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[Mini-Release] Crit, Speed, Block, Hit Anzeige bei CharInfo

Discussion on [Mini-Release] Crit, Speed, Block, Hit Anzeige bei CharInfo within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
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[Source] Crit, Speed, Block, Hit at CharInfo

Screen


Code
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Old 02/15/2013, 17:11   #2
 
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Warum so viele Codes? Bei mir ist das deutlich weniger.
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Old 02/15/2013, 17:20   #3
 
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There are some formulas wrong.
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Old 02/15/2013, 17:39   #4
 
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Quote:
Originally Posted by i33zGames View Post
Weil das Fenster angepasst wurde, also von der größe und so.
Um das Fenster anzupassen, müsstest du nur für x ein wert Geben und Y sollte selber anpassen.
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Old 02/15/2013, 18:04   #5
 
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So etwas ahbe ich gesucht... aber wie viel o.0 xD

mfg. Kevin
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Old 02/15/2013, 18:11   #6
 
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Credit? : p

Source level flyff... french dev
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Old 02/15/2013, 18:12   #7
 
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Nice work snowerss.

Seriously, any respect ><
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Old 02/15/2013, 18:16   #8
 
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Post anyone image ingame?
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Old 02/15/2013, 18:29   #9


 
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@ Owner vom Thread Du hast dir so eben 14 k Viren eingefangen ^^ Die Source war komplett voll damit .. ! Also viel Spaß beim formatieren ..

@ Allgemein ,wer das hier nicht hinbekommt ,der failt hard ,dass ist so simple .. Pure Abfragen ..
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Old 02/15/2013, 18:49   #10
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Quote:
Originally Posted by Armageddon ™ View Post

@ Allgemein ,wer das hier nicht hinbekommt ,der failt hard ,dass ist so simple .. Pure Abfragen ..
Solche Beiträge möchte ich bitte nicht mehr sehen.
Wenn du es drauf hast, dann behalte es bitte für dich. Es gibt genügend Neulinge im Bereich Flyff Pserver.
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Old 02/15/2013, 19:37   #11
 
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Quote:
@ Owner vom Thread Du hast dir so eben 14 k Viren eingefangen ^^ Die Source war komplett voll damit .. ! Also viel Spaß beim formatieren ..

@ Allgemein ,wer das hier nicht hinbekommt ,der failt hard ,dass ist so simple .. Pure Abfragen ..
1. Ok, du weist es ja auch bestimmt besser ob ich Viren habe oder nicht. 14k Seems Legit...

2. Wenn du es so dermaßen drauf hast, warum sieht man dann nie etwas von dir...
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Old 02/15/2013, 20:41   #12
 
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Quote:
Originally Posted by i33zGames View Post

2. Wenn du es so dermaßen drauf hast, warum sieht man dann nie etwas von dir...

Ouch, right in your *****

@ Topic:


Thanks für den release, können sicherlerlich viele Pserver gebrauchen.

Ein screen wie es am ende aussieht währe nice. (Ich kenne es zwar schon aber vielleicht wissen es einige noch nicht.)

Soweit ich weis war sowas ähnliches auch im User-Panel von Mentus drin welches im releasten RoF source drin ist!
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Old 02/15/2013, 22:10   #13
 
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Dont forget to declare the strMsg in WndField.cpp in the funktion :

Quote:
void CWndCharInfo::OnDraw(C2DRender* p2DRender)
search :

Quote:
p2DRender->TextOut( 60, 113, prj.GetText((TID_APP_CHARACTER_DETAIL)), D3DCOLOR_ARGB(255,0,0,0));
After :

Quote:
int nyAdd = 121;
int x = 5, nNextX = 100;
Add :

Quote:
CString strMsg;
/!\ Warning you will probably want to delete one strMsg !


And in the MoverAttack.cpp :

after the fucktion :

Quote:
BOOL CMover::CanFlyByAttack()
Add :

Quote:
int CMover::GetSpeedDepla()
{
int nSpeedDepla;

nSpeedDepla = GetParam( DST_SPEED, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã

return nSpeedDepla;
}

int CMover::GetCriticalRate()
{
int nCriticalRate;

nCriticalRate = GetParam( DST_CRITICAL_BONUS, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã

return nCriticalRate;
}

int CMover::GetSpellCastSpeed()
{
int nSpellCastSpeed;

nSpellCastSpeed = GetParam( DST_SPELL_RATE, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã

return nSpellCastSpeed;
}

int CMover::GetReflectDamage()
{
int nReflectDamage;

nReflectDamage = GetParam( DST_REFLECT_DAMAGE, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã

return nReflectDamage;
}

int CMover::GetHitRate()
{
int nHitRate;

nHitRate = GetParam( DST_ADJ_HITRATE, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã

return nHitRate;
}

int CMover::GetBlockmelee()
{
int nBlockmelee;

nBlockmelee = GetParam( DST_BLOCK_MELEE, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã
#ifdef __JEFF_11
if( nBlockmelee < 0 )
nBlockmelee = 0;
if( nBlockmelee > 96 )
nBlockmelee = 96;
#endif // __JEFF_11
return nBlockmelee;
}

int CMover::GetBlockRange()
{
int nBlockRange;

nBlockRange = GetParam( DST_BLOCK_RANGE, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã
#ifdef __JEFF_11
if( nBlockRange < 0 )
nBlockRange = 0;
if( nBlockRange > 96 )
nBlockRange = 96;
#endif // __JEFF_11
return nBlockRange;
}

int CMover::GetEsquiveRate()
{
int nEsquiveRate;
nEsquiveRate = (int)( ( GetDex() * 0.5 ) );
nEsquiveRate = GetParam( DST_PARRY, 0 ); // Å©¸®Æ¼Äà Ȯ·üÀ» ³ô¿©ÁÖ´Â ½ºÅ³°ü·Ã
#ifdef __JEFF_11
if( nEsquiveRate < 0 )
nEsquiveRate = 0;
#endif // __JEFF_11
return nEsquiveRate;
}
In Mover.h :

After :

Quote:
int GetNaturalArmor();
float GetAttackSpeed();
Add :

Quote:
int GetSpeedDepla();
int GetCriticalRate();
int GetSpellCastSpeed();
int GetReflectDamage();
int GetHitRate();
int GetBlockmelee();
int GetBlockRange();
int GetEsquiveRate();
Credit : Snowerss (level flyff sources) and Dave Devils for helping me to understand my errors
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Old 02/15/2013, 22:17   #14
 
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wow, i never know it was this much work
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Old 02/15/2013, 23:02   #15
 
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Nc. release man thanks
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