habe die wings von sapphire genommen nur ingame wenn ich sie anziehe kommt kein model xd
Weil das nicht funktionieren wird - Failed beim leechen.
Es geht hier um das Schweben wenn man IK3_WINGMASK trägt.
Meine Wings/die Modelle sind die ganz normalen von den Flying Wings,
da der Rest komplett im Src geschrieben ist - Pumaaa kann's halt :*
Quote:
Originally Posted by Unleashed!
Ich sagte ja bereits, es ist nur die Funktion für's Fliegen, mehr nicht. ;D
Habs ja auch nicht gelesen, da du es im gleichen Moment geschrieben hast.
Das einfügen:
Code:
#ifdef __FLYING_MASK
if( GetEquipItem(PARTS_MASK) && GetEquipItem(PARTS_MASK)->GetProp()->dwItemKind3 == IK3_FLYMASK ) //Überprüft, ob es sich bei dem Item im MASK Slot um ein Item vom Typ IK3_FLYMASK handelt.
dwMotion += MTI_STAND_11; //Fügt Psykeeper "Schweben" zur dwMotion hinzu.
else //Falls es sich nicht um eine FLYMASK handelt, den normalen Code ausführen.
{ //Wird nach dem alten Code wieder geschlossen.
#endif //__FLYING_MASK
I think it needs to be like this:
#ifdef __FLYING_MASK
if( GetEquipItem(PARTS_MASK) && GetEquipItem(PARTS_MASK)->GetProp()->dwItemKind3 == IK3_WING )
dwMotion += MTI_STAND_11;
else
{
#endif //__FLYING_MASK
For as far as i can see from the insanity implementation:
15 II_CHR_S_CLO_CLO_WING15 IDS_HELLS_WING_CLOAK_29 1 1 IK1_ARMOR IK2_CLOTH IK3_WING = TRUE = = 4 = = = = = PARTS_MASK
Habe Problem klappt alles aber bei mir macht der immer eine andere attacke beim kämpfen die vom Psykeeper bei jeder Klasse weiß einer wieso?
Selbe Problem immer wenn ich ein Monster angreifen will macht der diese Kugel Angriff wie beim Psykeeper die bewegung weiß einer wie man das macht das wenn man die Wings an hat das der Char Normal kämpft?
Selbe Problem immer wenn ich ein Monster angreifen will macht der diese Kugel Angriff wie beim Psykeeper die bewegung weiß einer wie man das macht das wenn man die Wings an hat das der Char Normal kämpft?
Zieh dir das System einfach aus einer anderen Source raus ist viel einfacher ...
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