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[RELEASE] Perin inventory Count
Discussion on [RELEASE] Perin inventory Count within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
05/27/2015, 19:27
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#16
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Quote:
Originally Posted by Tobi95as
Weezy can you reupload the inventory?
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you was blind ? XD
Check this bra .. :
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05/28/2015, 17:12
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#17
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/edit
Works done!
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06/08/2015, 23:08
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#18
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nos temos isso..so que no meu o perin "não aparece no inventario" igual a penya
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07/09/2015, 20:29
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#19
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Füge es immer in der resdata.inc rein aber klappt nicht weiß einer wieso?in der source ging es mit dem compielen benutze die files von arma
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07/11/2015, 06:37
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#20
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Habe es bis jetzt hinbekommen ich will aber das der Red Chips anzeigt weiß einer wie?
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07/12/2015, 19:36
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#21
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Push weiß keiner wie ich das komplett mit red chip ändern muss?
Quote:
#ifdef __PERIN_TO_INVENTORY
CString strPerinNum;
CWndStatic* pPerinNum = (CWndStatic*) GetDlgItem( WIDC_PERIN_NUM );
strPerinNum.Format( _T( "%d" ), g_pPlayer->GetPerinNum() );
pPerinNum->SetTitle( strPerinNum );
#endif //__PERIN_TO_INVENTORY
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07/12/2015, 23:15
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#22
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Naja du musst halt g_pPlayer->GetPerinNum() ändern und dir eine Funktion machen die dir die anzahl der Red chips gibt.
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07/13/2015, 06:21
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#23
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Quote:
Originally Posted by Drabur
Naja du musst halt g_pPlayer->GetPerinNum() ändern und dir eine Funktion machen die dir die anzahl der Red chips gibt.
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Das Problem ist was soll ich reinschreiben, weil wenn ich da redchip oder so rein schreibe klappt das alles nicht
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07/13/2015, 13:38
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#24
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WndField.cpp
Code:
char szRedChip[64];
sprintf( szRedChip, "%d", g_pPlayer->GetChipNum() );
CWndStatic* pRedChipNum = (CWndStatic*) GetDlgItem( WIDC_RED_NUM );
pRedChipNum->SetTitle( GetNumberFormatEx(szRedChip) );
Mover.cpp
Code:
int CMover::GetChipNum()
{
int nCount = 0;
for( int i = 0; i < m_Inventory.GetMax(); i++ )
{
CItemElem* pItem = static_cast<CItemElem*>( GetItemId( i ) );
if( pItem && ::IsUsableItem( pItem ) )
{
if( pItem->GetProp()->dwID == II_CHP_RED )
nCount += pItem->m_nItemNum;
}
}
return nCount;
}
Mover.h
Preview
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07/13/2015, 19:01
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#25
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Ich spiel wird es im Inventar angezeigt aber immer nur 0 und habe im inventar die red chips weiß einer wieso?
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07/13/2015, 19:53
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#26
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I have made the WndInventory with photoshop.
Be sure to check your resdata.
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11/19/2015, 20:09
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#27
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I change the ResData.inc
yet the error of Neuz
When I open the game I try to open the inventory the game closes
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11/20/2015, 13:24
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#28
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useless!
what if you make your perin like penya? it counts.. without showing in your inventory slot?
a blind kid can do this..
