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[Release] Range Hack Fix
Discussion on [Release] Range Hack Fix within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
11/03/2013, 19:46
#1
elite*gold: 0
Join Date: Feb 2013
Posts: 167
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[Release] Range Hack Fix
I found this hack fix in my old source and im sharing it with you guys now.
Maybe some of you already got it, but it still might be usefull for some people.
Asal & HOP Range Fix:
Go in
MoverSkill.cpp and search for this:
Code:
#endif // __NPC_BUFF
Add this below:
Code:
FLOAT fRange = GetAttackRange( pSkillProp->dwAttackRange );
switch( pSkillProp->dwID )
{
case SI_BIL_PST_ASALRAALAIKUM:
{
if( fRange > GetAttackRange( AR_SHORT ) )
g_DPlay.SendHacking( g_pPlayer->m_idPlayer, "Range Hack" );
break;
}
case SI_JST_YOYO_HITOFPENYA:
{
if( fRange > GetAttackRange( AR_HRANGE ) )
g_DPlay.SendHacking( g_pPlayer->m_idPlayer, "Range Hack" );
break;
}
}
You can add more Skills if you want to.
Hawkeye Range Hack Fix:
Go in
MoverMsg.cpp and search for:
Replace it with this:
Code:
if( nTmpATR > 0 && m_nJob == JOB_RANGER_HERO || m_nJob == JOB_RANGER_MASTER || m_nJob == JOB_RANGER || m_nJob == JOB_CRACKSHOOTER_HERO )
From now, the attribute DST_HAWKEYE_RATE will only increase your Range if you are a Ranger/Crackshooter.
BPs, Blades or YJs can no longer do an unlimited Range Hack or 1on1 Range.
Heal Asal/Skill Range Bug Fix:
Open the Resource Files
PropSkill.txt and replace this:
Code:
6 SI_ASS_HEAL_HEALING IDS_PROPSKILL_TXT_000068 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_WAND = 0 = = 0 = = = = = = = = = = = 0 = 15 = = = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_HEALING01 = = MTI_ASS_HEAL_CASTING01 = = EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_HEAL = 30 = KT_MAGIC 0 0 0 0 0 1 1 20 835 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaHealin.dds""" 0 """""" IDS_PROPSKILL_TXT_000069 =
6 SI_ASS_KNU_TAMPINGHOLE IDS_PROPSKILL_TXT_000070 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 20 SI_ASS_HEAL_HEALING 3 = = SR_AFTER 0 = = = = XI_SKILL_ASS_KNU_TAMPINGHOLE01 = = MTI_ASS_KNU_TAMPINGHOLE = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 25 = KT_SKILL 0 0 0 0 0 = 1 20 2035 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuTampin.dds""" 0 """""" IDS_PROPSKILL_TXT_000071 =
6 SI_ASS_HEAL_RESURRECTION IDS_PROPSKILL_TXT_000072 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = 0 = 20 SI_ASS_HEAL_PATIENCE 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_RES_CASTING01 = XI_SKILL_ASS_HEAL_RESURRECTION01 = = MTI_ASS_RES_CASTING01 = = EXT_ANOTHER WUI_TARGETINGOBJ = = DST_INT = RT_HEAL = 15 = KT_MAGIC 0 0 0 0 0 1 1 20 855 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaResurr.dds""" 0 """""" IDS_PROPSKILL_TXT_000073 =
6 SI_ASS_HEAL_PATIENCE IDS_PROPSKILL_TXT_000074 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 18 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_PATIENCE01 = = MTI_ASS_HEAL_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 875 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaPatien.dds""" 0 """""" IDS_PROPSKILL_TXT_000075 =
6 SI_ASS_HEAL_PREVENTION IDS_PROPSKILL_TXT_000076 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 = 30 SI_ASS_CHEER_CIRCLEHEALING 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_PREVENTION01 = = MTI_ASS_HEAL_CASTING01 = 0 EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_MAGIC 0 0 0 0 0 1 1 20 915 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaPreven.dds""" 0 """""" IDS_PROPSKILL_TXT_000077 =
6 SI_ASS_CHEER_HEAPUP IDS_PROPSKILL_TXT_000078 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 20 SI_ASS_CHEER_MENTALSIGN 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_HEAPUP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 935 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheHeapup.dds""" 0 """""" IDS_PROPSKILL_TXT_000079 =
