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[Mini-Release] Status HP in tausender
Discussion on [Mini-Release] Status HP in tausender within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
07/20/2014, 11:20
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#16
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Join Date: Jul 2014
Posts: 167
Received Thanks: 7
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PLsss Error for compile ?
Error pplsss help Me
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07/21/2014, 04:54
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#17
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elite*gold: 0
Join Date: Jun 2009
Posts: 97
Received Thanks: 11
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German:
Hab das ganze mal selber nach gebaut und hier ist es.
Ich find das ganze so besser sturkuriert und sauberer.
Ist der bis jetzige sauberste released Code hier.
English:
I've reconstructed the whole part of code.
In my opinion this looks much better.
It's the best released code since this thread was started.
PHP Code:
int x = lpHP->rect.right - 82; int GetHitPoints, GetMaxHitPoints;
GetHitPoints = pMover->GetHitPoint(); GetMaxHitPoints = pMover->GetMaxHitPoint();
nCharHP = wsprintf(cbufHp, "%d", GetHitPoints); nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint()); nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint()); if( GetHitPoints > 10000 ) nCharHP = wsprintf(cbufHp, "%dk", GetHitPoints / 1000); else if( GetHitPoints > 1000000 ) nCharHP = wsprintf(cbufHp, "%dm", GetHitPoints / 100000);
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 ); p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 ); p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
nCharHP = wsprintf(cbufHp, "%d", GetMaxHitPoints); nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint()); nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
if( GetMaxHitPoints > 10000 ) nCharHP = wsprintf(cbufHp, "%dk", GetMaxHitPoints / 1000); else if( GetMaxHitPoints > 1000000 ) nCharHP = wsprintf(cbufHp, "%dm", GetMaxHitPoints / 100000);
x = lpHP->rect.right - 30; p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 ); p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 ); p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 ); LPWNDCTRL lpHP = GetWndCtrl( WIDC_CUSTOM1 ); int nWidthCustom = lpHP->rect.Width(); int nGap = (int)( ((nWidthCustom / 2.0f) + (size.cx / 2.0f)) );
p2DRender->TextOut( lpHP->rect.right - nGap, lpHP->rect.top - nTopGap, "/", dwColor, 0xff000000 ); p2DRender->TextOut( lpMP->rect.right - nGap, lpMP->rect.top - nTopGap, "/", dwColor, 0xff000000 ); p2DRender->TextOut( lpFP->rect.right - nGap, lpFP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
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07/21/2014, 07:07
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#18
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Join Date: Jul 2014
Posts: 167
Received Thanks: 7
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Give Example For Put the Code plsssssssssss
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10/15/2014, 14:23
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#19
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elite*gold: 0
Join Date: Oct 2014
Posts: 3
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Wher I Can Make The Codes Give me Name Files
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02/03/2016, 12:46
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#20
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elite*gold: 0
Join Date: Jan 2012
Posts: 19
Received Thanks: 1
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sir how to make it 1.5m instead of 1m only ?
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02/03/2016, 20:45
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#21
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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Here we go 
@randeljohnvalencia
@domine1
File: WndField
Look for:
Quote:
Code:
void CWndStatus::OnDraw(C2DRender* p2DRender)
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Change:
Quote:
Code:
else
{
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint());
nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint());
int x = lpHP->rect.right - 82;
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint());
nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
x = lpHP->rect.right - 30;
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
LPWNDCTRL lpHP = GetWndCtrl( WIDC_CUSTOM1 );
int nWidthCustom = lpHP->rect.Width();
