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SOURCE V19 BUTTONS
Discussion on SOURCE V19 BUTTONS within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.
12/05/2012, 15:15
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#16
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Join Date: Nov 2012
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Quote:
Originally Posted by guiieduardo
if I put it in my v18 will work?
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No, you'll get aids  //irony off
Why you shouldn't? Just need a working src :b
Btw.: this release is **** - who needs this ****? full interface or nothing, srsly.
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12/05/2012, 18:56
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#17
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Quote:
Originally Posted by Mаrvin
this release is **** - who needs this ****? full interface or nothing, srsly.
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why you no like this ****? make yours or nothing, srsly.
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12/05/2012, 19:54
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#18
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braucht man da nich noch den theme ordner ?
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12/05/2012, 21:37
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#19
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Quote:
Originally Posted by Mаrvin
No, you'll get aids  //irony off
Why you shouldn't? Just need a working src :b
Btw.: this release is **** - who needs this ****? full interface or nothing, srsly.
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where is your interface to post full v19, since it sucks, then put your!!!
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12/06/2012, 18:11
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#20
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Quote:
Originally Posted by Jarryve Dayllon
*cough* ltd source...[?] *cough* Tentando receber "likes" cara? eheuehe... odeio ser br 
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ai mano eu fiz esse SOURCE TOTALMEMTE SOZINHO vc pode olhar as datas do meu primeiro post onde ponhei as imagens, voce vai ver q não bate com o do ltd,
alem do mais se vc olhar a fonte dele e a minha vc vai ver varias coisas diferentes.....
Quote:
Originally Posted by guiieduardo
if I put it in my v18 will work?
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yes, you just have to change the thema of the buttons
update error fixed
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12/09/2012, 20:38
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#21
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habs eingebaut aber die buttons werden nicht v19 angezeigt Oo ?
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12/10/2012, 17:55
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#22
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can u upload the buttons please
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12/14/2012, 13:52
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#23
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Not change on loginpage
i already added the code but not v19 buttons
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02/01/2013, 18:40
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#24
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to make the buttons more like the official
replace the code:
Code:
#ifdef __v19BUTTONS
void CTheme::RenderWndButtonText( C2DRender* p2DRender, CWndButton* pWndButton )
{
BOOL bHighLight = pWndButton->IsHighLight();
BOOL bEnable = pWndButton->IsWindowEnabled();
BOOL bPush = pWndButton->IsPush();
DWORD dwColor = GetButtonFontColor( pWndButton );
POINT pt = GetButtonTextPos( p2DRender, pWndButton );
CD3DFont* pFont = p2DRender->GetFont();
p2DRender->SetFont( CWndBase::m_Theme.m_pFontButton );
if ( pWndButton->IsPush() )
{
p2DRender->TextOut( pt.x, pt.y + 2, pWndButton->GetTitle(), dwColor );
}
else
{
p2DRender->TextOut( pt.x, pt.y + 1, pWndButton->GetTitle(), dwColor );
}
p2DRender->SetFont( pFont );
}
#endif//__v19BUTTONS
for:
Code:
void CTheme::RenderWndButtonText( C2DRender* p2DRender, CWndButton* pWndButton )
{
BOOL bHighLight = pWndButton->IsHighLight();
BOOL bEnable = pWndButton->IsWindowEnabled();
BOOL bPush = pWndButton->IsPush();
DWORD dwColor = GetButtonFontColor( pWndButton );
POINT pt = GetButtonTextPos( p2DRender, pWndButton );
#ifdef __v19BUTTONS
CD3DFont* pFont = p2DRender->GetFont();
p2DRender->SetFont( CWndBase::m_Theme.m_pFontButton );
if ( pWndButton->IsPush() )
{
p2DRender->TextOut( pt.x, pt.y + 3, pWndButton->GetTitle(), 0xffffffff );
p2DRender->TextOut( pt.x, pt.y + 2, pWndButton->GetTitle(), dwColor );
}
else if (pWndButton->IsWindowEnabled() == FALSE )
{
p2DRender->TextOut( pt.x, pt.y + 1, pWndButton->GetTitle(), dwColor );
}
else
{
p2DRender->TextOut( pt.x, pt.y + 2, pWndButton->GetTitle(), 0xffffffff );
p2DRender->TextOut( pt.x, pt.y + 1, pWndButton->GetTitle(), dwColor );
}
p2DRender->SetFont( pFont );
#else
p2DRender->TextOut( pt.x, pt.y, pWndButton->GetTitle(), dwColor);
#endif//__v19BUTTONS
}
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05/24/2013, 04:49
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#25
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adeilson123 you can upload the buttons and the resdata settings :/
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05/24/2013, 05:09
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#26
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Use his v19 theme and config your own resdata..change buttok.tga ,buttok2.tga ,buttclose.tga, buttcancel.tga, etc.
into buttnormal**.tga
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07/11/2013, 13:34
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#27
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this isnt the full version as your source have...
can you release the full version?
or just say all the files name that i should look to find the code in your source
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07/11/2013, 14:05
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#28
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Quote:
Originally Posted by adeilson123
have you ever looked at the official v19?
I think not because he had looked he would see
that within the official resdata.txt.txt
are written the names of all buttons
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This is an idea I also had.
Creating buttons dynamically saves time for the designers, load time for the client - and hdd space for the user.
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07/11/2013, 15:34
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#29
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But official v19 have just 8 or 9 buttons where they render the text on, and your render on every button so u could save gpu/cpu when check for the right buttons
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08/05/2013, 00:29
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#30
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i relly dont get it... how to do the resdata.inc?
pls help me
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Hier ein Screen:http://img16.imageshack.us/img16/3016/gaul. jpg
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