6 SI_ASS_CHEER_CANNONBALL IDS_PROPSKILL_TXT_000080 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 35 SI_ASS_CHEER_CATSREFLEX 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_CANNONBALL01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 955 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCannon.dds""" 0 """""" IDS_PROPSKILL_TXT_000081 =
6 SI_ASS_CHEER_CIRCLEHEALING IDS_PROPSKILL_TXT_000082 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 25 SI_ASS_HEAL_RESURRECTION 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_HEAL_HEALING01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = RT_HEAL = 30 = KT_MAGIC 0 0 0 0 0 1 1 20 975 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCircle.dds""" 0 """""" IDS_PROPSKILL_TXT_000083 =
6 SI_ASS_CHEER_MENTALSIGN IDS_PROPSKILL_TXT_000084 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 18 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_MENTALSIGN01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 995 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheMental.dds""" 0 """""" IDS_PROPSKILL_TXT_000085 =
6 SI_ASS_CHEER_BEEFUP IDS_PROPSKILL_TXT_000086 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = 0 = = 0 = = = = = = = = = = = 0 = 25 SI_ASS_CHEER_HEAPUP 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_BEEFUP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 1015 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheBeefup.dds""" 0 """""" IDS_PROPSKILL_TXT_000087 =
6 SI_ASS_KNU_BURSTCRACK IDS_PROPSKILL_TXT_000088 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 28 SI_ASS_CHEER_STONEHAND 4 = = SR_AFTER 0 0 = = = XI_SKILL_ASS_KNU_BURSTCRACK01 = = MTI_ASS_KNU_BURSTCRACK = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_REGION = DST_STR = RT_ATTACK = 30 = KT_SKILL 0 0 0 0 0 = 1 20 2055 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuBurstC.dds""" 0 """""" IDS_PROPSKILL_TXT_000089 =
6 SI_ASS_CHEER_STONEHAND IDS_PROPSKILL_TXT_000090 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = = = = _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 25 SI_ASS_KNU_TAMPINGHOLE 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_STONEHAND01 = = MTI_ASS_CHEER_CASTING01 = = EXT_OBJCHGPARAMET WUI_NOW = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2215 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheStoneh.dds""" 0 """""" IDS_PROPSKILL_TXT_000091 =
6 SI_ASS_CHEER_QUICKSTEP IDS_PROPSKILL_TXT_000092 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 20 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_QUICKSTEP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2235 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheQuicks.dds""" 0 """""" IDS_PROPSKILL_TXT_000093 =
6 SI_ASS_CHEER_CATSREFLEX IDS_PROPSKILL_TXT_000094 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 28 SI_ASS_CHEER_HASTE 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_CATSREFLEX01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2255 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCatsre.dds""" 0 """""" IDS_PROPSKILL_TXT_000095 =
6 SI_ASS_CHEER_ACCURACY IDS_PROPSKILL_TXT_000096 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 30 SI_ASS_CHEER_BEEFUP 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_ACCURACY01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2275 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheAccura.dds""" 0 """""" IDS_PROPSKILL_TXT_000097 =
6 SI_ASS_KNU_POWERFIST IDS_PROPSKILL_TXT_000098 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER 0 0 _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 35 SI_ASS_KNU_BURSTCRACK 4 = = SR_AFTER 0 0 = = = XI_SKILL_ASS_KNU_POWERFIST01 = = MTI_ASS_KNU_POWERFIST = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 35 = KT_SKILL 0 0 0 0 0 = 1 20 2295 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuPowerf.dds""" 0 """""" IDS_PROPSKILL_TXT_000099 =
