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[Release]Pumaas GlowChange

Discussion on [Release]Pumaas GlowChange within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 12/30/2012, 03:43   #31

 
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Quote:
Originally Posted by RaptoxxD View Post
wird das in allen servern definiert oder nur im world & neuz versioncommon.h?

danke für den release
denke mal im databaseserver, neuz & world ^-^
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Old 01/03/2013, 06:15   #32
 
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complete compile no error's and server works but when i login stock to character list..

please help me
i used blessed source ^_^
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Old 01/03/2013, 09:41   #33
 
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Quote:
Originally Posted by khemomo View Post
complete compile no error's and server works but when i login stock to character list..

please help me
i used blessed source ^_^

Put this #define __PMA_GLOW_COL in VersionCommon at Databaseserver folder
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Old 01/03/2013, 12:49   #34
 
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Originally Posted by ayashin0 View Post
Put this #define __PMA_GLOW_COL in VersionCommon at Databaseserver folder
how about the obj.cpp and obj.h
located at the _network/Objects

what code i need to search ??

thnks for your response ^_^
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Old 01/03/2013, 15:32   #35
 
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Originally Posted by khemomo View Post
how about the obj.cpp and obj.h
located at the _network/Objects

what code i need to search ??

thnks for your response ^_^
Much better copy and paste the obj.h/cpp to _network folder
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Old 01/04/2013, 00:48   #36
 
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Originally Posted by ayashin0 View Post
Much better copy and paste the obj.h/cpp to _network folder

ill allready put all the code
and my server work now
but nothing happened on the server

how can i fix this ??

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Old 01/04/2013, 10:43   #37
 
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Quote:
Originally Posted by khemomo View Post
ill allready put all the code
and my server work now
but nothing happened on the server

how can i fix this ??

same prob bro!
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Old 01/04/2013, 11:12   #38
 
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Quote:
Originally Posted by khemomo View Post
ill allready put all the code
and my server work now
but nothing happened on the server

how can i fix this ??


go to character.inc just do like as bounty system
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Old 01/04/2013, 14:21   #39
 
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Please Give me Resource Code for this >.<
nothing happen >.<

i will appreciate response ^_^

#still Learning
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Old 01/04/2013, 19:05   #40
 
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i dont see the GlowChange.h

#include "ProjectCmn.h"
#include "F:\FLYFF\pixels source(neu)\Source\Source\Program\_Common\GlowChan ge.h"
#include <string>
#include <fstream>
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Old 01/05/2013, 08:05   #41
 
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Quote:
Originally Posted by yanami99 View Post
i dont see the GlowChange.h

#include "ProjectCmn.h"
#include "F:\FLYFF\pixels source(neu)\Source\Source\Program\_Common\GlowChan ge.h"
#include <string>
#include <fstream>
the glowchange.h is not needed just delete this line
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Old 01/05/2013, 08:27   #42
 
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Quote:
Originally Posted by Shonenx33 View Post
the glowchange.h is not needed just delete this line
Sir. can you help me about my problem i compile the source and works fine no error, but when i put MMI_GLOWSHOP in Npc_Is when im at ingame cannot shown...
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Old 01/05/2013, 12:00   #43
 
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then put the app on a hotkey(funcapplet.cpp)
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Old 01/05/2013, 14:02   #44
 
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Quote:
Originally Posted by Shonenx33 View Post
then put the app on a hotkey(funcapplet.cpp)

Make a code so that we know how to put..
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Old 01/05/2013, 14:13   #45
 
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Quote:
Originally Posted by jayjei14 View Post
Make a code so that we know how to put..
_Interface/FuncApplet.cpp

In the head
Code:
DECLAREAPPLET( AppMain_GlowShop    , new CWndGlowShop   );
at the bottom before the }
Code:
AddAppletFunc( AppMain_GlowShop		, APP_GLOW_SHOP                , _T( "WndGlowShop" )       , _T( "Icon_Housing.dds"    )    , GETTEXT(TID_GAME_HOUSING_BOX), 'C' );
you can change the C to the Hotkey you want to press to open the glowshop
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Similar Threads Similar Threads
[Scroll of Glowchange] Problem...
02/25/2012 - Flyff Private Server - 0 Replies
Hallo, Ich habe bei mir mal versucht, die Scroll of Glowchange einzubauen. Als erstes habe ich der Klasse CMover das Attribut m_dwGlow(DWORD) hinzugefügt. Dann habe ich einen Befehl geschrieben, der dieses Attribut folgendermaßen setzt: BOOL TextCmd_ChangeGlow( CScanner & s ) { #ifdef __WORLDSERVER s.GetToken(); CUser* pUser = (CUser*)s.dwValue; CMover *pMover = pUser;



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