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[Release]Scroll Item
Discussion on [Release]Scroll Item within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
06/21/2016, 17:39
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#1
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Join Date: Dec 2008
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[Release]Scroll Item
1.Scroll of Growth Party [MoverSkill.cpp]
PHP Code:
case II_SYS_SYS_SCR_PARTYSPEEDLEVELUP01:
{
CParty* pParty = g_PartyMng.GetParty( GetPartyId() );
if(pParty && pParty->IsLeader( ((CUser*)this)->m_idPlayer ) )
pParty->SetPartyLevel(((CUser*)this),99,pParty->GetPoint()+7000,pParty->GetExp());
else
{
((CUser*)this)->AddText("Party Leader Only");
nResult=2;
}
}
break;
2.Scroll of Unlimited Party Point
search for
PHP Code:
g_DPCoreClient.SendUserPartySkill( uLeaderid, PARTY_LINKATTACK_MODE, dwSkillTime, nRemovePoint, nHasCashSkill );
replace with
PHP Code:
if(pMover->HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE01 ) || pMover->HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE02 ) || pMover->HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE03 ))
{
g_DPCoreClient.SendUserPartySkill( uLeaderid, PARTY_LINKATTACK_MODE, dwSkillTime, 0, nHasCashSkill );
}
else
{
g_DPCoreClient.SendUserPartySkill( uLeaderid, PARTY_LINKATTACK_MODE, dwSkillTime, nRemovePoint, nHasCashSkill );
}
do the same thing at
ST_FORTUNECIRCLE
ST_STRETCHING
ST_GIFTBOX
3.Scroll of Change Name Color
Replace
PHP Code:
dwColor = prj.m_PKSetting.dwGeneralColor;
with
PHP Code:
if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMERED_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMERED_15DAY ) )
{
dwColor = 0xffff0000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUE_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEVIOLET_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEVIOLET_15DAY ))
{
dwColor = 0xff9000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUEDARK_15DAY ))
{
dwColor = 0xff0000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUELIGHT_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGREEN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGREEN_15DAY ))
{
dwColor = 0xff00aa00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEYELLOW_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEYELLOW_15DAY ))
{
dwColor = 0xffe8d500;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEORANGE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEORANGE_15DAY ))
{
dwColor = 0xfff08d00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBROWN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBROWN_15DAY ))
{
dwColor = 0xff895100;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLACK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLACK_15DAY ))
{
dwColor = 0xff000000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGRAY_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGRAY_15DAY ))
{
dwColor = 0xff8b8b8b;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEPINK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEPINK_15DAY ))
{
dwColor = 0xffff00fc;
}
else
{
dwColor = prj.m_PKSetting.dwGeneralColor;
}
4.Scroll of Change Grow Color
replace
PHP Code:
if( nEffect & XE_ITEM_FIRE )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_FIRE, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_ELEC )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_ELEC, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WATER )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WATER, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WIND )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WIND, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_EARTH )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_EARTH, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_FIRE_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_FIRE_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_ELEC_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_ELEC_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WATER_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WATER_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WIND_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WIND_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_EARTH_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_EARTH_AL, nLevel, nLevel2 );
// reg
if( nEffect & XE_ITEM_GEN )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_GEN, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_GEN_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_GEN_AL, nLevel, nLevel2 );
with
PHP Code:
if( pMover->HasBuff( BUFF_ITEM2, II_SCR_SCR_OLDWEAPONGLOW7DAY ) || pMover->HasBuff( BUFF_ITEM2, II_SCR_SCR_OLDWEAPONGLOW15DAY ) )
{
if( nEffect & XE_ITEM_FIRE )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_FIRE, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_ELEC )
{
#if __VER >= 9 // __Y_ADV_ENCHANT_EFFECT
CreateParticle( PARTS_RWEAPON, mWorld, PE_ELEC, nLevel, nLevel2 );
#ifdef __CSC_ENCHANT_EFFECT_2
RenderItemElec_Adv( PARTS_RWEAPON, mWorld, nLevel2 );
#endif //__CSC_ENCHANT_EFFECT_2
#else //__Y_ADV_ENCHANT_EFFECT
RenderItemElec( PARTS_RWEAPON, mWorld, nLevel );
#endif //__Y_ADV_ENCHANT_EFFECT
}
else
if( nEffect & XE_ITEM_WATER )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_WATER, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_WIND )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_WIND, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_EARTH )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_EARTH, nLevel, nLevel2 );
}
#if __VER >= 9 // __Y_ADV_ENCHANT_EFFECT
else
if( nEffect & XE_ITEM_GEN )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_GEN, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_GEN_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_GEN_AL, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_FIRE_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_FIRE_AL, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_ELEC_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_ELEC_AL, nLevel, nLevel2 );