6 SI_ASS_CHEER_HASTE IDS_PROPSKILL_TXT_000100 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = = = = = = = = = = = = = = AR_RANGE = = = = = = = = = = = = = = = = = = 25 SI_ASS_CHEER_QUICKSTEP 3 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_HASCASTING01 = XI_SKILL_ASS_CHEER_HASTE01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 25000 = KT_MAGIC 0 0 0 0 0 1 1 20 3165 1 CT_GENERAL = = = = = = = = = = = """skill_AssHaste.dds""" 0 """""" IDS_PROPSKILL_TXT_000101 =
with this:
Code:
6 SI_ASS_HEAL_HEALING IDS_PROPSKILL_TXT_000068 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 15 = = = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_HEALING01 = = MTI_ASS_HEAL_CASTING01 = = EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_HEAL = 30 = KT_MAGIC 0 0 0 0 0 1 1 20 835 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaHealin.dds""" 0 """""" IDS_PROPSKILL_TXT_000069 =
6 SI_ASS_KNU_TAMPINGHOLE IDS_PROPSKILL_TXT_000070 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 20 SI_ASS_HEAL_HEALING 3 = = SR_AFTER 0 = = = = XI_SKILL_ASS_KNU_TAMPINGHOLE01 = = MTI_ASS_KNU_TAMPINGHOLE = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 25 = KT_SKILL 0 0 0 0 0 = 1 20 2035 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuTampin.dds""" 0 """""" IDS_PROPSKILL_TXT_000071 =
6 SI_ASS_HEAL_RESURRECTION IDS_PROPSKILL_TXT_000072 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = 0 = 20 SI_ASS_HEAL_PATIENCE 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_RES_CASTING01 = XI_SKILL_ASS_HEAL_RESURRECTION01 = = MTI_ASS_RES_CASTING01 = = EXT_ANOTHER WUI_TARGETINGOBJ = = DST_INT = RT_HEAL = 15 = KT_MAGIC 0 0 0 0 0 1 1 20 855 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaResurr.dds""" 0 """""" IDS_PROPSKILL_TXT_000073 =
6 SI_ASS_HEAL_PATIENCE IDS_PROPSKILL_TXT_000074 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 18 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_PATIENCE01 = = MTI_ASS_HEAL_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 875 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaPatien.dds""" 0 """""" IDS_PROPSKILL_TXT_000075 =
6 SI_ASS_HEAL_PREVENTION IDS_PROPSKILL_TXT_000076 1 1 JTYPE_EXPERT JOB_ASSIST DIS_HEAL JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 0 = 30 SI_ASS_CHEER_CIRCLEHEALING 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_HEAL_CASTING01 = XI_SKILL_ASS_HEAL_PREVENTION01 = = MTI_ASS_HEAL_CASTING01 = 0 EXT_SELFCHGPARAMET WUI_NOW = = = = = = = = KT_MAGIC 0 0 0 0 0 1 1 20 915 1 CT_GENERAL = = = = = = = = = = = """skill_AssHeaPreven.dds""" 0 """""" IDS_PROPSKILL_TXT_000077 =
6 SI_ASS_CHEER_HEAPUP IDS_PROPSKILL_TXT_000078 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 20 SI_ASS_CHEER_MENTALSIGN 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_HEAPUP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 935 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheHeapup.dds""" 0 """""" IDS_PROPSKILL_TXT_000079 =
6 SI_ASS_CHEER_CANNONBALL IDS_PROPSKILL_TXT_000080 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 35 SI_ASS_CHEER_CATSREFLEX 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_CANNONBALL01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 955 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCannon.dds""" 0 """""" IDS_PROPSKILL_TXT_000081 =
6 SI_ASS_CHEER_CIRCLEHEALING IDS_PROPSKILL_TXT_000082 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 25 SI_ASS_HEAL_RESURRECTION 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_HEAL_HEALING01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_TROUPE WUI_NOW SRO_REGION = DST_INT = RT_HEAL = 30 = KT_MAGIC 0 0 0 0 0 1 1 20 975 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCircle.dds""" 0 """""" IDS_PROPSKILL_TXT_000083 =
