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[Src-Release] Floating Mask's

Discussion on [Src-Release] Floating Mask's within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old 05/07/2012, 19:39   #16
 
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Soweit ich weiß hat das nichts mit den Models zu tun sondern im Source werden verschoben.
Ich hab es ohne Src hinbekommen , einfach mit C4D bearbeiten ;o
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Old 05/07/2012, 20:01   #17
 
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Originally Posted by xFruchti. View Post
Ich hab es ohne Src hinbekommen , einfach mit C4D bearbeiten ;o
Dann schick mal Screen.
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Old 05/07/2012, 21:33   #18
 
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Das wichtigste hier ist das Schweben nicht die Einträge der Masks, mit C4D öffnen posis ändern kann jeder Bengel

lg
razzer
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Old 05/07/2012, 21:53   #19
 
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habe die wings von sapphire genommen nur ingame wenn ich sie anziehe kommt kein model xd
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Old 05/07/2012, 23:04   #20
 
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Originally Posted by Marvin' View Post
Leider ist das eindeutig eine billigere Version als die von Pumaaa.
Das sieht man schon allein an der Quelltextmenge von von diesem und Pumaaa.

Wenn man es richtig codet (kp wie es bei Collin funkzt), dann geht das mit jedem
normalen paar Flügel.
Ich sagte ja bereits, es ist nur die Funktion für's Fliegen, mehr nicht. ;D
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Old 05/08/2012, 14:56   #21
 
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Originally Posted by Crystal-Craft View Post
habe die wings von sapphire genommen nur ingame wenn ich sie anziehe kommt kein model xd
Weil das nicht funktionieren wird - Failed beim leechen.
Es geht hier um das Schweben wenn man IK3_WINGMASK trägt.
Meine Wings/die Modelle sind die ganz normalen von den Flying Wings,
da der Rest komplett im Src geschrieben ist - Pumaaa kann's halt :*

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Originally Posted by Unleashed! View Post
Ich sagte ja bereits, es ist nur die Funktion für's Fliegen, mehr nicht. ;D
Habs ja auch nicht gelesen, da du es im gleichen Moment geschrieben hast.
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Old 05/09/2012, 13:57   #22
 
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Das einfügen:
Code:
#ifdef __FLYING_MASK
if( GetEquipItem(PARTS_MASK) && GetEquipItem(PARTS_MASK)->GetProp()->dwItemKind3 == IK3_FLYMASK ) //Überprüft, ob es sich bei dem Item im MASK Slot um ein Item vom Typ IK3_FLYMASK handelt.
dwMotion += MTI_STAND_11; //Fügt Psykeeper "Schweben" zur dwMotion hinzu.
else //Falls es sich nicht um eine FLYMASK handelt, den normalen Code ausführen.
{ //Wird nach dem alten Code wieder geschlossen.
#endif //__FLYING_MASK

I think it needs to be like this:
#ifdef __FLYING_MASK
if( GetEquipItem(PARTS_MASK) && GetEquipItem(PARTS_MASK)->GetProp()->dwItemKind3 == IK3_WING )
dwMotion += MTI_STAND_11;
else
{
#endif //__FLYING_MASK

For as far as i can see from the insanity implementation:
15 II_CHR_S_CLO_CLO_WING15 IDS_HELLS_WING_CLOAK_29 1 1 IK1_ARMOR IK2_CLOTH IK3_WING = TRUE = = 4 = = = = = PARTS_MASK
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Old 05/09/2012, 18:03   #23
 
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No , it is right what he wrote.

But the code that is released on page 1 is not functioning like the wings on Insanity - they're not compatible in any way.
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Old 05/09/2012, 19:08   #24
 
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Originally Posted by Pumaaa View Post
No , it is right what he wrote.

But the code that is released on page 1 is not functioning like the wings on Insanity - they're not compatible in any way.
Rigth, i didn't know how you've done it at insanity so i only made a new IK3 and added the little if for adding the Motion.
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Old 05/11/2012, 13:35   #25
 
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It does not work in games..

Illegible model

2012/ 5/11 12:08:56 LoadObject : part_.o3d model Illegible

2012/ 5/11 12:08:56 Model\part_.o3d : ãÀ» ¼ö ¾øÀ½
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Old 05/30/2012, 11:19   #26
 
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pls tell me where line should i put the code in mdlDyna.inc
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Old 12/30/2015, 08:45   #27
 
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Habe Problem klappt alles aber bei mir macht der immer eine andere attacke beim kämpfen die vom Psykeeper bei jeder Klasse weiß einer wieso?
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Old 05/27/2016, 06:59   #28
 
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Originally Posted by n5xda View Post
Habe Problem klappt alles aber bei mir macht der immer eine andere attacke beim kämpfen die vom Psykeeper bei jeder Klasse weiß einer wieso?
Selbe Problem immer wenn ich ein Monster angreifen will macht der diese Kugel Angriff wie beim Psykeeper die bewegung weiß einer wie man das macht das wenn man die Wings an hat das der Char Normal kämpft?
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Old 05/27/2016, 19:48   #29

 
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Originally Posted by Spraystar View Post
Selbe Problem immer wenn ich ein Monster angreifen will macht der diese Kugel Angriff wie beim Psykeeper die bewegung weiß einer wie man das macht das wenn man die Wings an hat das der Char Normal kämpft?
Zieh dir das System einfach aus einer anderen Source raus ist viel einfacher ...
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Old 05/28/2016, 07:11   #30
 
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Originally Posted by Arcitc™ View Post
Zieh dir das System einfach aus einer anderen Source raus ist viel einfacher ...
Welche Source würdest du mir den empfehlen?
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