#ifdef __CSC_ENCHANT_EFFECT_2
RenderItemElec_Adv( PARTS_RWEAPON, mWorld, nLevel2 );
#endif //__CSC_ENCHANT_EFFECT_2
}
else
if( nEffect & XE_ITEM_WATER_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_WATER_AL, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_WIND_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_WIND_AL, nLevel, nLevel2 );
}
else
if( nEffect & XE_ITEM_EARTH_AL )
{
CreateParticle( PARTS_RWEAPON, mWorld, PE_EARTH_AL, nLevel, nLevel2 );
}
#endif //__Y_ADV_ENCHANT_EFFECT
}
else
{
if( nEffect & XE_ITEM_FIRE )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_FIRE, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_ELEC )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_ELEC, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WATER )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WATER, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WIND )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WIND, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_EARTH )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_EARTH, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_FIRE_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_FIRE_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_ELEC_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_ELEC_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WATER_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WATER_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_WIND_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_WIND_AL, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_EARTH_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_EARTH_AL, nLevel, nLevel2 );
// reg
if( nEffect & XE_ITEM_GEN )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_GEN, nLevel, nLevel2 );
else
if( nEffect & XE_ITEM_GEN_AL )
CreateWeaponEffect( PARTS_RWEAPON, dwItemKind3Right, mWorld, PE_GEN_AL, nLevel, nLevel2 );
}
enjoy.
this is release Thread. so there is not clear guide or maybe clear
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06/21/2016, 17:50
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#2
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elite*gold: 0
Join Date: Jan 2015
Posts: 183
Received Thanks: 702
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For your Unlimited Party Scroll:
Goto function:
Code:
CParty::DoUsePartySkill
Search for:
Code:
int nRemovePoint = pItemProp->dwExp;
and put this under it:
Code:
if (pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE01) ||
pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE02) ||
pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE03))
nRemovePoint = 0;
Its a much better solution with less code.
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06/21/2016, 20:48
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#3
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elite*gold: 0
Join Date: Jul 2010
Posts: 176
Received Thanks: 13
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What does
4.Scroll of Change Grow Color
do?
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06/22/2016, 02:38
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#4
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elite*gold: 294
Join Date: Jun 2009
Posts: 407
Received Thanks: 587
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Don't forget (If you're attempting in replicating the official servers), to get the party leader Mover and check for the buff whilst rendering the point count on the applet and alter it to say UNLIMITED.
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06/23/2016, 10:51
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#5
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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How to create propItem Scroll for it ?
If i make one and press (Hotkey: J) -> Client Crash
3.Scroll of Change Name Color
Replace
PHP Code:
dwColor = prj.m_PKSetting.dwGeneralColor;
with
PHP Code:
if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMERED_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMERED_15DAY ) )
{
dwColor = 0xffff0000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUE_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEVIOLET_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEVIOLET_15DAY ))
{
dwColor = 0xff9000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUEDARK_15DAY ))
{
dwColor = 0xff0000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUELIGHT_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGREEN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGREEN_15DAY ))
{
dwColor = 0xff00aa00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEYELLOW_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEYELLOW_15DAY ))
{
dwColor = 0xffe8d500;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEORANGE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEORANGE_15DAY ))
{
dwColor = 0xfff08d00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBROWN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBROWN_15DAY ))
{
dwColor = 0xff895100;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLACK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLACK_15DAY ))
{
dwColor = 0xff000000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGRAY_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGRAY_15DAY ))
{
dwColor = 0xff8b8b8b;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEPINK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEPINK_15DAY ))
{
dwColor = 0xffff00fc;
}
else
{
dwColor = prj.m_PKSetting.dwGeneralColor;
}
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06/23/2016, 11:01
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#6
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elite*gold: 0
Join Date: Dec 2008
Posts: 306
Received Thanks: 59
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Quote:
Originally Posted by NoWay | Phoenix
How to create propItem Scroll for it ?