6 SI_ASS_CHEER_MENTALSIGN IDS_PROPSKILL_TXT_000084 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 18 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_MENTALSIGN01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 995 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheMental.dds""" 0 """""" IDS_PROPSKILL_TXT_000085 =
6 SI_ASS_CHEER_BEEFUP IDS_PROPSKILL_TXT_000086 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 25 SI_ASS_CHEER_HEAPUP 4 = = SR_BEFORE 0 = = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_BEEFUP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 1015 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheBeefup.dds""" 0 """""" IDS_PROPSKILL_TXT_000087 =
6 SI_ASS_KNU_BURSTCRACK IDS_PROPSKILL_TXT_000088 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = 0 = = 0 = = = = = = = = = = = 0 = 28 SI_ASS_CHEER_STONEHAND 4 = = SR_AFTER 0 0 = = = XI_SKILL_ASS_KNU_BURSTCRACK01 = = MTI_ASS_KNU_BURSTCRACK = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_REGION = DST_STR = RT_ATTACK = 30 = KT_SKILL 0 0 0 0 0 = 1 20 2055 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuBurstC.dds""" 0 """""" IDS_PROPSKILL_TXT_000089 =
6 SI_ASS_CHEER_STONEHAND IDS_PROPSKILL_TXT_000090 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = = = = _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 25 SI_ASS_KNU_TAMPINGHOLE 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_STONEHAND01 = = MTI_ASS_CHEER_CASTING01 = = EXT_OBJCHGPARAMET WUI_NOW = = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2215 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheStoneh.dds""" 0 """""" IDS_PROPSKILL_TXT_000091 =
6 SI_ASS_CHEER_QUICKSTEP IDS_PROPSKILL_TXT_000092 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 20 SI_ASS_HEAL_HEALING 3 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_QUICKSTEP01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2235 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheQuicks.dds""" 0 """""" IDS_PROPSKILL_TXT_000093 =
6 SI_ASS_CHEER_CATSREFLEX IDS_PROPSKILL_TXT_000094 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 28 SI_ASS_CHEER_HASTE 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_CATSREFLEX01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2255 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheCatsre.dds""" 0 """""" IDS_PROPSKILL_TXT_000095 =
6 SI_ASS_CHEER_ACCURACY IDS_PROPSKILL_TXT_000096 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK = = _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 30 SI_ASS_CHEER_BEEFUP 4 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_CASTING01 = XI_SKILL_ASS_CHEER_ACCURACY01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ SRO_DIRECT = DST_INT = RT_TIME = 20000 = KT_MAGIC 0 0 0 0 0 1 1 20 2275 1 CT_GENERAL = = = = = = = = = = = """skill_AssCheAccura.dds""" 0 """""" IDS_PROPSKILL_TXT_000097 =
6 SI_ASS_KNU_POWERFIST IDS_PROPSKILL_TXT_000098 1 1 JTYPE_EXPERT JOB_ASSIST DIS_KNUCKLE JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_KNUCKLEHAMMER 0 0 _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 35 SI_ASS_KNU_BURSTCRACK 4 = = SR_AFTER 0 0 = = = XI_SKILL_ASS_KNU_POWERFIST01 = = MTI_ASS_KNU_POWERFIST = = EXT_MELEEATK WUI_TARGETINGOBJ SRO_DIRECT = DST_STR = RT_ATTACK = 35 = KT_SKILL 0 0 0 0 0 = 1 20 2295 1 CT_GENERAL = = = = = = = = = SND_PC_DMGSWD = """skill_AssKnuPowerf.dds""" 0 """""" IDS_PROPSKILL_TXT_000099 =
6 SI_ASS_CHEER_HASTE IDS_PROPSKILL_TXT_000100 1 1 JTYPE_EXPERT JOB_ASSIST DIS_CHEER JOB_ASSIST = = = = = = = = = = = = = = = = = = = = IK3_CHEERSTICK 0 0 _NONE 0 0 0 = = = = = = = = = = = = = = = AR_SHORT = = = = = = = = = = = = = = = = = = 25 SI_ASS_CHEER_QUICKSTEP 3 = = SR_BEFORE 0 0 = XI_SKILL_ASS_CHEER_HASCASTING01 = XI_SKILL_ASS_CHEER_HASTE01 = = MTI_ASS_CHEER_CASTING01 = 0 EXT_ANOTHERWITH WUI_TARGETINGOBJ = = DST_INT = RT_TIME = 25000 = KT_MAGIC 0 0 0 0 0 1 1 20 3165 1 CT_GENERAL = = = = = = = = = = = """skill_AssHaste.dds""" 0 """""" IDS_PROPSKILL_TXT_000101 =
Or simply set the range of all Assist Skills to AR_SHORT.