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11/20/2015, 15:52
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#29
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Code:
2015/11/20 12:33:56 FileName ResData.inc(22123) : APP_EVT_PVPMEMBERS Not Found. : APP_EVT_PVPMEMBERS "WndTile00.tga" 1 208 304 0x2410000 26
{
// Title String
2015/11/20 12:34:17 g_pPlayer is ready
2015/11/20 12:34:20 CWndTaskBar::SetTaskBarTexture : Leles 2010
2015/11/20 12:34:20 CWndTaskBar::SetTaskBarTexture : Leles 581
2015/11/20 12:34:29 Flyff v1.0.0 Nov 20 2015 rCnt=1
Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:0056F0E4, CWndInventory::OnInitialUpdate()+0292 byte(s), c:\flyff\source\_interface\wndfield.cpp, line 2749+0017 byte(s)
- Registers
EAX=123E7270 EBX=7EFDE000 ECX=0C78B0DC EDX=00000020 ESI=00000000
EDI=75031245 EBP=00187B68 ESP=00187AB0 EIP=0056F0E4 FLG=00210212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
0023:0056F0E4 Neuz.exe, CWndInventory::OnInitialUpdate()+0292 byte(s)
0023:0051193D Neuz.exe, CWndBase::Create()+0413 byte(s)
0023:004DB3BF Neuz.exe, CWndNeuz::InitDialog()+0335 byte(s)
0023:0056F915 Neuz.exe, CWndInventory::Initialize()+0133 byte(s)
0023:004C52F9 Neuz.exe, CWndMgr::CreateApplet()+0297 byte(s)
0023:0041565B Neuz.exe, CDPClient::OnOpenShopWnd()+0299 byte(s)
0023:0040EE39 Neuz.exe, CDPClient::OnSnapshot()+2921 byte(s)
0023:0040E210 Neuz.exe, CDPClient::UserMessageHandler()+0176 byte(s)
0023:007D115B Neuz.exe, CDPMng::ReceiveMessage()+0219 byte(s)
0023:00470D7A Neuz.exe, CNeuzApp::FrameMove()+0106 byte(s)
0023:00492A50 Neuz.exe, CD3DApplication::Render3DEnvironment()+0384 byte(s)
0023:00492891 Neuz.exe, CD3DApplication::Run()+0305 byte(s)
0023:0047886C Neuz.exe, WinMain()+0332 byte(s)
0023:0092892C Neuz.exe, WinMainCRTStartup()+0388 byte(s)
0023:750333CA kernel32.dll, BaseThreadInitThunk()+0018 byte(s)
0023:770D9ED2 ntdll.dll, RtlInitializeExceptionChain()+0099 byte(s)
0023:770D9EA5 ntdll.dll, RtlInitializeExceptionChain()+0054 byte(s)
Code:
void CWndInventory::OnInitialUpdate()
{
CWndNeuz::OnInitialUpdate();
m_bLButtonDownRot = FALSE;
m_fRot = 0.0f;
LPWNDCTRL lpWndCtrl1 = GetWndCtrl( WIDC_CUSTOM1 );
LPWNDCTRL lpWndCtrl2 = GetWndCtrl( WIDC_CUSTOM2 );
LPWNDCTRL lpWndCtrl3 = GetWndCtrl( WIDC_CUSTOM3 );
LPWNDCTRL lpWndCtrl4 = GetWndCtrl( WIDC_CUSTOM4 );
LPWNDCTRL lpWndCtrl5 = GetWndCtrl( WIDC_CUSTOM5 );
LPWNDCTRL lpWndCtrl6 = GetWndCtrl( WIDC_CUSTOM6 );
LPWNDCTRL lpWndCtrl7 = GetWndCtrl( WIDC_CUSTOM7 );
LPWNDCTRL lpWndCtrl8 = GetWndCtrl( WIDC_CUSTOM8 );
LPWNDCTRL lpWndCtrl9 = GetWndCtrl( WIDC_CUSTOM9 );
LPWNDCTRL lpWndCtrl10 = GetWndCtrl( WIDC_CUSTOM10 );
m_InvenRect[6] = m_InvenRect[14] = lpWndCtrl1->rect;
m_InvenRect[2] = m_InvenRect[15] = lpWndCtrl2->rect;
m_InvenRect[4] = m_InvenRect[17] = lpWndCtrl3->rect;
m_InvenRect[5] = m_InvenRect[18] = lpWndCtrl4->rect;
m_InvenRect[10] = lpWndCtrl5->rect;
m_InvenRect[9] = m_InvenRect[11] = lpWndCtrl6->rect;