If i make one and press (Hotkey: J) -> Client Crash
3.Scroll of Change Name Color
Replace
PHP Code:
dwColor = prj.m_PKSetting.dwGeneralColor;
with
PHP Code:
if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMERED_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMERED_15DAY ) )
{
dwColor = 0xffff0000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUE_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEVIOLET_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEVIOLET_15DAY ))
{
dwColor = 0xff9000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUEDARK_15DAY ))
{
dwColor = 0xff0000ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLUELIGHT_15DAY ))
{
dwColor = 0xff00c6ff;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGREEN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGREEN_15DAY ))
{
dwColor = 0xff00aa00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEYELLOW_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEYELLOW_15DAY ))
{
dwColor = 0xffe8d500;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEORANGE_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEORANGE_15DAY ))
{
dwColor = 0xfff08d00;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBROWN_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBROWN_15DAY ))
{
dwColor = 0xff895100;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEBLACK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEBLACK_15DAY ))
{
dwColor = 0xff000000;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEGRAY_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEGRAY_15DAY ))
{
dwColor = 0xff8b8b8b;
}
else if(HasBuff( BUFF_ITEM2, II_SYS_SYS_SCR_NAMEPINK_7DAY ) || HasBuff( BUFF_ITEM, II_SYS_SYS_SCR_NAMEPINK_15DAY ))
{
dwColor = 0xffff00fc;
}
else
{
dwColor = prj.m_PKSetting.dwGeneralColor;
}
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may be your icon etc.
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06/23/2016, 11:12
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#7
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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My Code :/
#Edit
CHANGED DATAS: Source, defineItem.h and propItem.txt
Code:
12 II_SYS_SYS_SCR_NAMERED_7DAY "Legendary Color change (Red)" 1 99 IK1_SYSTEM IK2_BUFF IK3_SCROLL = = 1 = 0 = = = = = = = 0 = = 1 = = 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 180000 = WUI_NOW = = = = = = = = = 0 0 0 0 0 1 = = = = = = = = = = = = = = = = """Itm_SysSysScrVelJum.dds""" 0 """""" "This Legendary Scroll change your Name Color!"
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06/23/2016, 16:19
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#8
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elite*gold: 0
Join Date: Dec 2008
Posts: 306
Received Thanks: 59
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[quote=NoWay | Phoenix;34718992]My Code :/
#Edit
CHANGED DATAS: Source, defineItem.h and propItem.txt
PHP Code:
20 II_SYS_SYS_SCR_NAMERED_7DAY IDS_PROPITEM_TXT_118366 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_red.dds""" 0 """""" IDS_PROPITEM_TXT_118367 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEBLUE_7DAY IDS_PROPITEM_TXT_118368 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" IDS_PROPITEM_TXT_118369 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEVIOLET_7DAY IDS_PROPITEM_TXT_118370 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_violet.dds""" 0 """""" IDS_PROPITEM_TXT_118371 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY IDS_PROPITEM_TXT_118372 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_bluedark.dds""" 0 """""" IDS_PROPITEM_TXT_118373 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY IDS_PROPITEM_TXT_118374 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" IDS_PROPITEM_TXT_118375 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEGREEN_7DAY IDS_PROPITEM_TXT_118376 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_green.dds""" 0 """""" IDS_PROPITEM_TXT_118377 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEYELLOW_7DAY IDS_PROPITEM_TXT_118378 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_yellow.dds""" 0 """""" IDS_PROPITEM_TXT_118379 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEORANGE_7DAY IDS_PROPITEM_TXT_118380 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_orange.dds""" 0 """""" IDS_PROPITEM_TXT_118381 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEBROWN_7DAY IDS_PROPITEM_TXT_118382 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_brown.dds""" 0 """""" IDS_PROPITEM_TXT_118383 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEBLACK_7DAY IDS_PROPITEM_TXT_118384 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_black.dds""" 0 """""" IDS_PROPITEM_TXT_118385 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEGRAY_7DAY IDS_PROPITEM_TXT_118386 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_gray.dds""" 0 """""" IDS_PROPITEM_TXT_118387 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0 20 II_SYS_SYS_SCR_NAMEPINK_7DAY IDS_PROPITEM_TXT_118388 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_pink.dds""" 0 """""" IDS_PROPITEM_TXT_118389 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
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06/23/2016, 20:31
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#9
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elite*gold: 380
Join Date: Oct 2008
Posts: 2,262
Received Thanks: 382
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@
where do you IK3 NAME COLOR adden in the source? ...