You may also pay attention to the Range of the Jester Hero Skill "Silence" because you can also Range with it, so better change it to AR_HRANGE (Same as the HoP Range) aswell.
To avoid Range Asals caused by position bugs or speed check this:
Go in
MoverMsg.cpp and change this:
Code:
case AR_SHORT: fAttRange = 2.0f;
into this:
Code:
case AR_SHORT: fAttRange = 0.8f;
Maybe it helps a little bit.
11/03/2013, 19:51
#2
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Quote:
Daran sieht man wieder das du nix kannst.
Dazuwäre das nur ein Client Side Fix.
Quote:
Heal Asal/Skill Range Bug Fix:
Das ist klar wie man umgehen kann.
Quote:
To avoid Range Asals caused by position bugs or speed check this:
Entfernungen ändern dein ernst?
11/03/2013, 19:55
#3
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Quote:
Originally Posted by
Kabellutscher
Daran sieht man wieder das du nix kannst.
Dazuwäre das nur ein Client Side Fix.
Das ist klar wie man umgehen kann.
Entfernungen ändern dein ernst?
Ohh u mad bro?
Hab nie behauptet was drauf zu haben mein freund :P
Es ist ein legitimer release threard und die fixes funktionieren.
Ich selbst schwöre auch auf andere Fix methoden, jedoch für leute mit wenig ahnung (siehe täglich neue 0815 GW Server) ist hier der ein oder andere fix vielleicht ganz nützlich.
Wenn dus scheisse findest dann release doch was besseres.
11/03/2013, 19:55
#4
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Quote:
Originally Posted by
Iban24
1. g_DPlay.SendHacking die Funktion gibt es nicht standartmäßig im FlyFF Source also muss die zeile raus.
2. Hier habt ihr einen Range Fix der
ALLE Range Bugs/Hacks Fixt
In Ctrl.cpp
Vor:
Code:
if( pSkillProp->dwID != SI_ACR_SUP_DARKILLUSION )
{
if( ((CMover *)pSrc)->HasBuff( BUFF_SKILL, SI_ACR_SUP_DARKILLUSION ) )
{
((CMover *)pSrc)->SetDarkCover( FALSE );
((CMover *)pSrc)->RemoveBuff( BUFF_SKILL, SI_ACR_SUP_DARKILLUSION ); // ÇØÁ¦.
}
}
Dashier:
Code:
D3DXVECTOR3 v3Len = GetPos() - pSrc->GetPos();
FLOAT fTotalLen = D3DXVec3LengthSq( &v3Len );
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return 0;
Das betrifft jeden Skill und nicht wie bei deinen billigen scheiß wo man jeden Skill abfragen muss.
Dasist mal ein Fix. Hast du es getestet?
@alle naps die das immer noch versuchen im client zu machen.
Lass es einfach und nehmt das. Es fehlt nur noch eine Abfrage beim der Sache wo die SFX erstellt wird.
11/03/2013, 20:02
#5
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Quote:
Es fehlt nur noch eine Abfrage beim der Sache wo die SFX erstellt wird.
Nop, guck dir mal die ganze DoApplySkillEx funktion an.