int nGap = (int)( ((nWidthCustom / 2.0f) + (size.cx / 2.0f)) );
p2DRender->TextOut( lpHP->rect.right - nGap, lpHP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpMP->rect.right - nGap, lpMP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpFP->rect.right - nGap, lpFP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
}
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To:
Quote:
Code:
else
{
//HP
if ( pMover->GetHitPoint() >= 10000 && pMover->GetHitPoint() <= 999999 )
{
nCharHP = wsprintf(cbufHp, "%dk", pMover->GetHitPoint() / 1000 );
}
else
if ( pMover->GetHitPoint() >= 1000000 && pMover->GetHitPoint() <= 999999999 )
{
nCharHP = wsprintf(cbufHp, "%dm", pMover->GetHitPoint() / 1000000 );
}
else
if ( pMover->GetHitPoint() >= 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%db", pMover->GetHitPoint() / 1000000000 );
}
else
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
//MP
if ( pMover->GetManaPoint() >= 10000 && pMover->GetManaPoint() <= 999999 )
{
nCharMP = wsprintf(cbufMp, "%dk", pMover->GetManaPoint() / 1000 );
}
else
if ( pMover->GetManaPoint() >= 1000000 && pMover->GetManaPoint() <= 999999999 )
{
nCharMP = wsprintf(cbufMp, "%dm", pMover->GetManaPoint() / 1000000 );
}
else
if ( pMover->GetManaPoint() >= 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%db", pMover->GetManaPoint() / 1000000000 );
}
else
nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint());
//FP
if ( pMover->GetFatiguePoint() >= 10000 && pMover->GetFatiguePoint() <= 999999 )
{
nCharFP = wsprintf(cbufFp, "%dk", pMover->GetFatiguePoint() / 1000 );
}
else
if ( pMover->GetFatiguePoint() >= 1000000 && pMover->GetFatiguePoint() <= 999999999 )
{
nCharFP = wsprintf(cbufFp, "%dm", pMover->GetFatiguePoint() / 1000000 );
}
else
if ( pMover->GetFatiguePoint() >= 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%db", pMover->GetFatiguePoint() / 1000000000 );
}
else
nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint());
int x = lpHP->rect.right - 82;
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
//HP
if ( pMover->GetMaxHitPoint() >= 10000 && pMover->GetMaxHitPoint() <= 999999 )
{
nCharHP = wsprintf(cbufHp, "%dk", pMover->GetMaxHitPoint() / 1000 );
}
else
if ( pMover->GetMaxHitPoint() >= 1000000 && pMover->GetMaxHitPoint() <= 999999999 )
{
nCharHP = wsprintf(cbufHp, "%dm", pMover->GetMaxHitPoint() / 1000000 );
}
else
if ( pMover->GetMaxHitPoint() >= 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%db", pMover->GetMaxHitPoint() / 1000000000 );
}
else
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
//MP
if ( pMover->GetMaxManaPoint() >= 10000 && pMover->GetMaxManaPoint() <= 999999 )
{
nCharMP = wsprintf(cbufMp, "%dk", pMover->GetMaxManaPoint() / 1000 );
}
else
if ( pMover->GetMaxManaPoint() >= 1000000 && pMover->GetMaxManaPoint() <= 999999999 )
{
nCharMP = wsprintf(cbufMp, "%dm", pMover->GetMaxManaPoint() / 1000000 );
}
else
if ( pMover->GetMaxManaPoint() >= 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%db", pMover->GetMaxManaPoint() / 1000000000 );
}
else
nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint());
//FP
if ( pMover->GetMaxFatiguePoint() >= 10000 && pMover->GetMaxFatiguePoint() <= 999999 )
{
nCharFP = wsprintf(cbufFp, "%dk", pMover->GetMaxFatiguePoint() / 1000 );
}
else
if ( pMover->GetMaxFatiguePoint() >= 1000000 && pMover->GetMaxFatiguePoint() <= 999999999 )
{
nCharFP = wsprintf(cbufFp, "%dm", pMover->GetMaxFatiguePoint() / 1000000 );
}
else
if ( pMover->GetMaxFatiguePoint() >= 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%db", pMover->GetMaxFatiguePoint() / 1000000000 );
}
else
nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
x = lpHP->rect.right - 30;
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
LPWNDCTRL lpHP = GetWndCtrl( WIDC_CUSTOM1 );
int nWidthCustom = lpHP->rect.Width();
int nGap = (int)( ((nWidthCustom / 2.0f) + (size.cx / 2.0f)) );
p2DRender->TextOut( lpHP->rect.right - nGap, lpHP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpMP->rect.right - nGap, lpMP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpFP->rect.right - nGap, lpFP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
}
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02/05/2016, 06:28
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#22
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,741
Received Thanks: 1,674
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Quote:
Originally Posted by NoWay | Phoenix
Here we go 
@randeljohnvalencia
@domine1
File: WndField
Look for:
Change:
To:
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Was ist denn daran so schwer, Code wie jeder andere hier auch in den CODE-Tag zu packen?