Can you the DDS also release it?
Sry for Bad Eng  ...
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06/23/2016, 21:51
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#10
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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Now we have the Code for: defineIte.h / propItem.txt (SpecItem.txt)
Can you make a FULL Release of the Name-Color *'System'*
What we need to change for the IK3_NAMECOLOR (ItemKind.h ? idk :c
Please help us :c
Code:
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
//--- defineItem.h ---//
#define II_SYS_SYS_SCR_NAMERED_7DAY 1
#define II_SYS_SYS_SCR_NAMEBLUE_7DAY 2
#define II_SYS_SYS_SCR_NAMEVIOLET_7DAY 3
#define II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY 4
#define II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY 5
#define II_SYS_SYS_SCR_NAMEGREEN_7DAY 6
#define II_SYS_SYS_SCR_NAMEYELLOW_7DAY 7
#define II_SYS_SYS_SCR_NAMEORANGE_7DAY 8
#define II_SYS_SYS_SCR_NAMEBROWN_7DAY 9
#define II_SYS_SYS_SCR_NAMEBLACK_7DAY 10
#define II_SYS_SYS_SCR_NAMEGRAY_7DAY 11
#define II_SYS_SYS_SCR_NAMEPINK_7DAY 12
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
//--- SpecItem.txt ---//
20 II_SYS_SYS_SCR_NAMERED_7DAY "Scroll of Name Color (Red)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_red.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEBLUE_7DAY "Scroll of Name Color (Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEVIOLET_7DAY "Scroll of Name Color (Violet)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_violet.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY "Scroll of Name Color (Dark Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_bluedark.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY "Scroll of Name Color (Lightning Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEGREEN_7DAY "Scroll of Name Color (Green)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_green.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEYELLOW_7DAY "Scroll of Name Color (Yellow)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_yellow.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEORANGE_7DAY "Scroll of Name Color (Orange)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_orange.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEBROWN_7DAY "Scroll of Name Color (Brown)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_brown.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEBLACK_7DAY "Scroll of Name Color (Black)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_black.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEGRAY_7DAY "Scroll of Name Color (Gray)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_gray.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
20 II_SYS_SYS_SCR_NAMEPINK_7DAY "Scroll of Name Color (Pink)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_pink.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name." 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ALLEXCEPTION TYPE2_ALLEXCEPTION_ALLEXCEPTION 1 0 0 0
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
//--- propItem.txt ---//
20 II_SYS_SYS_SCR_NAMERED_7DAY "Scroll of Name Color (Red)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_red.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEBLUE_7DAY "Scroll of Name Color (Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEVIOLET_7DAY "Scroll of Name Color (Violet)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_violet.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY "Scroll of Name Color (Dark Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_bluedark.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY "Scroll of Name Color (Lightning Blue)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_blue.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEGREEN_7DAY "Scroll of Name Color (Green)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_green.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEYELLOW_7DAY "Scroll of Name Color (Yellow)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_yellow.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEORANGE_7DAY "Scroll of Name Color (Orange)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_orange.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEBROWN_7DAY "Scroll of Name Color (Brown)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_brown.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEBLACK_7DAY "Scroll of Name Color (Black)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_black.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEGRAY_7DAY "Scroll of Name Color (Gray)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_gray.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
20 II_SYS_SYS_SCR_NAMEPINK_7DAY "Scroll of Name Color (Pink)" 1 9999 IK1_SYSTEM IK2_BUFF2 IK3_NAMECOLOR = 0 1 = 1949 = = = = = = = 0 = = 1 = = 1 1 = = 10080 = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = XI_SYS_EXPAN01 = = = = 999999999 = WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = 1 = = = """itm_namecolor_pink.dds""" 0 """""" "One of 12 Legendary Scrolls to Change the Color of the Character Name."