CreateSkillSfx( pTarget, pSkillProp, pAddSkillProp );
ist Client side und kommt nachdem der Worldserver die Range prüft.
Und da er returnt
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return 0;
kommt er nie dazu die sfx zu machen wenn er nicht in range ist
11/03/2013, 20:14
#6
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Quote:
Originally Posted by
Kabellutscher
Dasist mal ein Fix. Hast du es getestet?
@alle naps die das immer noch versuchen im client zu machen.
Lass es einfach und nehmt das. Es fehlt nur noch eine Abfrage beim der Sache wo die SFX erstellt wird.
if( pSrc->GetType() == OT_MOVER )
{
D3DXVECTOR3 v3Len = GetPos() - pSrc->GetPos();
FLOAT fTotalLen = D3DXVec3LengthSq( &v3Len );
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return;
}
Das ist doch von Pumaaa. Er hatte es doch vor paar Monaten irgendwo released!
Link :
11/04/2013, 00:14
#7
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Quote:
Originally Posted by
Bloodyrain'
if( pSrc->GetType() == OT_MOVER )
{
D3DXVECTOR3 v3Len = GetPos() - pSrc->GetPos();
FLOAT fTotalLen = D3DXVec3LengthSq( &v3Len );
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return;
}
Das ist doch von Pumaaa. Er hatte es doch vor paar Monaten irgendwo released!
Link :
Rly? such mal nach D3DXVec3LengthSq im Source, da findest du dass bei jeder Range Funktion, ursprünglich war auch mal ein Range Check drin der nicht ganz so funktionierte wie Gala es wollte, daher haben sie es auf 10000+ gestellt, damit es vorerst nichtmehr anschlägt..
11/04/2013, 14:53
#8
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Quote:
Originally Posted by
Iban24
1. g_DPlay.SendHacking die Funktion gibt es nicht standartmäßig im FlyFF Source also muss die zeile raus.
2. Hier habt ihr einen Range Fix der
ALLE Range Bugs/Hacks Fixt
In Ctrl.cpp
Vor:
Code:
if( pSkillProp->dwID != SI_ACR_SUP_DARKILLUSION )
{
if( ((CMover *)pSrc)->HasBuff( BUFF_SKILL, SI_ACR_SUP_DARKILLUSION ) )
{
((CMover *)pSrc)->SetDarkCover( FALSE );
((CMover *)pSrc)->RemoveBuff( BUFF_SKILL, SI_ACR_SUP_DARKILLUSION ); // ÇØÁ¦.
}
}
Dashier:
Code:
D3DXVECTOR3 v3Len = GetPos() - pSrc->GetPos();
FLOAT fTotalLen = D3DXVec3LengthSq( &v3Len );
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return 0;
Das betrifft jeden Skill und nicht wie bei deinen billigen scheiß wo man jeden Skill abfragen muss.
Wenn jetzt wieder spezialisten kommen und sagen es ist aber auch Client Side dan guck euch mal an in was das ganze steht. Es steht in einem #ifdef __WORLDSERVER .
Ah okay, und was soll das jetzt bringen? Du weißt das die Range nur im Client sichtbar ist. Mal davon abgesehn liest der WorldServer nicht deine modifizierten Client Ressourcen
Quote:
Originally Posted by
Kabellutscher
Daran sieht man wieder das du nix kannst.
Dazuwäre das nur ein Client Side Fix.
Das ist klar wie man umgehen kann.
Entfernungen ändern dein ernst?
Anhand deines Post's kann ich erkennen, das du weder logisch denken noch überhaupt irgendwie in der Lage bist dich mit der Materie auseinander zu setzen.
Quote:
Originally Posted by
Iban24
Nop, guck dir mal die ganze DoApplySkillEx funktion an.
CreateSkillSfx( pTarget, pSkillProp, pAddSkillProp );
ist Client side und kommt nachdem der Worldserver die Range prüft.
