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[Release]Scroll Item

Discussion on [Release]Scroll Item within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 06/24/2016, 14:47   #16
 
NoWay | Phoenix's Avatar
 
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Dont work ://
Can you please give me a code what Work 's? :x

I'm using Old Parameter from v15 Files :>
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Old 06/25/2016, 07:17   #17

 
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Okay it works
But when I click on the item and my name is colored, the remains still in the inventory item can be the item to 7 days repeatedly stacken .. * help * ?

*sry for my bad eng* ..xD
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Old 06/25/2016, 10:30   #18
 
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Quote:
Originally Posted by ™Dryad View Post
Okay it works
But when I click on the item and my name is colored, the remains still in the inventory item can be the item to 7 days repeatedly stacken .. * help * ?

*sry for my bad eng* ..xD
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :c
und hast du etwas in MoverSkill geändert also der IK3_NAMECOLOR eine IK2_BuffItem zuweisung gegeben ? :x


Also kann man dass überhaupt bei Files mit v15 Parameter benutzen?
defineItem.h
defineItemKind.*
propItem.txt
MoverRender.cpp?
MoverSkill.cpp?
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Old 06/25/2016, 10:40   #19
 
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Quote:
Originally Posted by NoWay | Phoenix View Post
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :c
und hast du etwas in MoverSkill geändert also der IK3_NAMECOLOR eine IK2_BuffItem zuweisung gegeben ? :x


Also kann man dass überhaupt bei Files mit v15 Parameter benutzen?
defineItem.h
defineItemKind.*
propItem.txt
MoverRender.cpp?
MoverSkill.cpp?

Es ist doch wohl nicht schwer ein paar Parameter zulöschen und mit den Zeilen darüber zu vergleichen.


Code:
20    II_SYS_SYS_SCR_NAMEPINK_7DAY    IDS_PROPITEM_TXT_118388    1    9999    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR    =    0    1    =    1949    =    =    =    =    =    =    =    0    =    =    1    =    =    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    XI_SYS_EXPAN01    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_namecolor_pink.dds"""    0    """"""    IDS_PROPITEM_TXT_118389
Das muss man löschen um auf V15 zu kommen:
Code:
    1    300    0    0    1    0    0    0    0    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ALLEXCEPTION    TYPE2_ALLEXCEPTION_ALLEXCEPTION    1    0    0    0
Edit:
Man kann alles in V15 benutzen man muss nur wissen wie.
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Old 06/25/2016, 11:00   #20
 
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Von dem Code Crasht bei mir der Database Server :x
hab die Version von 20 auf 15 runter gestellt Parameter usw. war weg...

Und nein, es ist nicht schwer am ende dass Parameter zu löschen aber ich hab gedacht es liegt an etwas anderem ://
Könnte evtl. jemand mal ein kleines Release davon machen was wo hin muss fühle mich grade Dümmer als Dumm >.>
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Old 06/26/2016, 14:28   #21

 
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Quote:
Originally Posted by NoWay | Phoenix View Post
Könntest du mir mal bitte den Code für die propItem.txt sagen bzw. benutzt du v19 Files mit anderem parameter ? :c
und hast du etwas in MoverSkill geändert also der IK3_NAMECOLOR eine IK2_BuffItem zuweisung gegeben ? :x


Also kann man dass überhaupt bei Files mit v15 Parameter benutzen?
defineItem.h
defineItemKind.*
propItem.txt
MoverRender.cpp?
MoverSkill.cpp?
Ich hab IK3_NAMECOLOR in die defineItemKind.h eingetragen und in meiner Spec hab ich es so

PHP Code:
11    II_SYS_SYS_SCR_NAMERED_7DAY            "Name Color Red(7 days)"            1    1    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR     =    TRUE    1    =    25000000    =    =    =    =    =    =    =    0    =    =    1    1    1    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """itm_namecolor_red.dds"""        0    """"""    ""    1    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0 
versuch du es mal mit

PHP Code:
11    II_SYS_SYS_SCR_NAMERED_7DAY            "Name Color Red(7 days)"            1    1    IK1_SYSTEM    IK2_BUFF2    IK3_NAMECOLOR     =    TRUE    1    =    25000000    =    =    =    =    =    =    =    0    =    =    1    1    1    1    1    =    =    10080    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    999999999    =    WUI_NOW    =    =    =    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """itm_namecolor_red.dds"""        0    """"""    "" 

lg
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Old 06/26/2016, 22:37   #22
 
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Danke, Dryad.
Geht jetzt ohne DB Crash.

Problem dass beim drücken von Hotkey: (J) der Client Crasht besteht weiterhin :/
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Old 06/27/2016, 00:33   #23

 
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Quote:
Originally Posted by ™Dryad View Post
Okay it works
But when I click on the item and my name is colored, the remains still in the inventory item can be the item to 7 days repeatedly stacken .. * help * ?

*sry for my bad eng* ..xD
Quote:
Originally Posted by NoWay | Phoenix View Post
Danke, Dryad.
Geht jetzt ohne DB Crash.

Problem dass beim drücken von Hotkey: (J) der Client Crasht besteht weiterhin :/

Allgemeiner Hinweis für solche Items: Nehmt ein bereits vorhandenes und passt es an, wenn ihr unsicher seit im Umgang mit gegebenen Parametern/ resultierende mögliche Optionen.

Dryad, in deinem Fall könntest du ein Item wie "Full Shout" nehmen. Definierung ändern, Zeit anpassen.

Phoenix, wenn er bei dem "J" Key (Auflistung laufender Items) crasht liegt es an einem nicht angezeigten Icon. Debug laufen lassen oder schauen ob das gegebene Icon richtig vorhanden ist.
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Old 06/28/2016, 14:43   #24
 
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@
Die Item Icons sind vorhanden.
Würde mich sehr erfreuhen wenn jemand ein Ausführliches Release machen könnte
mfg <3
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Old 06/28/2016, 16:31   #25
 
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Quote:
Originally Posted by NoWay | Phoenix View Post
@
Die Item Icons sind vorhanden.
Würde mich sehr erfreuhen wenn jemand ein Ausführliches Release machen könnte
mfg <3
Streng dein Gehirn einfach selber an der Release reicht ?? Debuger an machen wie virtuos schon sagte
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Old 10/08/2020, 19:39   #26
 
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Thumbs up

Quote:
Originally Posted by Blouflash View Post
For your Unlimited Party Scroll:
Goto function:
Code:
CParty::DoUsePartySkill
Search for:
Code:
				int nRemovePoint	= pItemProp->dwExp;
and put this under it:
Code:
				if (pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE01) ||
					pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE02) ||
					pLeadertmp->HasBuff(BUFF_ITEM2, II_SYS_SYS_SCR_PARTYPOINTFREE03))
					nRemovePoint = 0;
Its a much better solution with less code.
Very thx.
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