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[Kleiner - TuT] Random Event Monster

Discussion on [Kleiner - TuT] Random Event Monster within the Flyff PServer Guides & Releases forum part of the Flyff Private Server category.

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Old   #1
 
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[Kleiner - TuT] Random Event Monster

Uhm, ich sehe noch kein Tut in der Offi Files Index, über den Random Event Monster.

Ihr öffnet in eurem Resource Ordner -> randomeventmonster.inc
Dort müsstest ihr diese hier sehen:
PHP Code:
MI_RANGDA01
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    4609.0   60.0   4409.0
        WI_WORLD_MADRIGAL    4390.0   20.0   3998.0
        WI_WORLD_MADRIGAL    4496.0   60.0   3846.0
    
}
}

MI_RANGDA02
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    2587.0  52.0  3603.0
        WI_WORLD_MADRIGAL    3589.0  36.0  3849.0
        WI_WORLD_MADRIGAL    4080.0  30.0  3711.0
    
}
}

MI_RANGDA03
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    3187.0  36.0  3192.0
        WI_WORLD_MADRIGAL    3512.0  117.0 2190.0 
        WI_WORLD_MADRIGAL    2805.0  109.0 2336.0 
    
}
}

MI_RANGDA04
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_DUNGEON_VOLCANE     601.0   89.0   1509.0
        WI_DUNGEON_VOLCANE     509.0   87.0    597.0
        WI_DUNGEON_VOLCANE    1498.0   88.0   1524.0
    
}

Wie ihr seht, bedeutet MI_RANDA01-04 die Rangda's = Hexen. ;3
Das Dokument heißt ja extra "Random".

nInterval und nReplace, bedeutet die Spawn und Respawn zeit.

Quote:
WI_WORLD_MADRIGAL, bedeutet, in welcher Region es gespawnt wird.
Die zahlen, sowie 4609.0 60.0 4409.0, bedeutet die Koordinaten ( X, Y, Z ).
Dort sind 3 mal WI_WORLD_MADRIGAL. Es gibt je Rangda von 01 - 04, 3 gleichen Rangda, in verschiedenen Stellen.
Das gute daran ist, dass ihr noch weitere Hinzufügen könnt.
Wir nehmen z.b. Clockwork, das wäre dann MI_CLOCKWORK1.
Wir nehmen die Koordinaten vom Rangda01 und lassen ihn dort auch Spawnen / Respawnen.

So wird das dann aussehen:

PHP Code:
MI_RANGDA01
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    4609.0   60.0   4409.0
        WI_WORLD_MADRIGAL    4390.0   20.0   3998.0
        WI_WORLD_MADRIGAL    4496.0   60.0   3846.0
    
}
}

MI_RANGDA02
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    2587.0  52.0  3603.0
        WI_WORLD_MADRIGAL    3589.0  36.0  3849.0
        WI_WORLD_MADRIGAL    4080.0  30.0  3711.0
    
}
}

MI_RANGDA03
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    3187.0  36.0  3192.0
        WI_WORLD_MADRIGAL    3512.0  117.0 2190.0 
        WI_WORLD_MADRIGAL    2805.0  109.0 2336.0 
    
}
}

MI_RANGDA04
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_DUNGEON_VOLCANE     601.0   89.0   1509.0
        WI_DUNGEON_VOLCANE     509.0   87.0    597.0
        WI_DUNGEON_VOLCANE    1498.0   88.0   1524.0
    
}

MI_CLOCKWORK1
{
    
nInterval    3600    // ¸®½ºÆù ÁÖ±â(´ÜÀ§: ÃÊ)
    
nReplace    3600    // À§Ä¡ À̵¿ ÁÖ±â(´ÜÀ§: ÃÊ)
    
bActiveAttack    0    // ¼±°ø ¿©ºÎ : ºñ¼±°ø 0
    
vRangda        // ¸®½ºÆù ÁÂÇ¥
    
{
        
WI_WORLD_MADRIGAL    4609.0   60.0   4409.0
        WI_WORLD_MADRIGAL    4390.0   20.0   3998.0
        WI_WORLD_MADRIGAL    4496.0   60.0   3846.0
    
}

Die Koordinaten könnt ihr durch F9 klick herausfinden.
Das ist nur eine einfache lösung, wer nicht mit Beast umgehen kann.
Wir schätze mal, dass es paar User gibt, die meinen es wäre Sinnlos. :P
Benutzt es nicht, wenn es Sinnlos ist. :')
Bin damit zufrieden. :'D

Greetz.
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Old 10/25/2011, 18:58   #2



 
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#Indexed
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Old 10/25/2011, 19:50   #3
 
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Ist es eigentlich erlaubt, in diesem Section zu pushen ?:P
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Old 10/25/2011, 19:59   #4



 
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Laut Daniel, wenn es in den hinteren seiten ist zB ab seite 4 würd ich sagen.
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Old 10/26/2011, 15:42   #5
 
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Danke, jetzt weiß ich es. :P
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Old 10/26/2011, 15:46   #6
 
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spawnen die dann dauerhaft oder nur evtl?
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Old 10/26/2011, 16:00   #7


 
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Quote:
Originally Posted by Jopsi332 View Post
spawnen die dann dauerhaft oder nur evtl?
nInterval 3600

und in der selbe n Zeit verschwinden Sie wieder.

Zumindest kann ich mich nur aus OFFI Zeiten erinnern
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Old 10/26/2011, 16:14   #8
 
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Die Zeit kannst du natürlich ändern. :')
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