Und da er returnt
if( fTotalLen > ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange ) )
return 0;
kommt er nie dazu die sfx zu machen wenn er nicht in range ist
( Gehen wir mal davon aus, das der WorldServer die in dem Client liegenden Modifizierten Ressourcen liest )
Okok - du weißt wann die DoApplySkillEX Funktion aufgerufen wird?
Genau, bevor man den Skill nutzt. Gut, da ihr ja alle so Flyff Pro's seid müsst ihr auch wissen, wenn man als BP nun einen weglaufenenden Gegner asalt, wird man keinen Damage machen/DC kriegen what ever.
Quote:
Originally Posted by
Wanetrain
Rly? such mal nach D3DXVec3LengthSq im Source, da findest du dass bei jeder Range Funktion, ursprünglich war auch mal ein Range Check drin der nicht ganz so funktionierte wie Gala es wollte, daher haben sie es auf 10000+ gestellt, damit es vorerst nichtmehr anschlägt..
Korea und Range Fixes/Posi Bug Fixes, mal den Offi GW gesehn?
11/04/2013, 16:00
#9
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Quote:
Originally Posted by
Мentus
Ah okay, und was soll das jetzt bringen? Du weißt das die Range nur im Client sichtbar ist. Mal davon abgesehn liest der WorldServer nicht deine modifizierten Client Ressourcen
Wtf?
Der Server weiß stets auf welcher Position sich ein Mover befindet, also ist diese Berechnung valid und muss funktionieren
11/04/2013, 16:42
#10
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Quote:
Originally Posted by
Мentus
Korea und Range Fixes/Posi Bug Fixes, mal den Offi GW gesehn?
Wie gesagt, es wurde wegen Fehlern raus genommen, oder denkst du ernsthaft die setzen sowas auf 10000+?
Posi Bug ist im übrigen etwas anderes, mein kleiner, dass Position's Handling ist in FlyFF gut, allerdings ja, über dass Netzwerk brauch ich groß nichts zu sagen? ich sag nur so: mehr als 1.000 User Tragen die Server von FlyFF nicht, weil sie einfach kein gutes Netzwerk drin haben.
11/04/2013, 16:54
#11
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Code:
if( this != pSrc && pSrc->GetType() == OT_MOVER && ((CMover*)pSrc)->IsPlayer() )
{
float fX = GetPos().x-pSrc->GetPos().x;
float fZ = GetPos().z-pSrc->GetPos().z;
if( fX > 1.0f && fZ > 1.0f )
{
D3DXVECTOR3 v3Len = D3DXVECTOR3( fX, 0.0f, fZ );
float fTotalLen = D3DXVec3LengthSq( &v3Len );
fTotalLen -= GetRadiusXZ();
fTotalLen -= pSrc->GetRadiusXZ();
float fAttRange = ((CMover*)pSrc)->GetAttackRange( pSkillProp->dwAttackRange );
if( fAttRange && fTotalLen < fAttRange )
return;
}
}
Credits to me and SCREW YOU I'M BAKING COOKIES
Der Fix deckt soweit alle möglichen Berechnungsfehler ab, ist aber ungetestet.
Edit :
Das < hat schon seinen Platz da, ich habe mir schon was dabei gedacht
11/04/2013, 17:06
#12
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Solltest da lieber ein <= statt < machen.
11/04/2013, 17:32
#13
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Ob < oder <= ist doch völlig egal die Chancen dass das einen Unterschied macht stehen vllt. 1:1000 und außerdem kann float ohnehin nicht jeden Wert darstellen weshalb nichtmal sicher ist ob der Fall dass es gleich ist jemals existiert.
12/15/2013, 08:17
#14
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Ist ja nicht so dass man über packets nur mal kurz Positionsupdate an die Richtige Range setzen muss und danach wieder back.
Ist vielleicht nen netter fix gegen Resource/Memory Editing, aber trotzdem kein universal fix.
Desweiteren ist die Position von Movern oft asynchron und würde bei vielen Usern Bugs hervorrufen. (So wie bei offi. Man greift an, monster wird weder Aggro noch bekommt es damage.)
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