//#################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
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06/23/2016, 22:20
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#11
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ベトナム警察
elite*gold: 0
Join Date: Jan 2012
Posts: 16,496
Received Thanks: 3,518
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You can't use your itemids from 1 until 12. It is already taken. Take another itemid. Btw. have a look in defineItemkind.h.
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06/23/2016, 22:26
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#12
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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@ 
That's only an Example^^
//Name in Rot
#define II_SYS_SYS_SCR_NAMERED_7DAY 90007
#define II_SYS_SYS_SCR_NAMERED_15DAY 90008
//Name in Blau
#define II_SYS_SYS_SCR_NAMEBLUE_7DAY 90009
#define II_SYS_SYS_SCR_NAMEBLUE_15DAY 90010
//Name in Violet
#define II_SYS_SYS_SCR_NAMEVIOLET_7DAY 90011
#define II_SYS_SYS_SCR_NAMEVIOLET_15DAY 90012
//Name in Dunkelblau
#define II_SYS_SYS_SCR_NAMEBLUEDARK_7DAY 90013
#define II_SYS_SYS_SCR_NAMEBLUEDARK_15DAY 90014
//Name in Hell Blau
#define II_SYS_SYS_SCR_NAMEBLUELIGHT_7DAY 90015
#define II_SYS_SYS_SCR_NAMEBLUELIGHT_15DAY 90016
//Name in Grün
#define II_SYS_SYS_SCR_NAMEGREEN_7DAY 90017
#define II_SYS_SYS_SCR_NAMEGREEN_15DAY 90018
//Name in Gelb
#define II_SYS_SYS_SCR_NAMEYELLOW_7DAY 90019
#define II_SYS_SYS_SCR_NAMEYELLOW_15DAY 90020
//Name in Orange
#define II_SYS_SYS_SCR_NAMEORANGE_7DAY 90021
#define II_SYS_SYS_SCR_NAMEORANGE_15DAY 90022
//Name in Braun
#define II_SYS_SYS_SCR_NAMEBROWN_7DAY 90023
#define II_SYS_SYS_SCR_NAMEBROWN_15DAY 90024
//Name in Schwarz
#define II_SYS_SYS_SCR_NAMEBLACK_7DAY 90025
#define II_SYS_SYS_SCR_NAMEBLACK_15DAY 90026
//Name in Grau
#define II_SYS_SYS_SCR_NAMEGRAY_7DAY 90027
#define II_SYS_SYS_SCR_NAMEGRAY_15DAY 90028
//Name in Pink
#define II_SYS_SYS_SCR_NAMEPINK_7DAY 90029
#define II_SYS_SYS_SCR_NAMEPINK_15DAY 90030
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06/24/2016, 10:38
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#13
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elite*gold: 0
Join Date: Dec 2008
Posts: 306
Received Thanks: 59
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Quote:
Originally Posted by ™Dryad
@
where do you IK3 NAME COLOR adden in the source? ...
Can you the DDS also release it?
Sry for Bad Eng  ...
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icon
ik3 define at defineItemkind
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06/24/2016, 11:14
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#14
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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I only need to put Code in:
Source(Replace) / MoverSkill (BuffItem) / defineItem.h / propItem.txt / defineItemKind ?
My Database Server Crash if i Start the Server :>
With changed propItem.txt no Crash but ingame is nothing working :>
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06/24/2016, 12:49
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#15
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elite*gold: 0
Join Date: Dec 2008
Posts: 306
Received Thanks: 59
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Quote:
Originally Posted by NoWay | Phoenix
I only need to put Code in:
Source(Replace) / MoverSkill (BuffItem) / defineItem.h / propItem.txt / defineItemKind ?
My Database Server Crash if i Start the Server :>
With changed propItem.txt no Crash but ingame is nothing working :>
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check parameter
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