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The DBOG farmer's package - self configurating

Discussion on The DBOG farmer's package - self configurating within the Foreign Games forum part of the General Gaming category.

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Old   #1
 
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The DBOG farmer's package - self configurating

A long last! The DBOG farmer's package is available for everyone.


To the point. I've improved it a lot and I've made a self configuration macro.

Read the instruction at the end of the setup macro. Go through the setup macro then save the 1.mac and you can start the farmer macro.

If you have any trouble - write here or send me an email.
I'll need everyone to send me BITMAPS - Visible your HP, EP at full, Mob's HP - full, Mob's HP - at half. And when used 1st buff from the skill bar.


Later we will gather the information. And try to answer everyone to configure this Beta thing.

Further then you may expect the full - package on your own. It consist of more function such as resurrect, special behavior about certain mob. Summon pet. Back to town when lost. Repair items. Back to the training place by flight. Power level when second account is pilot to always follow and if - to heal the main character. Etc etc.

Happy cheating!

EDIT:
Listen up guys. I've finnaly found time to make some tests and saw it.
Because of some line on the beggining of macro, the script was keep pressing pots.
My bad!
Fixed it and also what I saw was that it's nearly impossible to point the self HP, MP using mouse.
So the setup has changed and you need to write down those values
How do I do that?
It's simple - ingame press PRINT SCREEN then open paint
Paste the bitmap
Zoom at the HP MP and put the cursor at the bottom of the HP / MP bar
It's coloured on white in this picture and as you can see
It's just a single line that can be used by procedure



gridminheal_X=
gridminheal_Y=
selfepyheal=

They are situated at the bottom of the setup.mac
Do it and also do the step with window list
Then proceed the setup. It gonna work just fine.



Also write at path at the include lines inside DBOG - (farmer).mac

If you have any problem like - damn it drops the fight or something
- then search the word "timer0=" at the Farmer.mac
if its 15 and the problem occurs then maybe just try to set it 20 or something

I think that's all for now.
Download the new package.
Attached Files
File Type: rar DBOG - farmer's package.rar (4.30 MB, 299 views)



kssbikini is offline  
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Old 06/10/2017, 11:31   #2
 
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Nice to see your back!!
thank you so much for this, the community really appreciates this.

Really amazing job! simple to get it to work!


modes 2,3,4 on setup dont work it just starts and stops the macro when you put 'mode=2' or 3 or 4. any fix?

all the best kssibikin, excited to try this further


hugopugo is offline  
Old 06/10/2017, 19:49   #3
 
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Quote:
Originally Posted by hugopugo View Post
Nice to see your back!!
thank you so much for this, the community really appreciates this.

Really amazing job! simple to get it to work!


modes 2,3,4 on setup dont work it just starts and stops the macro when you put 'mode=2' or 3 or 4. any fix?

all the best kssibikin, excited to try this further
Yes like I said it's just begin.
Because of this setup takes some time to create the macro...
I will think of it later, but now I wanted to share what I have
kssbikini is offline  
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Old 06/10/2017, 21:15   #4
 
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Awesome, you rock!! Excited to see what else is coming

All the best

just one thing, what do you mean by frame element? because after looking at the code it writes the mobhpmin so i dont know if the curser needs to be at the end of life mob or is it the picture attached?



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Old 06/11/2017, 20:38   #5
 
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Quote:
Originally Posted by hugopugo View Post
Awesome, you rock!! Excited to see what else is coming

All the best

just one thing, what do you mean by frame element? because after looking at the code it writes the mobhpmin so i dont know if the curser needs to be at the end of life mob or is it the picture attached?

The gray frame of mob's - it is called hpmin, because it's up untill the mob really dies. The character will attack or else count until the frame is up.
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Old 06/11/2017, 23:39   #6
 
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Ahh nice, I see what you did there, nice job.

Thank you so much! You rock!
hugopugo is offline  
Old 06/21/2017, 00:20   #7
 
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Read the post update guys
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Old 08/04/2017, 21:32   #8
 
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Anymore awsome updates? XD

You rock
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Old 09/30/2017, 21:48   #9
 
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better quality video please ?
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Old 11/26/2018, 19:02   #10
 
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i managed to get it work how to make him walk now? i mean he is just turning around i need him to walk or dash i see it in script ?
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Old 11/28/2018, 15:10   #11
 
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Originally Posted by rapedsoul View Post
i managed to get it work how to make him walk now? i mean he is just turning around i need him to walk or dash i see it in script ?
Right. That's important too.

So there were a few types of movements. That may be a little bit more complicated now, but I wanted them stay.

To make it dash, go to Constants, setup dash=0 , dash_snake=1 and then dash_snake_count=1 / 2 /3

Also I know that previous macro was buggy, I'm going to re-upload that "farmer" with fixes, ex. if there are obstacles, he's gonna try back to home base, when 5 times stuck and this was a subject to change, reset that counter.

I only want to warn you, cause they are working to catch all botting characters. Especially if you leave afk everyday.

I was thinking that maybe better way to boost up is crafting macro, which is going to craft and keep rare items.

As long there are no room - like UD on papaya island it is pretty bad idea to afk, among others.
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Old 11/28/2018, 16:11   #12
 
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Okay thanks bro
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Old 11/30/2019, 09:01   #13
 
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hi how i can use this i need to send you mi pics or i can do it solo ?


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