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02/06/2016, 10:24
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#23
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elite*gold: 0
Join Date: Aug 2010
Posts: 98
Received Thanks: 76
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For noobs useless:
Quote:
#ifdef __HP_MP_FP
if ( pMover->GetMaxHitPoint() >= 10000 && pMover->GetMaxHitPoint() < 1000000 )
{
nCharHP = wsprintf(cbufHp, "%dk", pMover->GetMaxHitPoint() / 1000 );
}
else if ( pMover->GetMaxHitPoint() >= 1000000 && pMover->GetMaxHitPoint() < 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%dm", pMover->GetMaxHitPoint() / 1000000 );
}
else if ( pMover->GetMaxHitPoint() >= 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%db", pMover->GetMaxHitPoint() / 1000000000 );
}
else
nCharHP = wsprintf(cbufHp, "%d", pMover->GetMaxHitPoint());
#else // __HP_MP_FP
nCharHP = wsprintf(cbufHp, "%d", pMover->GetMaxHitPoint());
#endif // __HP_MP_FP
#ifdef __HP_MP_FP
if( pMover->GetMaxManaPoint() >= 10000 && pMover->GetMaxManaPoint() < 1000000 )
{
nCharMP = wsprintf(cbufMp, "%dk", pMover->GetMaxManaPoint() / 1000 );
}
else if( pMover->GetMaxManaPoint() >= 1000000 && pMover->GetMaxManaPoint() < 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%dm", pMover->GetMaxManaPoint() / 1000000 );
}
else if( pMover->GetMaxManaPoint() >= 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%db", pMover->GetMaxManaPoint() / 1000000000 );
}
else
nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint());
#else // __HP_MP_FP
nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint());
#endif // __HP_MP_FP
#ifdef __HP_MP_FP
if ( pMover->GetMaxFatiguePoint() >= 10000 && pMover->GetMaxFatiguePoint() < 1000000 )
{
nCharFP = wsprintf(cbufFp, "%dk", pMover->GetMaxFatiguePoint() / 1000 );
}
else if ( pMover->GetMaxFatiguePoint() >= 1000000 && pMover->GetMaxFatiguePoint() < 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%dm", pMover->GetMaxFatiguePoint() / 1000000 );
}
else if ( pMover->GetMaxFatiguePoint() >= 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%db", pMover->GetMaxFatiguePoint() / 1000000000 );
}
else
nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
#else // __HP_MP_FP
nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
#endif // __HP_MP_FP
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Quote:
#ifdef __HP_MP_FP
if ( pMover->GetHitPoint() >= 10000 && pMover->GetHitPoint() < 1000000 )
{
nCharHP = wsprintf(cbufHp, "%dk", pMover->GetHitPoint() / 1000 );
}
else if ( pMover->GetHitPoint() >= 1000000 && pMover->GetHitPoint() < 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%dm", pMover->GetHitPoint() / 1000000 );
}
else if ( pMover->GetHitPoint() >= 1000000000 )
{
nCharHP = wsprintf(cbufHp, "%db", pMover->GetHitPoint() / 1000000000 );
}
else
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
#else // __HP_MP_FP
nCharHP = wsprintf(cbufHp, "%d", pMover->GetHitPoint());
#endif // __HP_MP_FP
#ifdef __HP_MP_FP
if( pMover->GetManaPoint() >= 10000 && pMover->GetManaPoint() < 1000000 )
{
nCharMP = wsprintf(cbufMp, "%dk", pMover->GetManaPoint() / 1000 );
}
else if( pMover->GetManaPoint() >= 1000000 && pMover->GetManaPoint() < 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%dm", pMover->GetManaPoint() / 1000000 );
}
else if( pMover->GetManaPoint() >= 1000000000 )
{
nCharMP = wsprintf(cbufMp, "%db", pMover->GetManaPoint() / 1000000000 );
}
else
nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint());
#else // __HP_MP_FP
nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint());
#endif // __HP_MP_FP
#ifdef __HP_MP_FP
if ( pMover->GetFatiguePoint() >= 10000 && pMover->GetFatiguePoint() < 1000000 )
{
nCharFP = wsprintf(cbufFp, "%dk", pMover->GetFatiguePoint() / 1000 );
}
else if ( pMover->GetFatiguePoint() >= 1000000 && pMover->GetFatiguePoint() < 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%dm", pMover->GetFatiguePoint() / 1000000 );
}
else if ( pMover->GetFatiguePoint() >= 1000000000 )
{
nCharFP = wsprintf(cbufFp, "%db", pMover->GetFatiguePoint() / 1000000000 );
}
else
nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint());
#else // __HP_MP_FP
nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint());
#endif // __HP_MP_FP
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02/13/2016, 16:33
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#24
