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[Release] Resizeable Inventory
Discussion on [Release] Resizeable Inventory within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
07/16/2018, 22:30
#31
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Join Date: Sep 2009
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Quote:
Originally Posted by
MPZooey
Help when i try to open my inventory it crash. and i have this
Code:
2018/ 7/17 04:01:27 Jul 17 2018 03:42:59 1 rCnt=1
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:005B9AD6, CWndInventory::OnInitialUpdate()+0710 byte(s), d:\flyff\source\program\_interface\wndfield.cpp, line 3069+0022 byte(s)
- Registers
EAX=00000020 EBX=105DF3EC ECX=0B645350 EDX=00000026 ESI=105DA710
EDI=1049F250 EBP=00000000 ESP=0018B68C EIP=005B9AD6 FLG=00210202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:005B9AD6 Neuz.exe, CWndInventory::OnInitialUpdate()+0710 byte(s)
0023:00514629 Neuz.exe, CWndBase::Create()+0249 byte(s)
0023:004E4ADB Neuz.exe, CWndNeuz::InitDialog()+0251 byte(s)
0023:0057838E Neuz.exe, CWndInventory::Initialize()+0078 byte(s)
0023:004D1673 Neuz.exe, CWndMgr::CreateApplet()+0243 byte(s)
0023:004DE6D7 Neuz.exe, CWndMgr::ObjectExecutor()+0951 byte(s)
0023:703D77F6 d3d9.dll
0023:70116707 atiu9pag.dll, XopOpenAdapters9()+2995 byte(s)
0023:6EF3E6E7 atiumdag.dll, OpenAdapter()+17191 byte(s)
0023:759743E4 USER32.dll, ScreenToClient()+0047 byte(s)
0023:008B449F Neuz.exe, free()+0112 byte(s)
0023:008F3C87 Neuz.exe, CPtrArray::SetSize()+0043 byte(s)
0023:009F6878 Neuz.exe, type_info::`vftable'()+0088 byte(s)
AMD A4-6300 APU with Radeon(tm) HD Graphics Service Pack 1
AMD Radeon HD 8370D, 48234496(1404)
0x7d:0x7d-YS1003 1 73-last Model:part_fStarguardianFoot.o3d
PaintTexture - IN
Surface 256 256, Pt 208 128 IMG_BIT = 3, D3DFORMAT = 26
PaintTexture - OUT
It's crashing on CWndInventory::OnInitialUpdate.
You should try to debug and see what's causing the crash.
07/18/2018, 22:36
#32
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i've done this already but its not resizing in game?
Compiled all success and resdata's but the InvTop - InvBottom - InvRight - Left is not displaying in inventory and the major problem is the resize button its not popping anyone can help me?
10/15/2018, 18:13
#33
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when i compile it this error came out .
11/14/2018, 20:47
#34
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I just C&P your release in the clean v15 source of Blouflash and it is full of errors
11/14/2018, 22:31
#35
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Quote:
Originally Posted by
I3_Titanfall
I just C&P your release in the clean v15 source of Blouflash and it is full of errors
You should not just C&P use your imagination/common sense. I just added this and its working really great
11/16/2018, 16:04
#36
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I have following erros:
WndField.cpp doesnt recognize the variables declared in this snippet:
class CWndInventory : public CWndNeuz
{
CPoint m_OldPos;
FLOAT m_fRot;
CModelObject* m_pModel;
BOOL m_bLButtonDownRot;
CRect m_InvenRect[MAX_HUMAN_PARTS];
CModelObject m_meshStage;
CItemElem* m_pSelectItem;
BOOL m_bReport;
CTexture* m_TexRemoveItem;
#ifdef __INVENTORY_RESIZEABLE
enum ctrltype
{
PARENT, STATIC, CUSTOM, CHECKBOX
};
class ctrlhelp
{
public:
int id;
ctrltype type;
CRect rect;
ctrlhelp(int id, ctrltype type, CRect rect)
{
this->id = id;
this->type = type;
this->rect = rect;
}
};
public:
vector<ctrlhelp> arOriginalSizes;
const int nGridTexSize = 32; // texturesize grid
std::vector<CTexture*> m_arTexInvGrid;
virtual void SetWndRect(CRect rectWnd, BOOL bOnSize);
CRect getItemRect(int id, CPoint sizediff = CPoint(0, 0), ctrltype type = PARENT);
void saveOriginRects();
void resetItemRects();
#endif // _INVENTORY_RESIZEABLE
how can I fix it?
