Hello,
No one seems to be releasing anything upgraded that's stable and playable.
Below is V15 with all public fixes, some other fixes and fully upgraded to VS13/SQL14. It also includes databases people don't seem to have anymore.
Everything you need to get started can be located here:
#removed
Globals.h:
Code:
/*=============================================================================================================
== CONFIGURATION
=============================================================================================================*/
#define NEUZ_TITLE "FLYFF"
#define NEUZ_PHASH "kikugalanet"
#define NEUZ_BOOTS "sunkist"
#define NEUZ_MSGVR "20100412"
#define NEUZ_IPSET "127.0.0.1"
#define NEUZ_CPORT "5400"
/*=============================================================================================================
== DEFINES (CHANGED)
=============================================================================================================*/
#define MAX_TERRAIN 10000
#define MAX_PACKITEM 10000
/*=============================================================================================================
== FIXES
=============================================================================================================*/
#define __FLYFF_FIX_01 // CDPSrvr::OnDoUseItem()
#define __FLYFF_FIX_02 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_03 // CDPSrvr::OnMoveItemOnPocket()
#define __FLYFF_FIX_04 // CHousing::IsSetupAble()
#define __FLYFF_FIX_05 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_06 // CItemUpgrade::OnPiercingRemove()
#define __FLYFF_FIX_07 // CDPSrvr::OnBlessednessCancel()
#define __FLYFF_FIX_08 // CTitleManager::LoadTitle()
#define __FLYFF_FIX_09 // CDPSrvr::OnModifyStatus()
#define __FLYFF_FIX_10 // CDPSrvr::OnPutItemGuildBank()
#define __FLYFF_FIX_11 // CDbManager::GuildBankLogView()
#define __FLYFF_FIX_12 // CActionMover::ProcessCollisionGround()
#define __FLYFF_FIX_13 // CDPSrvr::OnExchange()
#define __FLYFF_FIX_14 // CWndNavigator::OnLButtonUp()
#define __FLYFF_FIX_15 // CActionMover::OnDamageMsgC()
#define __FLYFF_FIX_16 // CActionMover::ProcessActMsg1()
#define __FLYFF_FIX_17 // CAIPet::NotOwnedPetInactivated()
#define __FLYFF_FIX_18 // CCoupleMgr::Couple()
#define __FLYFF_FIX_19 // CPartsFireDragon::InvalidateDeviceObjects()
#define __FLYFF_FIX_20 // MOTION_ATTR *IsAttrSound
#define __FLYFF_FIX_21 // CMover::RemoveVendorItem()
#define __FLYFF_FIX_22 // CMover::DoEquip()
#define __FLYFF_FIX_23 // CPocketController::Add()
#define __FLYFF_FIX_24 // CDPTrans::OnSavePlayer()
#define __FLYFF_FIX_25 // CDbManager::CreatePlayer()
#define __FLYFF_FIX_26 // CAttackArbiter::CalcDamage()
#define __FLYFF_FIX_27 // CDPSrvr::OnChangeFace()
#define __FLYFF_FIX_28 // CDPSrvr::OnMoveItemOnPocket()
#define __FLYFF_FIX_29 // CGuildCombat::GuildCombatRequest()
#define __FLYFF_FIX_30 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_31 // CDPSrvr::OnModifyMode()
#define __FLYFF_FIX_32 // CDPSrvr::OnSummonPlayer()
#define __FLYFF_FIX_33 // CDPSrvr::OnTeleportPlayer()
#define __FLYFF_FIX_34 // CDPSrvr::OnBuyingInfo()
#define __FLYFF_FIX_35 // CDPSrvr::OnQueryPostMail()
#define __FLYFF_FIX_36 // CDPSrvr::OnBuyChipItem()
#define __FLYFF_FIX_37 // CDPSrvr::OnGetItemGuildBank()
#define __FLYFF_FIX_38 // TextCmd_Summon()
#define __FLYFF_FIX_39 // ParsingCommand()
#define __FLYFF_FIX_40 // CDialogMsg::AddMessage()
#define __FLYFF_FIX_41 // CDPCoreClient::OnGuildPenya()
#define __FLYFF_FIX_42 // CWndWorld::ShowMoverMenu()
#define __FLYFF_FIX_43 // CWndWorld::RenderSelectObj()
Be sure to read the read me, for things like the credits, things needed and more.
If your skeptical of backdoors, or w/e reason you can find a reason to whine/cry about simply use this tool to check the diff: WinMerge
I will only update this if a bug was found in this release or people contribute fixes to it.
Updated (7/20/2015)- Environment was fixed.
- Things i forgot to define, are now defined.
- Added fixes i forgot to add.
- Moved MAX_TERRAIN & MAX_PACKITEM to Globals.h
- Neuz configuration was also moved to Globals.h
- Fixes were moved to Globals.h
Located on the same link, under Updates.
- Enjoy!