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elite*gold: 0
Join Date: Feb 2016
Posts: 33
Received Thanks: 18
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i dont like this realse its buggy if you get the 1m hp
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02/13/2016, 17:07
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#25
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elite*gold: 0
Join Date: May 2014
Posts: 252
Received Thanks: 58
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Quote:
Originally Posted by Dapanji
i dont like this realse its buggy if you get the 1m hp
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What Bugg do you mean o.o
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02/13/2016, 19:46
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#26
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elite*gold: 0
Join Date: Aug 2010
Posts: 98
Received Thanks: 76
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no bugs lol
100% working
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02/17/2016, 09:23
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#27
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elite*gold: 110
Join Date: Mar 2008
Posts: 856
Received Thanks: 391
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I don't know why you guys still take the "bad" version when this guy posted a cleary better one (i had to puke mentally when i saw that they call GetHitPoints etc. like 100 times instead of just saving it in a variable.  ):
Quote:
Originally Posted by Grabweachter
German:
Hab das ganze mal selber nach gebaut und hier ist es.
Ich find das ganze so besser sturkuriert und sauberer.
Ist der bis jetzige sauberste released Code hier.
English:
I've reconstructed the whole part of code.
In my opinion this looks much better.
It's the best released code since this thread was started.
PHP Code:
int x = lpHP->rect.right - 82;
int GetHitPoints, GetMaxHitPoints;
GetHitPoints = pMover->GetHitPoint();
GetMaxHitPoints = pMover->GetMaxHitPoint();
nCharHP = wsprintf(cbufHp, "%d", GetHitPoints);
nCharMP = wsprintf(cbufMp, "%d", pMover->GetManaPoint());
nCharFP = wsprintf(cbufFp, "%d", pMover->GetFatiguePoint());
if( GetHitPoints > 10000 )
nCharHP = wsprintf(cbufHp, "%dk", GetHitPoints / 1000);
else if( GetHitPoints > 1000000 )
nCharHP = wsprintf(cbufHp, "%dm", GetHitPoints / 100000);
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
nCharHP = wsprintf(cbufHp, "%d", GetMaxHitPoints);
nCharMP = wsprintf(cbufMp, "%d", pMover->GetMaxManaPoint());
nCharFP = wsprintf(cbufFp, "%d", pMover->GetMaxFatiguePoint());
if( GetMaxHitPoints > 10000 )
nCharHP = wsprintf(cbufHp, "%dk", GetMaxHitPoints / 1000);
else if( GetMaxHitPoints > 1000000 )
nCharHP = wsprintf(cbufHp, "%dm", GetMaxHitPoints / 100000);
x = lpHP->rect.right - 30;
p2DRender->TextOut( x - (int)(((float)nCharHP / 2.0f) * size.cx), lpHP->rect.top - nTopGap, cbufHp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharMP / 2.0f) * size.cx), lpMP->rect.top - nTopGap, cbufMp, dwColor, 0xff000000 );
p2DRender->TextOut( x - (int)(((float)nCharFP / 2.0f) * size.cx), lpFP->rect.top - nTopGap, cbufFp, dwColor, 0xff000000 );
LPWNDCTRL lpHP = GetWndCtrl( WIDC_CUSTOM1 );
int nWidthCustom = lpHP->rect.Width();
int nGap = (int)( ((nWidthCustom / 2.0f) + (size.cx / 2.0f)) );
p2DRender->TextOut( lpHP->rect.right - nGap, lpHP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpMP->rect.right - nGap, lpMP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
p2DRender->TextOut( lpFP->rect.right - nGap, lpFP->rect.top - nTopGap, "/", dwColor, 0xff000000 );
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02/17/2016, 12:28
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#28
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elite*gold: 0
Join Date: Feb 2016
Posts: 69
Received Thanks: 2
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n1 kriegst dafür ein thanks =)!
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04/27/2023, 09:44
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#29
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elite*gold: 0
Join Date: Apr 2023
Posts: 3
Received Thanks: 0
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thankyou so much
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