp=" - mana potion
"recoveryhp=" recovery food hp
"recoverymp=" recovery food ep
Now your bot is going to hunt monsters and heal up.
But in order to play with only those few options, you have to turn off some function, if they are on, this will work bad
"return=" - set 0
"resurrection=" set 0
Also, to set up skills and buff
"numberofbuffs=" - setup how many buffs
"buffskill1=" , "buffskill2=" ... setup those keys
attack skills table starts with
"ss1=" which is 1st starting skill
go to this table and complete your keys
(as I said, the best way, if you want to minimize your game is to instal VMware workstation and the Windows XP on it)
EDIT:
Almost forgot. There is also an object, which activate buffs. So as you buff, take a screen and create object (replace it) "main_buff" which is the first buff you're using 3x3 object, from the left side of this little icon. Caputre it right after you buff, so as the buff going to end, the object is going to give "false" and rebuff. Replace "x, y" at "buff_frame="
Okay so i tried this on script dbosupportafk and some things are missing in the script like walkingdead etc... and it did not do anything after i did like in photos my character was just standing
Okay so i tried this on script dbosupportafk and some things are missing in the script like walkingdead etc... and it did not do anything after i did like in photos my character was just standing
The "dbosupportafk" was only a script that use potions and cancel party / etc
It is all about DBOG (farmer)
You asked, if I could do connect, yeah, but maybe a little bit later, we could talk private, cause now I have some work to do, - trying AC Tool / Autoit with another game, cause, so far I know, DBOG, does not lead to $$$ ...
The "dbosupportafk" was only a script that use potions and cancel party / etc
It is all about DBOG (farmer)
You asked, if I could do connect, yeah, but maybe a little bit later, we could talk private, cause now I have some work to do, - trying AC Tool / Autoit with another game, cause, so far I know, DBOG, does not lead to $$$ ...
Where would you like to talk i have discord too or facebook or?
Error:Invalid format for line:ingame=637, 281! Module:1.mac Line 64
i managed to get it work how to make him walk now? i mean he is just turning around i need him to walk or dash i see it in script ?
Right. That's important too.
So there were a few types of movements. That may be a little bit more complicated now, but I wanted them stay.
To make it dash, go to Constants, setup dash=0 , dash_snake=1 and then dash_snake_count=1 / 2 /3
Also I know that previous macro was buggy, I'm going to re-upload that "farmer" with fixes, ex. if there are obstacles, he's gonna try back to home base, when 5 times stuck and this was a subject to change, reset that counter.
I only want to warn you, cause they are working to catch all botting characters. Especially if you leave afk everyday.
I was thinking that maybe better way to boost up is crafting macro, which is going to craft and keep rare items.
As long there are no room - like UD on papaya island it is pretty bad idea to afk, among others.
So there were a few types of movements. That may be a little bit more complicated now, but I wanted them stay.
To make it dash, go to Constants, setup dash=0 , dash_snake=1 and then dash_snake_count=1 / 2 /3
Also I know that previous macro was buggy, I'm going to re-upload that "farmer" with fixes, ex. if there are obstacles, he's gonna try back to home base, when 5 times stuck and this was a subject to change, reset that counter.
I only want to warn you, cause they are working to catch all botting characters. Especially if you leave afk everyday.
I was thinking that maybe better way to boost up is crafting macro, which is going to craft and keep rare items.
As long there are no room - like UD on papaya island it is pretty bad idea to afk, among others.
The place you said "here" is not showing me link bro but np thanks imma find it
a video tutorial please? I have everything also Vmware but I open the file.mac on ACtool, how does it work? you use vmware but to use this farmed how do you do it?
The DBOG farmer's package - self configurating 12/31/2020 - Foreign Games - 15 Replies A long last! The DBOG farmer's package is available for everyone.
https://s7.postimg.org/tqnwkf2yj/Untitled.jpg
To the point. I've improved it a lot and I've made a self configuration macro.
Read the instruction at the end of the setup macro. Go through the setup macro then save the 1.mac and you can start the farmer macro.
If you have any trouble - write here or send me an email.
I'll need everyone to send me BITMAPS - Visible your HP, EP at full, Mob's HP - full, Mob's HP - at...
DBOG (Dragon Ball Online Global) BOT 02/14/2019 - Foreign Games - 36 Replies Hi everyone
I've made a working DBOG bot, which has such functions as target mob, using starting skill, regular skills, RP skill, pick up drops, heal up, using recovery food, search for mobs in near area, unstuck when walk into obstacle
it's almost
It's working with AC Tool 5.4.0 (download at actool.net)
EDIT2: However there might be a problem when you're playing full screen mode