11/21/2018, 12:52
#37
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Join Date: Jan 2017
Posts: 301
Received Thanks: 28
Quote:
Originally Posted by
I3_Titanfall
I have following erros:
WndField.cpp doesnt recognize the variables declared in this snippet:
class CWndInventory : public CWndNeuz
{
CPoint m_OldPos;
FLOAT m_fRot;
CModelObject* m_pModel;
BOOL m_bLButtonDownRot;
CRect m_InvenRect[MAX_HUMAN_PARTS];
CModelObject m_meshStage;
CItemElem* m_pSelectItem;
BOOL m_bReport;
CTexture* m_TexRemoveItem;
#ifdef __INVENTORY_RESIZEABLE
enum ctrltype
{
PARENT, STATIC, CUSTOM, CHECKBOX
};
class ctrlhelp
{
public:
int id;
ctrltype type;
CRect rect;
ctrlhelp(int id, ctrltype type, CRect rect)
{
this->id = id;
this->type = type;
this->rect = rect;
}
};
public:
vector<ctrlhelp> arOriginalSizes;
const int nGridTexSize = 32; // texturesize grid
std::vector<CTexture*> m_arTexInvGrid;
virtual void SetWndRect(CRect rectWnd, BOOL bOnSize);
CRect getItemRect(int id, CPoint sizediff = CPoint(0, 0), ctrltype type = PARENT);
void saveOriginRects();
void resetItemRects();
#endif // _INVENTORY_RESIZEABLE
how can I fix it?
Check wndfield.h
11/21/2018, 19:04
#38
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Quote:
Originally Posted by
KingKeesie
Check wndfield.h
I put the code as the tutorial wants us to, but WndField.cpp doesnt recognize the class...
11/23/2018, 10:21
#39
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Quote:
Originally Posted by
I3_Titanfall
I put the code as the tutorial wants us to, but WndField.cpp doesnt recognize the class...
Then u made a mistake for 100%
11/23/2018, 12:21
#40
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Join Date: Mar 2018
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Received Thanks: 2
Quote:
Originally Posted by
KingKeesie
Then u made a mistake for 100%
What about giving me a little hint which mistake il could be?
11/23/2018, 12:49
#41
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Your wndfield.cpp or .h is wrong. Upload them il fix em
mistake while copying
11/23/2018, 13:54
#42
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Quote:
Originally Posted by
KingKeesie
Your wndfield.cpp or .h is wrong. Upload them il fix em
mistake while copying
Here you are
Attached Files
_Interface.rar
(109.8 KB, 51 views)
12/02/2018, 22:52
#43
elite*gold: 0
Join Date: Jul 2012
Posts: 272
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Quote:
Originally Posted by
MPZooey
Help when i try to open my inventory it crash. and i have this
Code:
2018/ 7/17 04:01:27 Jul 17 2018 03:42:59 1 rCnt=1
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:005B9AD6, CWndInventory::OnInitialUpdate()+0710 byte(s), d:\flyff\source\program\_interface\wndfield.cpp, line 3069+0022 byte(s)
- Registers
EAX=00000020 EBX=105DF3EC ECX=0B645350 EDX=00000026 ESI=105DA710
EDI=1049F250 EBP=00000000 ESP=0018B68C EIP=005B9AD6 FLG=00210202
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:005B9AD6 Neuz.exe, CWndInventory::OnInitialUpdate()+0710 byte(s)
0023:00514629 Neuz.exe, CWndBase::Create()+0249 byte(s)
0023:004E4ADB Neuz.exe, CWndNeuz::InitDialog()+0251 byte(s)
0023:0057838E Neuz.exe, CWndInventory::Initialize()+0078 byte(s)
0023:004D1673 Neuz.exe, CWndMgr::CreateApplet()+0243 byte(s)
0023:004DE6D7 Neuz.exe, CWndMgr::ObjectExecutor()+0951 byte(s)
0023:703D77F6 d3d9.dll
0023:70116707 atiu9pag.dll, XopOpenAdapters9()+2995 byte(s)
0023:6EF3E6E7 atiumdag.dll, OpenAdapter()+17191 byte(s)
0023:759743E4 USER32.dll, ScreenToClient()+0047 byte(s)
0023:008B449F Neuz.exe, free()+0112 byte(s)
0023:008F3C87 Neuz.exe, CPtrArray::SetSize()+0043 byte(s)
0023:009F6878 Neuz.exe, type_info::`vftable'()+0088 byte(s)
AMD A4-6300 APU with Radeon(tm) HD Graphics Service Pack 1
AMD Radeon HD 8370D, 48234496(1404)
0x7d:0x7d-YS1003 1 73-last Model:part_fStarguardianFoot.o3d
PaintTexture - IN
Surface 256 256, Pt 208 128 IMG_BIT = 3, D3DFORMAT = 26
PaintTexture - OUT
wndfield.cpp, line 3069+0022
03/27/2019, 15:35
#44
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Join Date: Sep 2010
Posts: 229
Received Thanks: 13
I implemented everything, but the inventory wont resize ingame. There is no error in client or source.
Could someone help me
?
Attached Files
source.zip
(180.1 KB, 53 views)
04/01/2019, 12:30
#45
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Join Date: Feb 2016
Posts: 26
Received Thanks: 9
Quote:
Originally Posted by
♪Chiqupon♫
I implemented everything, but the inventory wont resize ingame. There is no error in client or source.
Could someone help me
?
hello, i tried this and got no problems. if your not using a clean base v15 u might want to triple check where u adding the codes. ^ ^
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