m_InvenRect[25] = lpWndCtrl7->rect;
m_InvenRect[8] = lpWndCtrl8->rect;
m_InvenRect[12] = lpWndCtrl9->rect;
m_InvenRect[13] = lpWndCtrl10->rect;
lpWndCtrl1 = GetWndCtrl( WIDC_CUSTOM11 );
lpWndCtrl2 = GetWndCtrl( WIDC_CUSTOM12 );
lpWndCtrl3 = GetWndCtrl( WIDC_CUSTOM13 );
lpWndCtrl4 = GetWndCtrl( WIDC_CUSTOM14 );
lpWndCtrl5 = GetWndCtrl( WIDC_CUSTOM15 );
lpWndCtrl6 = GetWndCtrl( WIDC_CUSTOM16 );
lpWndCtrl7 = GetWndCtrl( WIDC_CUSTOM17 );
lpWndCtrl8 = GetWndCtrl( WIDC_CUSTOM18 );
lpWndCtrl9 = GetWndCtrl( WIDC_CUSTOM19 );
m_InvenRect[20] = lpWndCtrl1->rect;
m_InvenRect[22] = lpWndCtrl2->rect;
m_InvenRect[19] = lpWndCtrl3->rect;
m_InvenRect[23] = lpWndCtrl4->rect;
m_InvenRect[21] = lpWndCtrl5->rect;
m_InvenRect[26] = lpWndCtrl6->rect;
m_InvenRect[27] = lpWndCtrl7->rect;
m_InvenRect[28] = lpWndCtrl8->rect;
m_InvenRect[29] = lpWndCtrl9->rect;
SAFE_DELETE( m_pModel );
int nMover = (g_pPlayer->GetSex() == SEX_MALE ? MI_MALE : MI_FEMALE);
m_pModel = (CModelObject*)prj.m_modelMng.LoadModel( g_Neuz.m_pd3dDevice, OT_MOVER, nMover, TRUE );
prj.m_modelMng.LoadMotion( m_pModel, OT_MOVER, nMover, MTI_STAND );
UpdateParts();
m_pModel->InitDeviceObjects( g_Neuz.GetDevice() );
CWndTabCtrl* pTabCtrl = (CWndTabCtrl*) GetDlgItem( WIDC_INVENTORY );
m_wndItemCtrl.Create( WLVS_ICON, CRect( 0, 0, 250, 250 ), pTabCtrl, 11 );
m_wndItemCtrl.InitItem( &g_pPlayer->m_Inventory, APP_INVENTORY );
WTCITEM tabTabItem;
tabTabItem.mask = WTCIF_TEXT | WTCIF_PARAM;
tabTabItem.pszText = GETTEXT( TID_GAME_ITEM );//"아이템";
tabTabItem.pWndBase = &m_wndItemCtrl;
pTabCtrl->InsertItem( 0, &tabTabItem );
LPWNDCTRL lpWndCtrl = GetWndCtrl( WIDC_GOLD );
m_wndGold.Create( "g", WBS_NODRAWFRAME, lpWndCtrl->rect, this, WIDC_GOLD );
m_wndGold.AddWndStyle( WBS_NODRAWFRAME );
CWndStatic* pGoldNum = (CWndStatic*) GetDlgItem( WIDC_GOLD_NUM );
pGoldNum->AddWndStyle(WSS_MONEY);
m_pUpgradeItem = NULL;
m_pUpgradeMaterialItem = NULL;
m_bIsUpgradeMode = FALSE;
m_dwEnchantWaitTime = 0xffffffff;
m_TexRemoveItem = m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, MakePath( DIR_THEME, "WndInventoryGarbage.dds" ), 0xffff00ff );
CRect rectRoot = m_pWndRoot->GetLayoutRect();
CRect rectWindow = GetWindowRect();
CPoint point( rectRoot.right - rectWindow.Width(), 112 + 48 );
Move( point );
}
I do not know but might be some lacking in this part and I can not solve
Help me pls
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11/21/2015, 23:46
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#30
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elite*gold: 0
Join Date: Apr 2014
Posts: 96
Received Thanks: 7
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Quote:
Originally Posted by jayjei14
useless!
what if you make your perin like penya? it counts.. without showing in your inventory slot?
a blind kid can do this..
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code it like penya then.
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